Arcade game a week challenge

edited in Projects
Since I`m not super busy these days I decided to challenge myself to recreate an arcade game every week.
It does not need to be super polished and there are no amount of levels that need to be complete, as long as at least one is playable.
For the first week I made Donkey Kong :
image

You can try out a web build here : Donkey Kong

Arrows to move and space to jump.

Next week I`ll be making "Bubble Bobble". If you have any suggestions just shoot :)

PS: if anybody can tell me how to get images to work that would be great. this one is a link to a PNG on one drive.

Comments

  • This is so cool, can't wait to play the next one.
  • What a cool project! Keep it going!
  • edited
    OK, here is the next installment of my game a week challenge, "Bubble Bobble"

    image

    Try it out here : BubbleBobble

    Left arrow, Right arrow to move.
    Up arrow to jump.
    space bar for blowing bubbles.

    Play in full screen mode else the sides get cut off for some reason.
    Added some music and sounds this time, really takes me back (and shows my age I guess).

    Edit: because I finished this one quickly, i will start on the next, "Ghost and Goblins", my all time favourite arcade game,
    which is going to take longer than most.
  • Here is the latest installment "Ghosts and Goblins"

    image

    Try it out here : Ghost And Goblins

    Left / Right arrows to move
    Up Arrow to jump
    Space to shoot / throw
    "P" to pick up a weapon while standing over it
    Click on the "1 Player" to start

    Unfortunately the intro scene is super low quality as I could only find sprites from the NES version.
    Actual game sprites are super on point though.
    Probably some bugs, in fact this post has been in draft for 30 minutes while I`m ironing out new bugs I find after testing the game on itch.io....
  • Is it just the first level? I had fun but I couldn't pick up the pot dropped by the 2nd vine monster
  • Fengol said:
    Is it just the first level? I had fun but I couldn't pick up the pot dropped by the 2nd vine monster
    Yes, it's just the first level. Took me a while so I stopped after 1. I may revisit and add more at a later stage, but for now I`ve moved on to "Kung fu Master".
    You have to shoot the pot to break it open and it spawns a weapon.

    Thanked by 1Fengol
  • Have you written different platforming functions for each game or used the same one? They feel different but it might just be me
  • Fengol said:
    Have you written different platforming functions for each game or used the same one? They feel different but it might just be me
    Generally I try not to copy paste code, but instead write it all again and try something maybe a bit different. It's the best way of learning really, and you may find better, faster or more efficient ways of doing things. This method also keep things exciting instead of being monotonous.

    Thanked by 1Fengol
  • edited
    For your platforming, are you using a rigidbody or built-in character controller, or rolling your own?
  • edited
    Holy heck dude you're killing it with the speed at which you're getting these done!!
  • Tuism said:
    Holy heck dude you're killing it with the speed at which you're getting these done!!
    Yeah but just got a new contract so will be slow going from here :) Luckily the sprites are available and gameplay is not hectic.
    Fengol said:
    For your platforming, are you using a rigidbody or built-in character controller, or rolling your own?
    Using my own.

  • edited
    @vintar Awesome challenge! :) Donkey Kong, Bubble Bobble and Ghost 'n Goblins are amazing games. Great choices as subjects for your efforts. It brings back so many fond memories and is wonderfully nostalgic. I am in awe at how technology has progressed to a point where a single dev can recreate a small portion of each game in a week like you've been demonstrating. Back then it took so much more resources to create those masterpieces eh? My vote is for Wonder Boy (Sega 1986) next, if requests are allowed :D

    I've recently been dabbling with card game mechanics and built a poker game this week, similar to found in casinos. I was purely interested in probability theory and a first excursion into card game mechanics which went a lot further than initially intended. I won't post it on MGSA as it is gambling related though.

    You've inspired me to re-look at the classics and try and emulate something too. Keep it up, very inspirational. :)

    PS: What is your source for the sprites? Thanks
  • @konman indeed it is amazing what one person can do these days with modern game engines that pretty much do most things for you. I could not imagine how it was back in the day....
    I did think of Wonder Boy, but started Kung Fu Master. It's going to be a while though as I am working full time on Hotel Magnate

    I just googled for sprites and there was a surprising amount of resources. one of the best being Spriters Resource
    Thanked by 1konman
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