I recently got Dragonbones Pro, dragonbones.com/en/index.html and I have been playing around with animating in my digital painting style, rather than pixel art for games.
I love this style of animation in the brawler Dragon's Crown. It's a style really good at enabling artists to do cool characters.
I think the roughness in your image, the concept art come-to-life look that you've got is actually pretty rad. (A lot of people who animate like this end up making the style very cartoony, like Shank, which I'm not as fond of. Though Shank itself is animated really well).
The one thing bothering me about this character is because it has no toes, its feet move into the ground as its legs bend.
Yeah, I really dig the visuals of Dragon's Crown and I downloaded the Shank demo yesterday. Another game that's like Shank in terms of animation, is 'Mark of the ninja', looks really cool as well. Then there is also 'Apotheon' and 'Onikira'.
I like pixel art a lot, it has its own thing going, but to see my paintings move and to be able to use it in a game eventually is exciting:)
Hadn't really looked into Onikira before. The animation in Onikira there reminds me of ICEY. ICEY I think very cleverly employs some frame-by-frame effects animations to cover up its stiff poses.
Hella dope bro, love this! The pixel consistency is on point too. Noob question but how do you enlarge the pics you upload like that, i literally joined this afternoon lol
Some time ago I spoke to someone from Visual Arts Passage and they gave me an art-portfolio review as well as some good feedback and advice. What was also said was I had to do more narrative driven art, my art should tell more of a story :)
This is a work in progress image I'm busy with at the moment: In terms of narrative how does one go about implementing it in a scene like this?
Comments
I love this style of animation in the brawler Dragon's Crown. It's a style really good at enabling artists to do cool characters.
I think the roughness in your image, the concept art come-to-life look that you've got is actually pretty rad. (A lot of people who animate like this end up making the style very cartoony, like Shank, which I'm not as fond of. Though Shank itself is animated really well).
The one thing bothering me about this character is because it has no toes, its feet move into the ground as its legs bend.
Yeah, I really dig the visuals of Dragon's Crown and I downloaded the Shank demo yesterday. Another game that's like Shank in terms of animation, is 'Mark of the ninja', looks really cool as well.
Then there is also 'Apotheon' and 'Onikira'.
I like pixel art a lot, it has its own thing going, but to see my paintings move and to be able to use it in a game eventually is exciting:)
Thanx for the input on the feet :)
Hadn't really looked into Onikira before. The animation in Onikira there reminds me of ICEY. ICEY I think very cleverly employs some frame-by-frame effects animations to cover up its stiff poses.
Here is something new I'm working on:
The canvas effect looks really authentic. And the scenes create a grim apothecary atmosphere.
I'm interested in doing like a Conan the barbarian scene in the style of the skeletons, so I'm looking at Frank Frazetta's work atm for inspiration.
Thanx :D
The narration for the trailer goes:"Back from Hell, sent to the future. It's gonna be Hell. Tracer 8000".
Here is a link to their website if you are interested:
https://aseprite.org/
What was also said was I had to do more narrative driven art, my art should tell more of a story :)
This is a work in progress image I'm busy with at the moment:
In terms of narrative how does one go about implementing it in a scene like this?