Unity - How to shoot limbs off an enemy
So we are looking at implementing a feature where you can shoot the arms, legs and head off of an enemy but we want to find out what different techniques we can use to implement it.
If anyone has some theory on how to do it or some personal experience on doing it using Unity and Blender please let us know :)
If anyone has some theory on how to do it or some personal experience on doing it using Unity and Blender please let us know :)
Comments
And then there's valve... http://www.valvesoftware.com/publications/2010/gdc2010_vlachos_l4d2wounds.pdf
http://www.idlecreations.com/loz/chopScript.cs
POMB's method sounds easier depending on what you need to do. in GORN I had specific requirements e.g. the dismembered limb still needs to be interactable and each limb must be able to be cut multiple times.