Survival of the Hobo: Zombies
Third person shooting Hobo that kills Zombies, taking their cash, eating food from dumpsters and collecting scrap to buy better weapons and equipment. That's basically what we are busy working on at Obsessive Notion.
Latest Devlog - http://obsessivenotion.com/viewblog/devlog-4-waves-of-zombies
The game starts off with a Hobo waking up to discover that he is the last hope for humanity. His bad living conditions cause him to be immune to the virus that turned everyone into Zombies. The player will be controlling the Hobo to fight of waves of zombies and continue his path to finding a cure for the Zombies so that he can go back to his days of begging.
What we aim to do with the game
(Garbage Bin that has been looted)
We will soon start having a playable build that we would like everyone to test and give feedback on.
Latest Devlog - http://obsessivenotion.com/viewblog/devlog-4-waves-of-zombies
The game starts off with a Hobo waking up to discover that he is the last hope for humanity. His bad living conditions cause him to be immune to the virus that turned everyone into Zombies. The player will be controlling the Hobo to fight of waves of zombies and continue his path to finding a cure for the Zombies so that he can go back to his days of begging.
What we aim to do with the game
- The player will be able to find/buy better weapons and armor throughout the game
- There will be zombies with different behaviors. (Basic, spitting, exploding etc)
- The game will have a story-line that the player will follow with quests, cut scenes, events and more. It won't be open world.
- There will be vending machines where the player can sell scrap, buy weapons and armor from etc.
- The player will eventually own a piece of land (separate stage) where he can keep coming back to and upgrade it. This will be similar to Plants vs Zombies where you had a garden that you could plant flowers and water them. The hobo will be able to upgrade his "house" from things like cardboard box to a tent and do farming which will be used to make more money with.
(Garbage Bin that has been looted)
We will soon start having a playable build that we would like everyone to test and give feedback on.
Comments
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Ah, yes, http://makegamessa.com/discussion/3847/pre-alpha-playable-version-of-survival-of-the-hobo-zombies-available
I remember enjoying the top-down one. But I am a big top-down fan so that may effect my judgement :P
Once we have a build ready we hope you will test it and become a 3rd person shooter fan :P
The homeless angle is pretty cool, though possibly sensitive, but seems like you're sidestepping that sensitivity with humour, so like @Elyaradine says, push that more! It could be a good direction :) The simplicity of the models as early assets aside, that they're humourously proportioned (big head etc) drives home the light-heartedness. Maybe even look at even funnier ways of engaging with the theme - like in Theme Hospital where you pop people's heads instead of doing some grueling and visual medical procedure, maybe you can go that way with the weapons, attach balloons to zombies to send them flying, or pop their heads (non-graphically), or whatever.
The future scope seems pretty rad, but I'd say get the core settled before deciding stuff like having a homebase, or whatever. Those does of course sound ilke fun :)
Or how in something like Plants vs Zombies the zombies wear found objects as various bits of armour, like traffic cones. It's silly, but funny, and gives your zombies some personality.
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And yeah, something in your copy kind of put me off, in terms of being a hobo who wants to eliminate the zombies so that he could get back to "his days of begging". That felt kind of douchey. I know it's "just a game", but it might be helpful not to be framing suffering as a choice.
People don't choose to be hobos. In the US, it's often because somebody got screwed over by their medical system and lost their property to pay for insanely high medical bills. I'd certainly push the humour (in ways like @Tuism describes), but I'd be very careful about making fun of hobos themselves, because they go through a lot as it is. <_<
And crap, if I were a hobo, and capitalism had totally screwed me over, I'd totally tell humanity to go and screw itself. :P
@Elyradine Will keep in mind shooting heads off but will have to experiment with it first to see how difficult it would be to get certain parts to fall off.
Regarding the PvZ traffic cones etc we have already done the coding to allow us to attach any model to their body so will see if we can get some humour out of that.
I agree with the getting back to his begging days part, we have an idea in mind on how to end that.
Thanks again for all the feedback!
http://obsessivenotion.com/viewblog/devlog-2-progress-is-in-order
Items that can be picked up are now drawn like a magnet to the Hobo and picked up automatically once close enough.
Busy adding a baby zombie
Overview of changes
* Added new buildings
* Guns no longer have infinite ammo
* Added explosions and explosive barrels
* Resized character heads
http://obsessivenotion.com/viewblog/devlog-4-waves-of-zombies