Tuism
About
- Username
- Tuism
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Comments
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I always did wonder why we used #makegames, do we want a tag to A) Generally say that we #makegames, or B) Collected and categorise specifically tweets made by members of #mgsa ? If former, I say #gamedev is a better tag, I use that in a lot of my…
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By all means, dream big, but it's so important to *really* understand what those big dreams *really* entail. These guys are the top of the industry in this country, the REAL industry. So listen to them, learn, understand.
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So where do we place our orders now? On the google doc?
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Any surface really, a normal desk and my moleskine is how I normally scribble. If I'm drawing on my computer I move my keyboard out of the way for my Bamboo. Hardly the "professional" setup I've heard other people blow tons of money on. The fact is …
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Where do we send this information? Email? Here?
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Nonono Tim, we've spoken about this, see you at GGJ 23 Jan! ;) Good job on the page and stuffs :)
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Learnable patterns is more about the shots coming at you than the way the enemies fly, if the player can see that a big attack is coming or learn it from experience, then it's possible to put in a big, seemingly unfair attack, which the player can d…
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Being a bit of a t-shirt nerd, what are the sizes gonna be based on? This year's rAge tee M was the right size for me, the year before that's M was too big for me. Sooooo... Can we get a handle on which tees we're printing on, and from that I can g…
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I think we all agree that "coming from SA" isn't the criteria by which we may be judging some of the recent posts that have been dumped here, it's more the criteria of "was just dumped here with no follow up and no other contribution, i.e. spam". @…
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15630, no more enemies were appearing, I guess I reached the end :) I like the concept! I like that you've added some elements to the shmup formula to make it fit rogue-likes, though at the moment it actually plays like many regular shooter with po…
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One last thing on the logo from me here, then that's that from me, here :) farsicon;30505" said:@tuism.. You seem quite defensive about this. Sorry if my suggestion offended you. It's not "being defensive", nor was I "offended". It's simply brand in…
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I see... Well, that's still not better, still screws with the logo's design and integrity. Again, if everyone's *desperate* for a black tee, having it as regular red on black is fine. I'd *much* rather that than changing the colour configuration.
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7 man team in a jam... We had enough back-and-fourth as a four man team in the last GGJ (I still love you all muah muah muah all of you are awesome) that I'm thinking of 2-3 this time. But hey we'll see :)
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Sigh, and a little bit late if it were for this year's GDC. Also, I stopped reading after this line: "Get users to like your entry on Facebook to increase your chances of winning." That's not a contest that cares about a game dev, it's a contest t…
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I haven't finished reading this yet but I'm already loving it. Amazing stuff, thanks so much!!! :D
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farsicon;30472" said:How about: All white print on a black shirt, but make the heart area red? Sorry, that looks terrible (the heart basically disappears). So no, sorry, can't do that. If anything it could be white. But that again totally fucks wit…
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It's not a "problem" per se, it's just that the makegames logo having a "black heart" is not "on CI". The original intention of the logo was to keep white and red as primary colours, preferably white background. If there's heavy resistance to a whi…
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The built-in search was really really bad. We couldn't find anything with it. Unless it's been improved I think we'd prefer this google search.
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No worries guys, it's all a work in progress :) As long as nothing becomes difficult to tighten up/fix/update it's all good :)
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Whoa, just noticed the categories page, I hope we're not gonna keep that page looking like that, with the coloured highlights with each of the category labels looking like that. It looks broken. But I know it's not :)
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So as we draw closer to the date, just wanted to ask about the schedule - do we start on the dot at 5pm with the viewing of the keynote video and the theme? If so it would be advised to try and get there earlier than 5pm just to settle in before th…
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Karuji;30348" said:@dammit at rAge we had some people trying to find the MGSA booth and found us because we had people wearing MGSA t-shirts (with the logo). Also original logo thread, logos are hard, and I love our current one and feel like it hav…
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Came here to say that the logo is misaligned and the Google bar needs formatting love (and probably better placed to the top right just above the "New Discussion" button :) And good job :) As for changing the logo, I won't dispute that the logo it…
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Karuji;30397" said:@KleinM well you can vote for (heart "
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How about a red tee? I only have two of those. ... ... Yes two (went over my wardrobe in my head).
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Man, I wish anyone here played Assassin's Creed: Recollection. It really brought together a really good, solid CCG mechanic into the digital era and was a super solid CCG that could only work digitally in a way that really made sense. The mechanic/p…
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As much as I'd prefer not to "black heart" the logo, I don't feel the pedantry to say no to the black option :)
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Rigormortis;30296" said:@Tuism & @raithza, I think that what you are talking about is the difference between a card game, and a collectible card game. I think that the collecting part of the game creates a great sense of tension as well as rewar…
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Sorry, no we shouldn't change the logo "just because" :) We're trying to build a brand, and logo change is not how you build a brand. The theme should indeed reflect the red and white, so I look forward to what @nitrogen and @fengol does with it. …
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Everyone has their style of play and preference, mine is that I like to have all the options available to me for exploring, so I can build whacky, silly, strong, dumb, mad decks. In that way the LCG model where I don't ever have to booster-hunt or r…
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I just had a thought - there's a lot of this push factor - let us sell our stuff - being considered. I can't tell you how many times I've heard "I WANT THIS ON ANDROID!!"
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"Brangelina won't adopt us, we need your help Google"
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Yugioh would be an amazing game if it played like the manga :) Have you played Eye of Judgement? Was wonderfully gimmicky :)
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What @Elyaradine said. Blizzard is mad good at juice, and it's a really bugger ton of work that went into everything in Hearthstone. It's not just random juice either, it's deliberate and communicative. I felt the same about the game itself though.…
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I think it's pretty clear the value I put in engaging with the community here and being proud of my work and post and share it here, and that engagement is in no way based on any financial gains. Whether I maintain a page with the same thing on it …
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As much as I like the idea of that, the thought of yet another thing to maintain... I guess I can just stick a one-off link in it for ourselves and whoever find it difficult to maintain yet one more thing.
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I'm working on making Beat Attack more accessible, working out GDC tickets and itinerary, and starting to get Krigsskibbe (Codename: Warship) started. Also updating Dead Run to be more accessible, and trying to see if there are any other way of gett…
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This is what I think is the simplest thing, and would work: A central page that lists companies. Links go off to wherever the company deems it should, companies are responsible for the link. That central page will be visible and on top. Someone mus…
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Great idea, this is obviously one of the biggest problems that we collectively face, and worst yet, there doesn't really seem to be any decent, general workarounds. So it's good to see some action around it. Some thoughts: 1. Is it important to me…
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That's kinda what I meant if there's a centralised page that links off to something, there's nothing preventing that something being your own page. No I don't want to maintain another thing either.
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I think it's a good idea to have a centralised thing, however it's maintained. I think the biggest problem is that right now the information to everyone's stuff is somewhere, but not centralised and thus not discoverable. And that is a problem that…
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I'm down :) I love our logo :P
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dislekcia;30160" said:Tuism: We already have Ludum Dare. People like @BlackShipsFilltheSky and @Bensonance are pointing out problems with LD in terms of impact on the local community. If LD worked, we wouldn't be talking about hosting our own comps.…
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Yeah I agree with the judge thing. I keep referring back to Ludum Dare because I think it's important to emulate success rather than try to reinvent the wheel - they don't have a judging body, and they get meaningful feedback out of peers. It's a ma…
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I think putting things on itch.io is a great idea and one that we should remember to do. If we can get some kind of label/group there that'd be great too. It just helps organise as a body rather than a bunch of disparate things.
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Gazza_N;30131" said:The nice thing about the Game.Dev comps was that the top-three podium served as a vehicle for props and encouragement, rather than engendering a cutthroat all-or-nothing ability-gauntlet attitude. The community didn't *emphasise*…
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"Payout up to 55%" That: a) is an extortionary 45% commision!? b) sounds like gambling. "up to"?? I'm personally digging around for options, and it seems like I'll have to head to Hong Kong or Taiwan to open a foreign bank account or something to…
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BlackShipsFilltheSky;30103" said:@Tuism Do you have any ideas for how additional incentivisation could work? (are you thinking callouts to the people offering the best feedback? or people who played the most of the entries?) Sorry for not being arou…
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MAN, seeing those mashups up there has got my blood boiling :) (in a good way, like hot blood japanese characters) As much as I'd LOVE compos to be a thing, I think we need to consider some kind of semi-mandatory incentivising of cross-playing-and-…
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Thanks @Blackshipsfillthesky! Those are really poignant points! Because of the physics nature of the engine, I couldn't "wrangle" it correctly in the time of the jam. There was indeed a couple of mysterious death situations, and if I'm going to tak…