Tuism
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- Tuism
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Comments
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People better be bringing their Ludum Dare games to playtest, mine will be looking for playtests and feedback :)
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THEME: RUNNING OUT OF SPACE!! GOOD LUCK ALL!
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I didn't brush anything aside, I was making reasonable deductions. But like I said, I'm not continuing on this topic.
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Well, like I said, I said I'll leave this to be answered by those involved, and also I have that much faith in these people whom I do personally know and know they've helped the local game dev scene in time, effort and least of all money in no uncer…
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By the way: critic;51743" said:I don't think it's fair or acceptable for judges not to look at all entries, Did the judges not look at all the entries? I think that's a highly improbable thing to have happened, but I'll leave this to be answered by…
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I never did last year's SA Game Jam, the one I did do was the first one and I was on-site in CT, and never even looked at the forums during the jam. I just went back to look at what was advertised in the setup of last year's SA game jam, and yeah t…
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Nah, there's never been expectations of feedback during a jam - at least not in any jam that I've been part of. The feedback is for after a jam. If you're on site with other people, one could ask people for input, but pretty much as a rule, there's …
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critic;51743" said:the participants don't really have time to play a few minutes of every other entry and work on their own game, which is completely understandable I disagree with this. Every Ludum Dare I rate about at least 20 games, sometimes I p…
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I think that's a good idea. The scenarios in which someone who was going to write but then ends up clicking a poll seems unlikely because someone who was going to write would write. Though I thought game owners might be unsatisfied with ending up w…
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I'll see everyone at Microsoft tomorrow evening starting from 6
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[ ] Good idea [ ] Bad idea [ ] An important point of consideration that hasn't been brought up [ ] Dunno
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Yeah LD has a whole system going and it's a huge system so I don't think it's even wise to attempt anything close to that. I think that just giving clear and loud guidelines (1. GIVE FEEDBACK TO OTHER ENTRANTS' GAMES, 2. TRY AND GIVE FEEDBACK TO TH…
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I don't know if we should build something into the website to try and mimic anything like LD (even though simpler), because that's a really deep rabbit hole we could fall into... If an honor-based system wouldn't work, maybe building enforcement is…
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First of all yayyy you guys do great work and I really appreciate it :) I think that issue that we had with judging is something that we can ask the community to help with but I don't know if that'll necessarily work. Maybe it's something like Ludu…
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Yarp I got it to do what I needed it to do without messing with shaders and cutout whatevers, which was hacky as hell because the edges would inevitably go wonky due to cutout thing... Yes I could have gone with zero feathered edges but meh, this wo…
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Yeah I have done radial fill in canvas space - BUT: I currently have everything in the game built in screen space, and to change everything to world space would be a huge mission. ALSO, having the UI in world space brings new problems which I could…
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I usually don't care about the theme until seeing it on the day, I like getting my brain whacked with something completely unknown, that usually makes for the most interesting ideas, for me :)
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Congrats on an amazing launch! This has been a long roller coaster to watch, great to see yet one more and very different indie story coming out of SA! :)
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JOBURG VENUE CONFIRMED!!!! :D Big thanks to Lebo for sorting this! Microsoft Bryanston Corporate Hill, 3012 William Nicol Dr, Bryanston, Johannesburg, 2031 10 Aug Friday 17:00 There Will Be Food! This jam is free and open to everyone, there will b…
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@BigHairDan great stuff, thanks for organising cool stuff for the community! :) Do you guys have a facebook event yet? More (and somewhat different set of) reach there :) https://www.facebook.com/MakeGamesSouthAfrica/
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Thanks for a good meetup last night! It was great to hang out with so many people chatting about all kinds of Rs :) Thanks for all the cool demos too, and the promise of more next month too! We had a Oculus Go, a Hololens, couple of Vives, a mining…
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A reminder of the VR meetup tomorrow at BSC, also a reminder that it's by BSC in Sandton! :)
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@Stranger_Tides I was on this last GDC trade mission, and I will say that a "full report" is really, really difficult to quantify. I've been to a GDC before, in 2015, on my own expense. I didn't really have anything specific to show or sell, I wen…
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Well...... Unless you're zooming way in to your models and scenes, a lot of that MB is completely wasted - 500MB is not trivial for most people if you're asking them to test your prototype, with each update, especially. I would look for a way to not…
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@Elyaradine is exactly right, I haven't seen this comp (and noone linked it and I didn't google since I didn't know what I was looking for) so I don't know what's going on, but if they're asking for a style guide and it's a primarily art course, the…
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My point was that if you just throw random genres and words and stuff together (literally just go to http://orteil.dashnet.org/gamegen) you'll get ideas out the wazoo. So that's not really the important thing - the important thing is to know what ar…
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What exactly is the judging criteria, if there's a real opportunity at stake here, that should be the first question you ask. Ideas are a dime a dozen... Dating Sim Tower Defence where the towers are personality traits that you have to develop to b…
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mattbenic;51589" said:@tuism can we get a thread for the next VR meetup please, maybe some folks can attend that ;) I knew I forgot something -_______-
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Also remember Ludum Dare 42 is happening on the weekend of August 10, just ahead of the next meetup, actually! We are in the process of organising the MS venue for jamming, so keep an eye out for that!
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!!! Awwwww D:
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@John thanks for your input, my actual main problem isn't the gravity equation, but more the trajectory prediction line... Any thoughts on how to implement that?
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Depending on what the missile is for, missing is perhaps an important feature. For example in mobile games like Go Plane (and many others) and my own little Orbits game, if the player can't dodge a homing projectile, it wouldn't be a game. That's d…
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Dang dawg your screenshot of facebook is hiiiiigh res :)
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To clarify, there's no filter for success or not for filling this form in. What Nick meant was simply - submit your realeased game - any of them. A lot of people automatically assume that they shouldn't submit when their game wasn't successful - Nic…
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A point of feedback, it was a bit hard to read the UI as intended, I thought the dark bits were "empty" while the white bits were the bits that contained stuff. After staring at it for a while I realised it was the other way around. So maybe give th…
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NOTICE: We're not in the regular room today, they're having an event there, so we've been moved to CONFERENCE CENTRE 4 for tonight - should be to the left as you enter the MS office. Also Julian is down with the sickness so I'll be running the mee…
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MoruganKodi;51452" said:Do we have to bring out own computers to show a game? (I only have a motorcycle) Additionally, I don't have a VR game, but a regular desktop puzzlegame. Would that be fine? Own computer preferable, though I'm sure if you com…
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Successful game devs: 1. Don't care so much whether they "complete" a project, but rather keep making stuff to a) practice and hone their own skills and b) try different things until they hit on something that is well received by others. 2. Prototy…
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SisandaAsante;51415" said:I would love to attend this event. Nothing stops you! Come along! :)
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I'd love instagram embed for images and/or videos. That would be just the bombest bomb :) Stories would be a bonus :)
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Also, what @roguecode was saying about "ambient occlusion" has nothing to do with colours that client like or doesn't like, it has to do with adding depth to the colour range in the image's rendering. A little googling gave me this example of ambie…
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@etiennea people are giving you valid input, if you're going to just dismiss them flippantly, what you're saying to people is to stop giving you input :)
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The video feels way too protracted and drawn out, I felt the desire the close it down after 20 seconds of not much happening. The ship flying takes too long, the turret shooting it down feels.... underwhelming. Like why did it fire two shots at a sh…
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I was thinking since the jacks are all 3.5mm ports it would be easy enough to hack stuff to input into it?
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Update! We had a rad meetup with about 10 people, we talked about all kinds of VR AR and whatever R stuff, and what to do with the VR meetup moving forward: 1. We're moving to the 3rd Tuesday of each month, so we'll have two Tuesdays in a row of m…
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Microsoft is upping their game! It feels like this will make weird controllers more accessible than the whole Makey Makey thing :)
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I have a Mac so can't play it! Looks really cool! The effect comes across really strongly, though I really want to ask what the core mechanic is? How does the game make you feel like you want to play on? What's the test in skill? Or exploration? O…
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Appreciate the OSX build ;) This feels dead on "Look Around You", which is a good aesthetic, though I feel like as a game, it needs a bit more than just tone and aesthetic to be interesting, I'm not sure how to feedback on this since you say that i…
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The game felt really juicy and feedback for the moment-to-moment gameplay feels good :) @EvangreenWood echoes my sentiment in that I felt that killing bunnies should have been able to let me combo up and stay in the metal, though I wanted a bit mor…
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@EvanGreenwood after reading that quote of @SkinnyBoy's again I think I understand. Now, I'm going to try and say it back in an effort to make sure I've understood correctly: @SkinnyBoy, you think it's offensive to you that they think "you", along …