David Kanaga's Music Scoring
(I think this is a brilliant way for musicians to build a showreel, if they're trying to do more experimental/interactive work that can't be easily conveyed through a Sound Cloud)
I'd play David Kanaga's Assassin's Creed (even if I wouldn't play the original).
I guess I just plain I really love David Kanaga's work (he did the sound for Proteus in case no-one knows).
http://www.davidkanaga.com/
He's done some other pretty exciting, pretty experimental, pretty things, like Dyad
http://www.dyadgame.com/
Thanked by 1hanli
Comments
If the size of the video was causing bad playback (because Frapps videos can be many Gb) you could convert it to a lower quality in order to sync your music to it.
But I'm not sure what your actual hurdle is.
@Blackshipsfillthesky I wrote the song with the game in mind to check if I played Mark of the Ninja it would be suitable. And it worked but like I said I got weird video lag when I added the track...anyway it's probably a pc issue though I am running an I5 and got a decent gfx card and 4 gbs ram...but ya I think video stuff can take up lots of memory. Best option is to make the video then make the music to the vid you are right. I'll do that next time
Then I think Sumo Tori Dreams would be brilliant:
DYAD is amazing! I had the pleasure of playing through the entire game last night with some friends (until 6 in the morning). There are so many nice touches in that game. Anyone interested in meditative abstract sort-of-rhythm games with dynamic music (or even just abstract sound design) is about to receive a master-fucking-class.
Here's the trailer. The best part is the actual gameplay after the 1:35 mark. And that's not even the most pretty or best sounding level (in my opinion)
http://www.gog.com/gamecard/dyad
http://www.dyadgame.com/
BUY IT NOW! http://www.gog.com/gamecard/dyad Just $5.
And have you seen 140, yet? http://game140.com/