B: Shepherds
So the idea is that two players (the shepherds) are tied together by a rope and have to work as a team to herd as many sheep as they can into the pens within 99 seconds. The blue player uses the arrow keys to move and the red player uses the wasd keys. Here is a link to the webplayer: http://bit.ly/SDyhlg
The game is way more fun with two players, but the single player is still kinda fun, if nothing else it serves as a pretty good tool for those keen on becoming more ambidextrous.
The game is way more fun with two players, but the single player is still kinda fun, if nothing else it serves as a pretty good tool for those keen on becoming more ambidextrous.
Comments
Anyway, I suck at it playing by myself. My brain doesn't do multi-tasking. However, I imagine it would be much easier with 2 players somehow. Perhaps you should try complicating the controls a bit. Have you thought of implementing steering behaviour? So W/S is forward and backward, and A/D is for rotation. That ought to be a little more confusing. Unless confusion isn't what you are aiming at :D
I think this is a good prototype to stick with. It's pretty unique and there ought to be lots to do with it from here on.
The rope is super simple but super dodgy. It’s a bunch of rigidbody cubes connected to each other with some hinge joints, but because of Unity joints being kind of bouncy/ stretchy it is a mission to make it behave in a semi stable way. The bendy rod would probably be easier to achieve using an inflated interactive cloth object.
Thanks for the feedback!
Still that game looks real kick ass, thanks for bringing it up, I'm going to go see if I can't find some more gameplay of it !
To be more specific:
*Different sheep types like fast, strong and super aware.
*Trap spikes that kill sheep when they are dragged over them.
*Coffee plant that makes sheep that eats from it hyper.
* A lure like a carrot that the payer can collect in the net to attract sheep.
The problem is that this comp is about simplicity, so it probably won’t be good in terms of the competition, but it sure would make the game way more fun.
Any ideas?
Also, do you not think fulfilling "a cool game" is what this comp is about? :)
I think what I would do is rather than adding a bunch of new features, play within the confines of what you have now and design the crap out of them. That means tweaking the way they move/interact with the world, how the sheep work - do they have sheep flock mentality? Do they only move randomly? What would make your net and shepard dogs' movement easier for players? What would make exactly what you have now better - without *more features*.
Refine the core first, and you'll fulfil both "winning on simplicity" and "a cool game" :)
Getting the basic sheep to behave more sheepishly is a good point; I’ll try something simple, like neural networks, for the sheep AI and see if I can’t spice up the game without adding more stuff.
Thanks.