Is this possible with a shader?
Hi.
Was wondering if this effect would be possible to do with a cool shader.
Almost like an Outline effect except draws outlines, the inside lines and corners.
Basically all edges but not the entire wireframe of a mesh.
I am currently doing it manually with an overlay mesh containing another material. The yellow indicates the areas to be highlighted.

Was wondering if this effect would be possible to do with a cool shader.
Almost like an Outline effect except draws outlines, the inside lines and corners.
Basically all edges but not the entire wireframe of a mesh.
I am currently doing it manually with an overlay mesh containing another material. The yellow indicates the areas to be highlighted.
