Tuism
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- Tuism
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Comments
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Wishing I was in CT for the holidays :)
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Androidless me... But well done! :D
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Yeah nothing wrong with researching how people are affected by what, the censorship angle had just crept into this as an obvious undercurrent. The two things can be spoken of separately.
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I pretty much agree with the sentiment of educate not censor. Removing things simply creates more ammo for the people who are inclined that way to be more angry. Engagement and education removes ammo for anger.
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Hi guys - Post compo update time! TL;DR: I made a post-compo version, with a lot of tweaks to make it a smoother experience. Details of changes below. It's available as Web, Windows, OS X and Linux. Then, for those who don't have friends around t…
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I'm also grappling with the violence issue myself. I made my #LD48 game, it has little cute pixel characters throwing boxes at each other, one hit killing. To make the game feel better, I made them explode into a shower of chunky red particles. Well…
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Well it comes down to narrative. The narrative of Hatred is "I HATE EVERYONE EVERYONE MUST DIE". And "MOW DOWN DEFENCELESS PEOPLE JUST BECAUSE". The narrative of Prince of Persia is "I'm saving the princess, the bad people who're in my way of justi…
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It's not censorship because it's not enforced by law. Steam is a privately owned store front, and thus has no obligation to put up or not put up anything. Every "crap game" that's not selling on Steam isn't censored. That said. I think Hatred is a…
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Oh man I can't believe I forgot to share this here :) It's brilliant :) The mechanics and the "play" perfectly demonstrates the principle and the problem. It's fantastic :)
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Sketchup is a great startup 3D program, it's what I used up until I needed to rig something. Bloody rigging GAH.
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Yeah, I wasn't drawing conclusions, I've only stated over and over that I was asking the question in reaction to the stuff being put forward. No, I don't think I know that the Japanese are better representing women based solely on the evidence that…
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I think that culture never happens in isolation, especially when the topic was brought up with: dammit;29711" said:Thought this might be appropriate here. A great comparison between disney characters of and the japanese representation of women: Whic…
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Iy's not looking bad really, now get it in a cycle to better tell. Or at least better for us to tell :) There are some stray pixels I can see under his crotch and on his knee, and his collar disappears for a frame somewhere. But yeah if you wanna m…
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Oh! Hahaha no it's hardly creative if the two biggest logos in your two images is one letter different from a name that was mentioned once :P Hahaha :P
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I'm not linking porn into this discussion. Here's the line of thought broken down simply, maybe this will help: First this came up: Japanese representation of women in animated productions ahead of Western representation of women in animated produc…
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BlackShipsFilltheSky;29773" said:@Tuism I think given that animation is much more prevalent in adult culture in Japan than it is in America, I'm not sure whether it'd be constructive to compare animated porn in Japan to the American equivalent. I'd…
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dammit;29763" said: I think the point here is that Disney isn't the extreme fringe - it's the norm. And Ghibli's norm for girls in animated movies is just so vastly different - something we should hope to emulate. No, I didn't mean that Disney or Gh…
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Oh wow, that's cute :D ... I have a style? XD
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I wonder though, it's just as easy to pull much more extreme and excessive examples of women as sexualised in Japanese culture. That's not even a secret. So I wonder if there's a correlation between the more "just" one side of society is, the more t…
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Arcologies! Reticulating Splines! :)
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Played and rated everyone's! OMG we have some serious talent here, not a single crap entry :) Except for Boom Blade... I only have one controller so I couldn't even try it... I think you guys should seriously put in some keyboard controls - mine i…
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Cool start :) Really reminds me of SimCity 2000 which just went free on Origin, tempting me to go play it again and dump a huge swathe of time recreating my childhood neighbourhood :P Ahem the point at hand :P So the one thing I remember being the …
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ANYBODY YES :) All jams welcome anybody. ALL JAMS :)
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I think the point isn't that "this is wrong". "this" isn't wrong. The fact that there is nothing but "this" around
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Argh dang, no no glitch there, I changed the control, even made a fancy banner on top for it, but failed to remember to change the description -_-||| Thanks for alerting me to that! Changing it... now... Lol XD
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Yes I utterly left out the most important test of knowing whether something is good or not. YOU don't decide that. If I did, Dead Run wouldn't have been released last sunday XD OTHER PEOPLE decide that. Show. Observe. As early as you can. Show. SHO…
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Gamification isn't always good. What Elyaradine said was spot on - instead of asking "should we use gamification?" we should ask "what do we want to encourage?" I don't think insightful and funny and those are worth encouraging. At least not in a w…
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Gave this a play, I did start to read the wall of text and got some idea of what you were talking about of shot efficiency or somesuch, watched the video a bit, but then I decided to stop and just jump into the game more or less blind. I think blin…
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@creative630 you'll be glad to know I pooped out a Linux build, I don't know if it works but it's there :) http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35114
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So let me get this right :) You think you've found that the prototype you're working on isn't fun... And that's a problem? Let me ask you this. What do you think a prototype's purpose is? To automatically become a game? Or to find out if something…
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I like the idea of this - it harkens back to the days of the bullet hell shooters, except those often have patterns and this is utterly random. Some immediate reactions: Initially I thought I'd collect circles and dodge squares, because there were…
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Yeah, honestly sorry for not having any real focus in showing my game, I really just wanted to get people to play it so I can capture 4 player gameplay footage :P So in terms of *that* focus, I got what I want XD Though I got *some* really good ide…
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Thank you guys for a great meetup, we basically had the most representational meetup ever, satisfying all kinds of minds, we had: @electrov showing us augmented reality magic with FREE SOFTWARE for UNITY OMG *EXPLODES*
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Wide is bad. There's been many studies on this and we had this discussion during the last redesign :)
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I just link the images from LD's uploads, works :)
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Holy Mansion Batman! Whose gorgeous mutts are those?!?!!!?!? Soooo cute!!! Aw man so good :)
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I know we're undergoing maintenance, and this isn't permanent, and we love you dearly for doing stuff for us all @Fengol, but what is the state of play with the maintenance? Are we waiting for something? Is there a reason we're using this one as opp…
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My LD31 game No More Boxes reporting! It's a 4 player game! :D
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So many complaints about this theme :) I personally really liked it as it let you be as open or constrained as you wanted to be... I wrote a bit on the topic: http://ludumdare.com/compo/2014/12/07/the-strict-conservation-of-everything/ Now, my gam…
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Hey ya'll! Forgot to drop a note here as I've been busy with Ludum Dare... AND launching Dead Run XD The new site looks a bit better, thanks @loet for pretty much being able to magic stuff out of photoshop files :) http://www.playdeadrun.com The ap…
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A redesign always brings everyone's opinions out... And let's be honest, since when has design by committee ever pleased *everyone*? :) Everyone's a critic and an expert :)
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Nevermind, I see the favicon when I drag the tab out - strange because the rest of my tabs show the favicon. I never made a black favicon, where did that come from? Do you need me to make a new favicon @Fengol? [q]Could we have a not on black favico…
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It's about colour values :) I don't know the science behind it, but when colours are similar to the background they're on but high saturated it gets jarring. Like purple. Just pick a "bright" colour like orange or yellow or light blue or something f…
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Actually a dark one would be nice for the eyes. I however do prefer white around our logo... Oh right what logo XD (I know this is a fresh install and the customisation is coming later, and that's ok :P)
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Oooooh, this actually doesn't look bad at all. Well, ok it could do with some cleaning up but overall it's not as bad as v1 was way back :) Thanks for your work @Fengol :)
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Lumen for me.
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WIPEOUT! I doubt that the "scale" of something matters - whether "a thing" is 1 units or 10 units, what takes up memory are polycount, textues, re-using of models or not, etc. I'm utterly not understanding how your variable gravity is able to work…