Tuism
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- Tuism
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Comments
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You're asking for two different things: The UI is just how to show information, so using TextMeshPro would let you display text. Then are you trying to compare the number of moves across one game session, or are you trying to SAVE a variable so tha…
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During our feedback at the meetup there were a few voices that said it would probably be best for the commercial viability of a game to not aim to fit the "perfect" fit of "exactly the same as an old game", but try to take the *best*, most effective…
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So you've chosen to have the light more overhead on the scene than actually 45 degrees? Because that's the only reason "1 pixel" of shadow makes sense. But I don't think 1 pixel of shadow on the protagonist is good enough. The planes look like they'…
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Just saw this really good article by the good dude Rami Ismail on marketing and how to think about it in general terms for indie game developers, it's pretty great, to the point: https://ltpf.ramiismail.com/funnel
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The fact is that the bulk of the work in getting a crowdfund to be successful is done WAY before a crowdfund starts. The work includes marketing (which isn't really a matter of spamming money blasting ads, it's more about finding and connecting with…
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Congrats on getting to this point! It does look pretty cool and I love the lowpoly aesthetic :) I must ask though, how much marketing did you do prior to launching the kickstarter? The market at KS has changed significantly since its first inceptio…
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There's been some interest from the last meetup about publishing, so we've asked Adoné who's with Devolver, and she has graciously has agreed to do a Q&A on the 10th August. Bring your Qs! Get some As!
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Derilium;56750" said:Hey! Can I have a couple minutes at the meetup to talk about the Inter-Campus Game Jam? Cool! Will add you to speakers!
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Renier_Jacobs;56571" said:Hi is this still happening? if so can I possibly get an updated Discord invite? the link says the invite expired. Thanks :D I've updated the invite link to a permalink, and here it is :) https://discord.com/invite/V7cygVk…
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@TheBizo it depends on what you're looking for. Complete game as in? You are ready to sell into retail? 1000 copies? 5000? Or you want 1-10 copy for personal use? How many components? Huge box? A deck of cards? There's not enough info in what you've…
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Hey @electrov, that sounds rad, I'm sure the community would love this!
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This month we have @LexAquillia, our resident gamedev lawyer to give a talk titled: The Latest on the FPB Regulations: How bad is it really? (It's really bad) Join us! :)
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Yeah @watman and @Enthused_Dragon that was an oversight for us who actually look at this enough and did do the jam. I'm not part of the SAGJ organisation but I definitely take some flak for having missed posting here further ahead. I mentioned it at…
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I've played Crypt of the Necrodancer a fair bit, and I must say I enjoyed it the most when I unlocked the mode where I don't have to match beats anymore, so yeah, that was ironic :p I never noticed that when I played Bioshck Infinite, I wonder if I…
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Luftrauser has a 3 part soundtrack that sounds different depending on different parts that you put on your plane. It's a cool idea and the execution is cool, it doesn't make the music the star of the show, and it kinda still could be considered an a…
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It's pretty clear that so many people buy games purely on how the characters look. "Prettier", better looking games routinely get tons of hype for nothing but looking good. But the question of whether games can survive on looks alone isn't really t…
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Oh, oh, oh how can I forget Outer Wilds??? Music and sounds are integral to the game, and yes was definitely one of the stars of the game. Not showing any videos or whatever because spoilers, so just go play it if you haven't yet ♥️
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Do... Music games count? Beat Saber, DDR, etc? That feels too easy and a cheat. Do games with really good music/sound design count? Almost all the Final Fantasies have left me with the soundtracks in my head. To The Moon had a track that carried th…
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VMASTER;56393" said:Hello there! I am interested in showcasing a small section of my upcoming game, Snack Tick. Which will be releasing on Steam later this Month. For shizzle of course, bring it along to show, do you want a slot to talk about it? O…
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Fengol;56392" said:Will @LexAquilla be speaking at this one? I didn't get a direct yes on this yet, I'll check.
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Nice, is there a link to the Gamescom booth? Or is that still hidden for now?
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A reminder to everyone to vote, right now 6:30 is leading but barely :)
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Good work! My comments: While it would be great to define "game festival", would it not be easier to roll it under an existing framework, if it fits well enough? Would the framework for rAge and other expos fit? ------- Not being familiar with t…
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The styling and colour palette does seem more consistent, foreground with outline and background without seems to work here. Colours feel more upbeat, like Sonic-y, if that's what you're going for :)
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So for a game that features the word dinosaur, the game has very little to do with dinosaurs so far? Spikes and buzzsaws are cool and all but I think if you're trying to build up something with the devlog, perhaps try to get to the titular thing soo…
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It looks cool :) Controls do look pretty tight, though can't say without actually trying it myself. Placeholders look like placeholders and that's great, other bits look pretty. I have some input on some of the things if you'd like to hear. Lemme …
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I don't really know exactly what you're doing, there's not one way of doing anything. If you're following tutorials for orbiting camera, then you'll know how to do the orbiting camera. Then to do the right click thing, you have to make the game che…
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It looks super gorgeous!
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Hi all! Technical snafu - the zoom room isn't working, so we'll be meeting up in Discord :) See ya'll now now :)
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A last minute awesome addition, Team Lazerbeam's Ben is going to give a chat about Teenage Blob: Localisation, marketing and releasing a punk game to Steam in 2020 :D See ya'll later :)
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@KKP If you're looking to just make prototypes, I would really suggest not going to spend money on big printers, it'll just cost a lot of money that won't actually help you. Prototypes is for feeling out what the game is like, more than trying to f…
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The length really isn't the problem. Don't make it longer. Make it communicate the hook. The point. Why would I want to play this game? It is definitely not something to be solved with "more words" or "more time". Super Hexagon is thumping cool mus…
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Thanks for the info @ladyinblack, your images don't seem to be showing, I see them as broken links? What were the outcomes in terms of the mentorships, training, and such as outlined in the description of GJ+ that you have here?
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I think it would be great to share examples of what the outcomes were locally of last year's game jam+, do you have any stories and results that you can share with us?
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We'll be hearing about the 2020 Entellect Challenge tomorrow :) See ya'll there :)
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Oh I see, yeah Unity installs are pretty big. Probably a few gigs, I'm not even sure how big. As for feedback, really just it looks pretty much fine, you should define for yourself what you're trying to do, and work towards that. That's all, looks …
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Everyone starts somewhere with every new thing :) After that Unreal demo I'm thinking one day I might have to go have a peek there too at some point, damn it'll be a pain in the butt, but it might be worth it... In any case, cool start :) So are yo…
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They work differently, I advocate for the use of the group because of various accessibility things (pages are more authoritative, it pretty much demands everything come from owner/admins, groups are more flexible. And I think visibility wise, pages …
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Thanks everyone for attending the new edition of MGSA meetup! We had a pretty great meetup, with something like 22 in attendance. Had a great chat about various things and we later went to the MGSA Discord to hang out. Why Discord? - It does allow…
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Hey @Yamkela2010 sorry I didn't see this! I hope you got the email eventually? I don't know what might have happened, if you filled the form in you should have gotten the mail! We're going to refine the system and hopefully this kind of thing doesn'…
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The email for the meeting should have gone out already, I got it, let me know if you don't have it!
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perd71498;56157" said:Hello Friend I am looking for someone that can professionally manufacture my two games for me.I have prototyped them using card board and poster cards for someone to have an idea about what I have in mind. Hope I'm on the right…
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IMPORTANT So since we'll be running a password protected meetup, please sign up here to receive meetup details when we have them nailed down: https://docs.google.com/forms/d/e/1FAIpQLScQfiH-1OfVJ61QWhUl2QFRpJonxf4E96MCCjG8qE0nOhsi3A/viewform
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I want to tackle this one day, so thanks for doing some legwork and sharing resources! Much appreciated!
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I think right now what's more important for you isn't to make as many levels as possible, but to nail the basic system. Yes more levels are possible and yes more levels are cool, but working on that doesn't really improve your game right now where i…
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It's a pretty cute game, like one of those casual puzzles on mobile. If you can create MANY levels with this I think it can do something cool :) Some feedback: 1. Work on the visual design/language of the game, it's not super apparent what the goal…
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I've gone to bigger phones and gone back to a smaller one, and yes with bigger ones I struggle with either portrait or landscape. But if I'm holding a phone one handed, portrait is still the go-to option even if I can't reach everything. Of course,…
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francoisvn;56122" said:The FB event seems to be 2 May instead of 12 May. Probably just a copy-paste error? That's right! I fixed it, thanks for the headsup!
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Intuitively, try holding your phone one handed in both portrait and landscape, see which one is more comfortable and can go on for longer. Portrait is a comfort thing, and two-handed play is far more involved. It sounds dumb, but every little thing …
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Congrats everyone! 10 entries wow, ugh me, I tried but couldn't squeeze an idea out for this LD :( But well done everyone who made stuff, woo! :D