Jurgen's artwork

I've been working in Krita for some time now. Here is my digital work. Feedback and critique is more than welcome:)
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Astan(finished)(grayscale).jpeg
1772 x 1485 - 273K
Abanathi.jpeg
1772 x 1050 - 156K
Monster_one.jpeg
2362 x 1585 - 145K
Altithian(wip).jpeg
1772 x 1945 - 130K
Skull_and_helm.jpeg
1181 x 1112 - 59K
Thanked by 2Ross Aimzj

Comments

  • The Ballis monster:
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    The idea for this one came from being inspired by Evolve the game and Predator a bit.
    Ballis_monster.jpeg
    1417 x 1148 - 92K
  • Wow! The detail is incredible, keep up the impressive work :D
    Thanked by 1Jurgen
  • @Aimzj, thanx a lot:)
    Here is another image I finished today.
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    The_archangel.jpeg
    1100 x 1181 - 84K
  • On average, how many hours goes into one of your artworks?
  • I really like the weird fantasy of "The Ballis Monster". It's quite unsettling, sort of in a horror-genitalia way.
    Thanked by 1Jurgen
  • @Aimzj, for the Ballis monster it took me about 2 days, 6-8 hours a day:).
  • Here is a sketch on paper I did earlier.
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    Pencil_sketch_one.jpg
    591 x 565 - 50K
  • This one is an electrical airship:
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    Ship_one.jpeg
    956 x 782 - 68K
  • edited
    Really like the style of technology design in these last two illustrations. Reminds me a bit of the illustrations in "The Future Is Now" http://f1x-2.deviantart.com/art/Lost-627290662

    (With the combination of 90s hotrod gears and pistons inside futuristic machines... 90s-punk I guess)
  • @EvanGreenwood,Cool:) Thanx. I really like his work, reminds me of Akira and the idea of transhumanism.
    Very inspiring.
  • image
    "Make a move."
    Make_a_move.jpeg
    553 x 510 - 30K
  • Thumbnails:
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    Thumbnails_hell_gate.jpeg
    864 x 715 - 77K
  • Ive started to conceptualize a world of my own, I call it "Luir".
    It is a type of hell/purgatory/dimension which I am striving to inhabit.
    Here is a creature concept for Luir:

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    LUIR_Apithus_demon_concept.jpeg
    354 x 531 - 27K
  • Trees in Luir are sacred for they hold life and the potential of growing.

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    Abbey_tree.jpeg
    472 x 708 - 38K
  • Some more Luir concepts:
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    Kirmal_concept.jpeg
    1181 x 620 - 80K
    Apithus_demon(wip).jpeg
    400 x 600 - 28K
  • Here is a sword summoning concept for a theme I call "Magi of the North":
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    Sword_summon_concept.jpeg
    322 x 439 - 28K
  • I've come across this concept in my artistic journey:
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    The idea is that the terrain relates to the characters in an interesting way. If the stairway is more demonic/foreign in relation to the knight and closer in theme to the demon, the knight will be the outsider and vise versa.
    On the other hand if the stairway is foreign to both characters, what are they doing there, what is the story being told?
    Agarel_and_the_Knight(wip_3).jpeg
    1181 x 787 - 87K
  • The leaping warrior:
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    Lotr_jumping.jpeg
    1134 x 1240 - 68K
  • Chasing prey:

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    Bertari_dinosaur2.jpeg
    868 x 1228 - 112K
    Thanked by 1garethf
  • Venom fan art:

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    Venom_headsml.jpeg
    1181 x 835 - 80K
  • Thulin Elderkind:

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    Elven_kind.jpeg
    839 x 574 - 30K
  • Ape type warrior concept:)
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    Monkey_king_concept.jpeg
    2480 x 1754 - 155K
  • The Saras Ogre:
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    Saras_ogre(colour).jpeg
    1322 x 1300 - 93K
  • edited
    How are your modeling skills? Amazing work btw!
    Thanked by 1Jurgen
  • Hi @jackshiels, thanx:D
    I'm not good at modeling. It's something I haven't practiced at all really.
  • "White-face":
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    White_face(final).jpeg
    2500 x 2300 - 318K
  • The Talam'athi centurion:

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    Necro_soldier_linework.jpeg
    2300 x 2000 - 334K
    Necro_soldier_colour.jpeg
    2300 x 2000 - 276K
  • Naval Mech MS-R34:
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    Naval_Mech_R34.jpeg
    952 x 1326 - 330K
  • Snake Mountain:

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    Snake_mountain_final.jpeg
    922 x 1210 - 114K
  • Just popping in to say well done! Keep it up! I really like white face and the mech art. Snake mountain looks to be an awesome concept as well!
    Thanked by 1Jurgen
  • The Severon crystal:
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    the_crystal_final.jpeg
    1512 x 901 - 139K
  • There's some sweet designs here! Love your mechanical designs (as I've said before). The naval mech is especially good. Obviously I like the Masters of the Universe fan art.

    I'm not an artist by trade, so I don't know how much criticism I show be offering. It seems to me that when you add colour it's more of a suggestion for the kind of colour that the thing should be, rather than a rendering of the colour of the image, or even a proper guide for what colour this thing should actually be should it make it's way into a game (should the Centurion be only slide hue variations of muddy green?).

    Images like the Centuron and the Naval Mech feel very underdeveloped in terms of your colouring. Maybe it'd be a good time to practice some colour studies to help that side of your craft catch up with the other bits you seem to be excelling in.

    I obviously don't know what aspects of illustration and/or concept art you are trying to get good at. Though I think colour is very important at selling an image to the viewer, and also important in terms of providing colour information for the creation of an asset from a piece of concept art.
    Thanked by 1Jurgen
  • @EvenGreenwood, thanx for the comment:D

    For the Centurion and the Naval Mech, I was uncertain how to still preserve the line work and bring in colour. (That's why I made the hues like they are.)
    You are right, colour is something I need to practice, theres a lot more I can do there:)

    I am currently working on this image:
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    and here is the planning for the image thusfar:
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    For this one I need to plan the colour as well, for the type of effect that will enhance the message I'm trying to convey.

    Thanx for the awesome input:)
    The traverser incident page 3.jpeg
    1600 x 992 - 124K
    The traverser incident page 1.jpeg
    1200 x 1600 - 189K
    The traverser incident page 2.jpeg
    1200 x 1254 - 118K
  • What inspires Concept artist James Paick?
    https://youtu.be/tuGThhMI1Yw

    Sometimes I get stuck with a design, not knowing how to proceed further. I think it has to do with planning before execution. It's like the initial excitement has left midway through the work.
    A solution I believe is to source your own inspiration from sketches and doodles. Like the video in the link above, experience grants confidence and stamina when creating:)
  • Here is the first page of a type of journal/sketchbook that I'm doing. The character who the journal belongs to is a vampire.
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    page_one.jpeg
    1600 x 1200 - 258K
  • Page two:
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    page_two.jpeg
    1600 x 1200 - 234K
  • Page three:
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    page_three.jpeg
    1600 x 1200 - 279K
  • Lighting study:
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    It's interesting the effect of different types of lighting. Lighting also creates mood.
    Croc_horn_4.jpeg
    1124 x 942 - 152K
  • I've been doing some of Michal Kus's tutorials:
    https://gumroad.com/michalkus

    This is what I came up with:)
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    Mech1.jpg
    1535 x 1173 - 391K
  • Necromancer design process:
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    Necromancer_1.jpeg
    3942 x 2104 - 319K
  • Really liking how consistently you're working, and can see the marked improvement. :)
    Thanked by 1Jurgen
  • Frostek:
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    Frostek.jpeg
    1319 x 1425 - 70K
    Thanked by 2Wes_Matthews konman
  • Hi Jurgen , your hard work is paying off, good going . I like the necromancer design.
    The line drawings are looking awsome
    Thanked by 1Jurgen
  • edited
    I've started to record my painting process:)
  • edited
    Here is the end result after the above video:)
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    Horus_char_one.jpeg
    1336 x 1818 - 141K
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