Looking to start my industry journey as an artist.
Hi, I've got an artwork post here on the forum:
makegamessa.com/discussion/4445/jurgen-s-artwork#latest
I also have work on Artstation:
https://jurgenbotha.artstation.com/
Feel free to check out my work:)
What I am looking for is to start gaining experience in doing art for games and working with clients.
If you like what you see in my work and you want me to do art for you, personal message me anytime.
If you have any advice for me regarding art in the industry, feel free to share.
Any help will be appreciated.
makegamessa.com/discussion/4445/jurgen-s-artwork#latest
I also have work on Artstation:
https://jurgenbotha.artstation.com/
Feel free to check out my work:)
What I am looking for is to start gaining experience in doing art for games and working with clients.
If you like what you see in my work and you want me to do art for you, personal message me anytime.
If you have any advice for me regarding art in the industry, feel free to share.
Any help will be appreciated.
Comments
My cell no is 0722 139 007
I am working towards becoming a concept artist. At the moment, doing creature designs and environments inspires and interests me greatly.
I am open to creating any sort of art for games as I'll learn from the process.
For me, if I can build my portfolio from work that I enjoyed and which inspires me, it shall make the path ahead easier I believe. It will also be fun.
With regards to what studios I'll be targeting relates to what I enjoy creating, namely fantasy, dark fantasy and science fiction art.
Also be aware that concept art is one of the most difficult fields for artists to break into as a specialisation -- many generalists in-house are able to paint, and while they may not be as good/fast as a specialist concept artist (of the same experience level), many of them who have years of industry experience absolutely paint/concept far better than a newbie concept artist would. There are also generally far lower numbers required in a team.
I also think it's worth looking at portfolios of existing (experienced) concept artists, to get an idea of what you're competing against, both in terms of content (what kind of work are they showing? ortho views? environment cutaways? mood boards? variations on the same character?) and in terms of quality.
Here are the portfolios of 4 South Africans who've been working full-time as concept artists, just so you have an idea. They have varying years of experience, and thus varying skill levels, but they've all been good enough to land full-time concept art gigs.
https://www.artstation.com/artist/nicollazarus
https://www.artstation.com/artist/marcelvv
https://www.artstation.com/artist/raymondminnaar
https://www.artstation.com/artist/veelocityart
A problem I have been having is thinking (taking up most of my time) of what to create. Now I've got a very good idea of what to do. I should focus on what in the game development industry makes concept art, concept art. Looking at what other artists show in their portfolios will give me the direction I need. What has been required of them will be industry standard, I believe.
Wow! The 4 artists mentioned in the above post work is great.Very inspiring.
I'm psyched for the upcoming challenges, growing as an artist and creating coherent art that hopefully inspires others to do better.
The best art school in the world for game and film design IMHO is Feng Zhu Design , you can browse their school projects here; http://fengzhudesign.com/ and follow their lectures here; http://fengzhudesign.com/tutorials.htm
I've met Feng and he is on another level in terms of creativity.
Good Luck
He is based in Joburg and his game art is incredible. I am sure he could give you a few industry related tips.
Furio's work is awesome. The talent and expertise I am being exposed to makes me excited to think that games of the future will only be more incredible.