David Kanaga's Music Scoring

edited in General


(I think this is a brilliant way for musicians to build a showreel, if they're trying to do more experimental/interactive work that can't be easily conveyed through a Sound Cloud)

I'd play David Kanaga's Assassin's Creed (even if I wouldn't play the original).

I guess I just plain I really love David Kanaga's work (he did the sound for Proteus in case no-one knows).

http://www.davidkanaga.com/

He's done some other pretty exciting, pretty experimental, pretty things, like Dyad

http://www.dyadgame.com/
Thanked by 1hanli

Comments

  • This was one of my ideas for my end of Master portfolio, funnily enough assassins creed was one of the games I was thinking of using as well :D. Not sure whether it is going to relevant to my research any more to do this but I'm still interested in giving it a shot anyway as practice. I got Fraps and did one of my own to Mark of the Ninja but I couldn't get the video to play back nicely while recording the music at the same time and to sync it after also was quite a mission....any suggestions?
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    Wouldn't first recording the video (via Frapps) and then building the music track based on the recorded video in something like Ableton (which can store a video track in the timeline along with your arrangements) do the trick?

    If the size of the video was causing bad playback (because Frapps videos can be many Gb) you could convert it to a lower quality in order to sync your music to it.

    But I'm not sure what your actual hurdle is.
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    o_O I must try this. Sounds like it could be a great learning tool too, maybe we could do a competition where we upload a video and people can provide music/sound for it? Anyone else keen? I might just make a thread where we can do that anyway.
  • @creative630 that sounds like an awesome idea :D I'm in!

    @Blackshipsfillthesky I wrote the song with the game in mind to check if I played Mark of the Ninja it would be suitable. And it worked but like I said I got weird video lag when I added the track...anyway it's probably a pc issue though I am running an I5 and got a decent gfx card and 4 gbs ram...but ya I think video stuff can take up lots of memory. Best option is to make the video then make the music to the vid you are right. I'll do that next time
  • @creative630 I'd be keen to try that too. :D
  • Ok cool, lets do this then! Anyone have a short clip of a game we could use? Else I will try make/upload one tonight.
  • Sounds like it could be a great learning tool too, maybe we could do a competition where we upload a video and people can provide music/sound for it? Anyone else keen? I might just make a thread where we can do that anyway.
    That's the very first project that the Video students at TOW had to do. :) They often used snippets of old black-and-white films though.
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    If you don't necessarily want to score a cool AAA game (like Deus Ex or Assassin's Creed)

    Then I think Sumo Tori Dreams would be brilliant:
    Thanked by 1Tim_Harbour
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    OOOHH LOOOOORRRDDY!!

    DYAD is amazing! I had the pleasure of playing through the entire game last night with some friends (until 6 in the morning). There are so many nice touches in that game. Anyone interested in meditative abstract sort-of-rhythm games with dynamic music (or even just abstract sound design) is about to receive a master-fucking-class.

    Here's the trailer. The best part is the actual gameplay after the 1:35 mark. And that's not even the most pretty or best sounding level (in my opinion)

    http://www.gog.com/gamecard/dyad

    http://www.dyadgame.com/

    BUY IT NOW! http://www.gog.com/gamecard/dyad Just $5.
  • Yeah, I'm interested in that sort of gaming. This does make me think immediately of Rez ().

    And have you seen 140, yet? http://game140.com/
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