[SA Game Jam 2019] Space Trash
Jam Name: SA Game Jam 2019
Theme: Crafting
Project Name: Space Trash
Entry Type: Student
Location: Cape Town
48hr entry
Promo Poster / Non-animated version of our main menu
Fuel Tank, Cargo Block, Reactor and Battery
Structural Components
Player Cockpit
Thrusters
Meteors
Guns
Weapons Platform
Unmanned Turret Animation
Data Module
Play our game by downloading the last file in the list below.
The file has been zipped with 7zip for convenient downloading.
Some people had trouble finding the zip down below so here is a google drive link : D. (Same Build as zip below).
https://drive.google.com/file/d/1JZmi-OM0UnTOD0QGxiCgUsbz14xxpYH6/view?usp=sharing
Our reviews of other people's games:
https://makegamessa.com/discussion/5755/sa-game-jam-2019-life-story#latest
https://makegamessa.com/discussion/5764/sa-game-jam-2019-the-great-factory#latest
https://makegamessa.com/discussion/5773/sa-game-jam-2019-geomorph#latest
https://makegamessa.com/discussion/5775/sa-game-jam-2019-mad-stax#latest
https://makegamessa.com/discussion/5769/sa-game-jam-2019-jelly-jailbreak#latest
https://makegamessa.com/discussion/5765/sa-game-jam-2019-biocraft#latest
Theme: Crafting
Project Name: Space Trash
Entry Type: Student
Location: Cape Town
48hr entry
Promo Poster / Non-animated version of our main menu
Fuel Tank, Cargo Block, Reactor and Battery
Structural Components
Player Cockpit
Thrusters
Meteors
Guns
Weapons Platform
Unmanned Turret Animation
Data Module
Play our game by downloading the last file in the list below.
The file has been zipped with 7zip for convenient downloading.
Some people had trouble finding the zip down below so here is a google drive link : D. (Same Build as zip below).
https://drive.google.com/file/d/1JZmi-OM0UnTOD0QGxiCgUsbz14xxpYH6/view?usp=sharing
Our reviews of other people's games:
https://makegamessa.com/discussion/5755/sa-game-jam-2019-life-story#latest
https://makegamessa.com/discussion/5764/sa-game-jam-2019-the-great-factory#latest
https://makegamessa.com/discussion/5773/sa-game-jam-2019-geomorph#latest
https://makegamessa.com/discussion/5775/sa-game-jam-2019-mad-stax#latest
https://makegamessa.com/discussion/5769/sa-game-jam-2019-jelly-jailbreak#latest
https://makegamessa.com/discussion/5765/sa-game-jam-2019-biocraft#latest
Screenshot (12).png
1920 x 1080 - 266K
Heading 128 high.png
960 x 128 - 8K
Fuel Tank.png
128 x 128 - 610B
Cargo.png
128 x 128 - 624B
battery1.png
128 x 128 - 979B
reacter2.png
128 x 128 - 918B
1.png
128 x 128 - 1K
cockpit3.png
128 x 256 - 2K
thruster1.png
128 x 256 - 1K
ass3.png
128 x 128 - 1021B
ass2.png
128 x 128 - 1K
gun1.png
128 x 256 - 2K
shotgun1.png
128 x 128 - 919B
turretplatform1.png
512 x 512 - 6K
bigturretanim.png
768 x 384 - 7K
info laye.png
512 x 256 - 2K
filler block layer.png
128 x 128 - 972B
7z
7z
Space Trash.7z
20M
GunAnim.gif
280 x 480 - 60K
Thanked by 1PartyPanda
Comments
The text that displays the instructions/narrative are a little hard to read. Perhaps if these boards had a flashing light on them instead of the player's light, it would be a bit easier to read?
Maybe I didn't read correctly on the instruction board, but it took some time for me to figure out how to equip stuff onto my ship (to drag and drop the parts). I tried to rotate them with the right mouse button but couldn't do it? Maybe it's just me though.
The overall mood of the game is so great! Well done :)
I thought the sound and visuals were amazing! Felt very cool and really made me feel like an explorer in space. I like that the game is mysterious and has me running after beacons, with no idea what I might find.
I'll have to play a bit more before giving proper feedback, but I loved finding strange things (like a donut-meteor-thing with enemy turrets inside). So obviously I'd love to see even more weird things in space in future if you continue adding features.
The right-click to rotate seems a bit unresponsive (although I did manage to correctly rotate my parts every time after spamming right-click a bit and constantly dropping and picking up the object).
Overall - awesome game ;) The lighting and visuals overall really fit the space theme.
I love the exploration aspect.
I also had some issues with the Right Click rotate not responding properly, and I could fire weapons using Space.
Overall, I would play this if this was a space survival game.
The atmosphere is perfect. I do feel like I am lost in space, but maybe too lost sometimes. I understand that the pings help guide you and a mini-map might take away from the feeling of being lost in space, but sometimes I get too lost and have trouble locating the position of the pings.
Maybe you could add a specific upgrade that gives you a very minimalistic mini-map, that way you could still keep the feeling of being lost in space at the beginning, at least until they find this specific upgrade. It doesn't even have to be a map it could be a sonar thing where it can give better information about the ping directions.
I love the weightless feel you gave the ship. battling to keep control of the ship added to the overall atmosphere of helpless being lost in space.
The rotation of parts seems to work sometimes and doesn't other times.
TL; DR: I loved it but I am bad at video games and need map plz.
The game has a wonderful idea, the crafting felt really satisfying with the sound and grid-based system.
On the negative side, I felt it was hard to really gauge exactly the effect of where you placed the blocks, I realised placing thrusters the right way around was important(after opening the help screen and realizing right-click is rotate)
The movement before thrusters seemed slow and unwieldy(though I assume that was the point), however, with thrusters, it made aiming incredibly difficult, and then when block started getting destroyed, the colour palette is so similar to the background that it made it difficult to see what was happening.
It seemed spacebar was opening the help screen after I lost my gun?
I enjoyed the messages, although they were tough to read while zoomed out(and the aforementioned difficulty navigating made it tough to stay close enough that the zooming in made the text be in place). Perhaps a clickable UI that allowed you to read the message? If that is possible then perhaps a journal to read the text again later as you unlock it.
The sonar ping was amazing, as soon as I felt lost it appeared and I intuitively felt that I needed to go there with the pulse and sound.
In regards to other comments
I do agree movement felt a bit rough
The initially tutorial was slightly off-screen making it hard to know what buttons to press
Help button being small and top right makes it not very noticeable
I felt maybe the sonar could have a small lighter ''aftershock'' that could help you notice the direction it came from.
Assuming the thrusters were intended to be unwieldy, as a space trash spaceship should be, I thought it was a great game with a wonderful crafting system. I intend to play it again and see the "story" to completion.
Pro's
Crafting
Intuitive exploration
Sound
Art
Weighting system on crafting was believable and made it fun to try out new configurations(kinda like besieged)
Con's
Text was hard to get to
Im bad at moving ship and aiming
Start was difficult as I had no idea what to do
I applaud you for this. Makes me sad to have missed the game jam
I am trying to think of something you could have done better, but creating this in 48 hours alone, has me speechless. Really good job!
I only had a little issue rotating parts. I would have to click multiple times to make the part rotate.
Overall I think this is a fantastic game idea with a near smooth execution.
Some suggestions for you
Mad Stax is one of our favourites
Vitae Defense (play the latest version, not the version 1.0)
The Great Factory
Biocraft
Some amazing games this year and had a huge amount of fun getting ours done and playing all the others.