3D Art Work - Syd
I've been lurking on this topic for a while now, and I really appreciate how much creativity and effort everyone here puts into their work. I've also found some pretty insightful discussions here.
I used to be a programmer, and now I work as a network technician, but I've always had a passion for 3D and the CGI industry in general. I don't know how, but I've been fortunate enough to work as a 3D modeller, rigging artist, and look developer for freelance work and contract work, but I would really like to become a 3D artist on a full-time basis if the chance presents itself
I'll check with my employers to see if they will allow me to post the work that I've done for their company. I'm sure that over the eight years that I've been doing this, I've got enough contents to pull up a good portfolio:) I'm getting my artstation portfolio ready but I would just like to post a few personal work that I've done and hopefully get some feedback from you all of where I could improve and hopefully gain better knowledge.
Anyway, returning to the main topic, I'll be sharing a few works, including a few rigging, as well as demo videos of few in-house tools that I've developed to speed up workflow for everyone I've worked with.
Feel free to contact me (squidiisyd1@gmail.com) if you have any particular questions, or just reply on here :P
This first week i would just like to share some Zbrush concept sculpts that I've been doing for a clients/just personal fun and enjoyment, hopefully if i get the time translate a few of these sculpts into game meshes
First of of many are a few fantasy creatures such as this troll, Still a WIP but I like to have some preview renders before fully commuting.
I used to be a programmer, and now I work as a network technician, but I've always had a passion for 3D and the CGI industry in general. I don't know how, but I've been fortunate enough to work as a 3D modeller, rigging artist, and look developer for freelance work and contract work, but I would really like to become a 3D artist on a full-time basis if the chance presents itself
I'll check with my employers to see if they will allow me to post the work that I've done for their company. I'm sure that over the eight years that I've been doing this, I've got enough contents to pull up a good portfolio:) I'm getting my artstation portfolio ready but I would just like to post a few personal work that I've done and hopefully get some feedback from you all of where I could improve and hopefully gain better knowledge.
Anyway, returning to the main topic, I'll be sharing a few works, including a few rigging, as well as demo videos of few in-house tools that I've developed to speed up workflow for everyone I've worked with.
Feel free to contact me (squidiisyd1@gmail.com) if you have any particular questions, or just reply on here :P
This first week i would just like to share some Zbrush concept sculpts that I've been doing for a clients/just personal fun and enjoyment, hopefully if i get the time translate a few of these sculpts into game meshes
First of of many are a few fantasy creatures such as this troll, Still a WIP but I like to have some preview renders before fully commuting.
05 Converted.jpg
2048 x 2048 - 465K
04 Converted.jpg
2048 x 2048 - 489K
03 Converted.jpg
2048 x 2048 - 468K
02 Converted.jpg
2048 x 2048 - 701K
01 Converted.jpg
2048 x 2048 - 576K
Comments
The below is a test I did on the Louise Head provided by Eisko and was rendered using Unity, I'll do a few more test using Marmoset and compare. I tweaked the texture maps they provided and added a few more of my own to get the results I want.
Quick tip for anyone interested for lighting test I made a basic 360 light rig to emulate what you would get in real world light stages such as the ones from ESPER,ICT or Eisko, Light Stage capture systems, this helps a lot when comparing reference images. Once I'm happy with everything using the light rig,I'm 95% certain the shader will work well in different environments.
Now I just need to find all my NPR("Non Photorealistic Rendering") shaders that I've done so I can present my stylized work.
thought i would share a clay render of one of the game characters he had a vision for, I changed the clothes to a WIP that I've been doing in my spare time
this is my work on I old P.C is slow