Hey thanks @epicfailnot ! Merrik's now adjusted the bro who is being rescued to be invulnerable during his animation, thanks to your feedback. It'll be in the next multiplayer build.
70 - 90 ping sounds pretty good. Which server is that on? (is it the Japan server?)
I'm been enjoying the multiplayer build a lot, but when I was pressing buttons in order to figure out which key was chat(which I was too lazy to search for online), I came across a series of keys that allowed me to jump to the next level.
I don't know why but on some of your builds, the countdown and bro's names appear enormous on screen
What browser are you using? This was happening to @bevis until he he updated his chrome. Would you mind updating your browser and letting us know if the issue persists?
Paperscythe said:
I came across a series of keys that allowed me to jump to the next level
How could you possibly find our Super Secret debug codes?! I suppose we ought to disable them. Hit Enter to bring up the chat window
In case anyone is interested, the last four days have shown some interesting (to us) analytics data for the playable brototype:
What's interesting is that (for now anyway) it is maintaining 5000 new players every day. It's likely to drop off next week, but it means for us that the game is starting to hit that easy-to-recommend-to-at least-one-friend mark. It hasn't reached the mark of accelerating growth yet, though we have some ideas about how to get there.
lol. It's had 3 times as plays in Canada (2775) as in the USA (868) (in the last 11 days). Though France has played the game 103,240 times.
unrescued bro after bitten by dogs http://postimg.org/image/lax3wspep if you try to save him, you'll stay dead and unable to move or do anything until you return to the menu
Sometimes, when pressing tag, your Bro is named Brononymous, and the game act as if you were playing, centering the camera on the playing bro and his 'invisible collegue' who's considered to have one life left. The F1 touch still slows down the entire game :) though it doesn't seem to slow players connected to your game.
There's also a collision bug on the bro's truck :
Actually, there are two platform levels, the which respectively correspond to the truck trailer and cockpit (the two red lines). It appears that the trailer platform continues above the cabin platform.
You know what'd be fun? More enemy types. So I can use them against each other better. (Like dudes with freeze rays, so I can confuse them, then drop ice-cubed enemies on other enemies. Or missile heavies.)
I'm not going to say anything about more bros, because I know you're on top of that.
if you try to save him, you'll stay dead and unable to move or do anything until you return to the menu
Thanks for the screen grab, I think its fixed.
Douzeju said:
when pressing tag, your Bro is named Brononymous, and the game act as if you were playing, centering the camera on the playing bro and his 'invisible collegue' who's considered to have one life left.
Brononymous is actually what Bro in Black is named in the project. I should rename all the bro's to their proper names. So are there 2 players in the game, one dead, one alive and the camera is focused between them?
When you've just rescued a bro and that he is doing his freeing animation, you can get killed (not the freed bro, but the one you were using, who must be disappearing at this moment). In that case, you will respawn at the last checkpoint with one more life and the bro you were using before you died.
+Dogs still looks stupid jumping into pits, trying to catch you :3
I'm still getting the invisible heavy glitch. A heavy will be next to a single block entrance, and he'll fit under it, but his body will disappear, leaving only his arms. D3zmodos mentioned it earlier.
D3zmodos said:
4) Heavies are ghosts (or at least have noclipping set to 1). The image below should explain it pretty well... (that guy was shooting by the way, and moved in and out of that position a few times (going between appearing normally when not behind the block, and appearing as in the picture when he was behind the block).
I was shooting some guys while standing next to a propane tank (which was against a wall), and I started shooting at the guys. One of them was a shield dude, so some of my bullets deflected and hit the tank. Instead of flying off into the air, it immediately fell over on its side and crushed me.
One of them was a shield dude, so some of my bullets deflected and hit the tank. Instead of flying off into the air, it immediately fell over on its side and crushed me.
I couldn't reproduce this, if you figure out how to repro it, let me know!
Douzeju said:
I have no doubt it is to be implemented one day or another, but can you please add a button to mute sound and/or music
I encountered this when the block fell on top of the other. Also, I freezed in my place when I was changing bros. The other things kept on moving, but I cannot.
Also, I freezed in my place when I was changing bros. The other things kept on moving, but I cannot.
Hmm, mind giving me a little more info? Were you playing with someone else online? Did your bro swap first? Did the rescue animation play? Was the tied up bro removed?
I think there's something to improve with flying bodies. For now, there are only two positions in air : standing (alive) and lying (dead). My idea would be that soldiers would have an new falling animation in which they would rather stupidly try to fly with their arms (only alive) or more simply spin around : Tryin to fly (sorry for that unbro cuteness but that's exactly the idea)
This aesthetic mechanics talk has me thinking, at any point will there be visible representation of damage on mooks? I know some of the HD art had little bits of clothing and flesh being blown off.
bevis said:
Also, I think draw bridges would be cool. If you shot it enough, it would fall in. The top would have a little aesthetic chain connecting to another block, and shooting that block would also make the bridge fall over.
I'm shooting with the new Dredd gun, and (sometimes) when the bullet reflects into a corner it glitches through it and sorta bounces up and through the blocks, hitting enemies somewhere above. I'd post more meaningful, pervasive, and specific glitches, but I always forget, then Doujezu gets them. :D
PS. I know people have reported this/version of this, but I had one life left, and I was standing in front of a hostage. I got shot multiple times in a way that knocked me into the bro. I died, but the bro was saved and I went on playing for about 2 seconds, but then the screen faded to black and went to the next level.
I experienced a new bug with someone online : i could do a high-five to his dead body O_O (the time slows down as normal). I asked him, and he was not pushing the high-five key.
And two others:
This skull won't fall, even when I tried to shoot it.
I started the first level in a solo game with Bro Hard, I received the first life and became: Bro Hard. Maybe if you're going to set some discoveries early in the game (Bro Hard first life, Broracus second, McBrover first life second level, just a few I noticed) then you should make sure those characters aren't accessible randomly before then.
Not at all xD forget about this sentence, and forgive my bad English ^^ I'd better scan and show you that picture of a typical french comic. You will understand what I meant !
The dead guy in fact is a tied bro who has been shot down by a soldier. He looks like the old version of Brommando + you can't untie him since the game seems to consider he is definitely dead. One bullet. And sometimes caged bros survive 3 explosive barrels... Is it actually a bug or is it intended ? at least I have reported te missing texture for tied bros lying down. :)
Comments
70 - 90 ping sounds pretty good. Which server is that on? (is it the Japan server?)
I don't know why but on some of your builds, the countdown and bro's names appear enormous on screen :
How could you possibly find our Super Secret debug codes?! I suppose we ought to disable them.
Hit Enter to bring up the chat window
Thanks for the feedback, keep it coming!
What's interesting is that (for now anyway) it is maintaining 5000 new players every day. It's likely to drop off next week, but it means for us that the game is starting to hit that easy-to-recommend-to-at least-one-friend mark. It hasn't reached the mark of accelerating growth yet, though we have some ideas about how to get there.
lol. It's had 3 times as plays in Canada (2775) as in the USA (868) (in the last 11 days). Though France has played the game 103,240 times.
http://postimg.org/image/lax3wspep
if you try to save him, you'll stay dead and unable to move or do anything until you return to the menu
The F1 touch still slows down the entire game :) though it doesn't seem to slow players connected to your game.
There's also a collision bug on the bro's truck :
Actually, there are two platform levels, the which respectively correspond to the truck trailer and cockpit (the two red lines). It appears that the trailer platform continues above the cabin platform.
I'm not going to say anything about more bros, because I know you're on top of that.
Edit: Oh my god, zombies.
Brononymous is actually what Bro in Black is named in the project. I should rename all the bro's to their proper names.
So are there 2 players in the game, one dead, one alive and the camera is focused between them?
I updated the build!
http://www.freelives.net/BROFORCE/OnlineAlpha/OnlineAlpha.html
+Dogs still looks stupid jumping into pits, trying to catch you :3
Here's an updated build.
http://www.freelives.net/BROFORCE/OnlineAlpha/OnlineAlpha.html
We are going to post it on TIGSource later tonight.
Probably yes. But those things are important as well (smiley face).
We're going to be pushing the next two weeks to get features done for PAX (which is kind of a long shot, but it's a good goal).
Were you playing with someone else online?
Did your bro swap first?
Did the rescue animation play?
Was the tied up bro removed?
Thanks @epicfailnot
Tryin to fly
(sorry for that unbro cuteness but that's exactly the idea)
Flight is indeed a beautiful thing (as @Douzeju has made clear)
@EpicFailNot ... though it's not so cool when blocks float in mid air :( ...We'll look into that.
That sure is pretty very super good :D didn't think it would please you that much ! <3
PS. I know people have reported this/version of this, but I had one life left, and I was standing in front of a hostage. I got shot multiple times in a way that knocked me into the bro. I died, but the bro was saved and I went on playing for about 2 seconds, but then the screen faded to black and went to the next level.
And two others:
This skull won't fall, even when I tried to shoot it.
Layer problems on the flag I think !
Is this kind of what you meant?
Maybe if you're going to set some discoveries early in the game (Bro Hard first life, Broracus second, McBrover first life second level, just a few I noticed) then you should make sure those characters aren't accessible randomly before then.
forget about this sentence, and forgive my bad English ^^ I'd better scan and show you that picture of a typical french comic. You will understand what I meant !
Three Angry Nerds! Bringing the rain!
The dead guy in fact is a tied bro who has been shot down by a soldier. He looks like the old version of Brommando + you can't untie him since the game seems to consider he is definitely dead. One bullet. And sometimes caged bros survive 3 explosive barrels... Is it actually a bug or is it intended ? at least I have reported te missing texture for tied bros lying down. :)
This is why bros kill the jungle seagulls.