Tuism
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- Tuism
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VR Meetup 0.1 is happening this Friday! Sorry for the really short notice, but the timing just worked out that way... The idea is to have the 3rd Friday of each month be VR meetup day, and this one's just a prototype really. Where: 29 Cottesmore r…
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I'm joining @francoisvn in saying that I'm struggling to understand why @skinnyboy is offended, I've read all his replies twice now. The only clarity is that he finds "person of colour" offensive, but I can't figure out why. He first sets out that …
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We're getting closer to having a joburg VR meetup! :D We put up a poll about where everyone would prefer to have the meetup, according to the various venue options we have at the moment. Please go and ping your nearest location if you're keen to ja…
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AHHHHH I WANT TO BE THERE TOOOOOOOOOO this is right up my alley NOOOOOO
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DUDE THAT IS CRAZY PRETTY. No OSX build *still* though :P
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I had a really full month that ultimately made me miss this LD (boooo), but I cannot complain as I was at AfrikaBurn and I had the most amazing time. That said, I'm still curious, who took part in this last LD? Would love to see some work :)
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There's never any love for mac users D: booooo Just from the gif: The telegraphing of enemy shooting intent is a neat-o touch that break from the usual backpedal top-down shooter feel, so hopefully that may make dodging and such feel good and satis…
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CASE CLOSED!!! Thanks @Chippit for discovering the thing that I would NEVER HAVE KNOWN TO LOOK FOR. Apparently a Unity default of simulating mouse clicks as touches was messing with my code which could simultaneously work with touch, Daydream contr…
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Thanks for going through the lengths to try it out, I'm guessing then it's not that bit of code that's fucking up, I'll have to dig around some more, but thanks for confirming about *that* bit of the code! :)
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TRIED. EVERYTHING. AM. DESPERATE D:
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vince;50995" said:I tested the previous code you had in the other thread on my S7, and it worked fine. I had the offset and flyFingerId write to a label in update, and it would constantly poll out no matter if I touch more fingers. I only had an is…
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Definitely bring your game, the two demo slots are open and even if not the playtest is open floor anyway
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Anyone who's prepared to run the thing can start it, really :) Don't let your dreams be dreams!
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Rigormortis;50958" said:@Tuism, I only had a quick look at it but if you are using touchPointOffset to do the actual movement it will cause issues. touchPointOffset will have the offset value for whichever finger was stationary last in the list of t…
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Here's something that seems should be trivial... I'm making a touch game, the left side controls heading with a joystick mechanism, the right side are some buttons that controls speed. When I touch and drag the left, it works just fine. Whenever I…
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damousey;50935" said:I dont see why the project can't effectively be forked at the art implementation, one prototype with multiple art sets seems a better way of experimenting than everyone working toward different limitations. For example if one pr…
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- to second and third what others have said, I think it's incredibly valuable for artists to make art FOR games in a practical setting and not just "hey here are pictures I made". - I think like with all comps, if this is going to happen it's going …
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@elyaradine thanks for that analysis :D Do you know which functions/syntax/words I should go google for to do something like this? I agree that it's not about super slick UX, but what I do want at least is to perhaps see connections between nodes w…
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This is a somewhat convoluted question... So let me try and set it up: I have a bunch of waypoints setup in a scene. They're all trigger colliders. I want to join them up in their code - the premise being that two waypoints that are joined holds a …
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CiNiMoD;50897" said:Stop using the built in physics and write a movement controller yourself This is my current thinking, but I was hoping there was a better way. [quote]When the player clicks "skip to frame 50", you change timescale to like 1000% …
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Don't see why not :) What format would it be? If it's just "make any art for any game" it's not as cohesive, usually, the whole point of challenges and jams are that everyone works towards something similar so that there's a good base for everyone t…
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This isn't in Android, but it's a game that was made by Wits students for SA game jam and has become quite well known via a few youtubers: Helping Hand: https://bencrooks.itch.io/helping-hand
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So it starts 9pm for us?
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Whoa! That's definitely a neat take!
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!!!!
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Here, you've heard from me........ ... from Joburg ... shedding a single tear ... (what a waste of good water :P )
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SkinnyBoy;50755" said:Wouldn't they dilute your hard work and turn it into corporate bullcrap That's not how incubation works. Mentorship, time in a space with other people and participation in events can only extend one's contacts and abilities. W…
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Tightrope;50740" said:participate more in "low stakes" jams. You're completely on the right track! But just one point of... clarification? Pendantry There aren't low or high stakes jams, all jams are low stakes when you do a bunch of them, all jams…
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200% what @Elyaradine said. Jamming is really all about not being precious about what you make. And not being precious about what you make is about making so many things that any single thing isn't going to make or break your entire world. Jam more…
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As far as multiplayer tower defence games go, I've played an oldie called Comet Crash that had mazing AND multiplayer AND it plays simultaneously on a console, and I feel it juggled it pretty well. Going even simpler there was Mushroom Wars and its …
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Moved to meta, in GIT terms this would be stashing :)
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@Lexaquillia should this come off sticky? It's 2018 :P Also, looking forward to see the results :)
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FREAKBUARY?
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Yeah I think all the movement were just vibration-driven movements, which means if the thing isn't on a level surface it probably wouldn't perform as expected. I think.
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I have a Macbook lol, but am looking to eventually upgrade with an external GPU to run Vive. At least that's an idea, not yet. We'll see XD
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Yeah man when I saw the video my mind blew. BBBBOOOOM. It's amazing! :D Really want to see it in action. On a personal, non-dev note, how am I supposed to decide between getting a Switch or a PS4 now :P
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That's cool, ages and ages ago there these desktop virtual pets and.... dancers things. I wonder if there's still market for that. And I guess this is irrelevant to most people but... Does/can it work for mac? I do agree with @elyaradine that wind…
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Tim_Harbour;50604" said:Wow, it's been ages since I've been to one of these.... I'm tempted. COME.
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Yep.
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I see you're signed on for global game jam, nothing works better than to meeting people in person :) And we'd all have something to show one another, which is fundamentally important to pitching oneself as a potential for working together :) :)
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Looks nice, good on following through the entire challenge with so many pieces for your environment :)
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You probably want to link it here :)
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I'm bringing attention to the GGJ showcase - Global Game Jam is happening on the 26-28 January, and we are going to have everyone to show and play each other's GGJ games and get feedback at this Feb meetup! It'll be the best follow-up to GGJ we can…
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BloodCage;50543" said:Is there a facebook group for those going to the Microsoft location in Joburg ? No group but there's an event: https://www.facebook.com/events/2067940266779848/?ref=br_rs But besides the fb stuff, make sure you register at th…
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edg3;50541" said:For the MS offices will I be able to bring my desktop? Don't have a way to use my tablet as a replacement anymore... Also need to work out if I can still be in JHB then, currently not guaranteed for myself. Don't see why not, there…
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I haven't played it yet but am definitely keen to tackle it at some point. Games like this are awesome and expressive in brilliant ways. Even a game like Desert Golfing tell the story of frustration in ways other medium never could. Everything tells…
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tuism.com is taken :( Has been since I was aware enough to look, and BY GODS NOTHING IS BEING DONE WITH IT :( And so is @steventu on twitter :( And "it" hasn't tweeted yet :( I was contemplating getting tuism.co or .net or .org or .me or whateve…
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In almost all fighting games, a consistent outcome from the same inputs is very, very important. Having a different outcome according to the opponent's frames (which goes by VERY quickly) can very very easily be confusing as hell and be a huge hurdl…
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I personally would LOVE if I could just use steventu everywhere, but the world as it is didn't allow that so I kinda had to come up with a nick, and tuism was the shortest thing I could own, and so I ran with it. So I really would like to use Steve…