DevUG CT Meetup: Network Programming for Games
It looks like there will be a talk on game networking issues at the inaugural Developer User Group Cape Town meetup.
DevUG is a tech and vendor-neutral group that does meetups with all kinds of interesting topics around development. I've been to a couple of their Joburg meetups, definitely worth a look :)
When:
Monday, July 23, 2018
6:00 PM to 7:30 PM
Where:
Entelect. Floor 3 Aurecon West, 1 Century City Drive Waterford Precinct · Cape Town
https://www.meetup.com/DeveloperUG/events/252283233/?rv=ea2_v2&_xtd=gatlbWFpbF9jbGlja9oAJGM3NmE5YWNkLWY3OGEtNDBiOC05MmFhLWI2MjkzNmJiMTgxNQ
DevUG is a tech and vendor-neutral group that does meetups with all kinds of interesting topics around development. I've been to a couple of their Joburg meetups, definitely worth a look :)
When:
Monday, July 23, 2018
6:00 PM to 7:30 PM
Where:
Entelect. Floor 3 Aurecon West, 1 Century City Drive Waterford Precinct · Cape Town
https://www.meetup.com/DeveloperUG/events/252283233/?rv=ea2_v2&_xtd=gatlbWFpbF9jbGlja9oAJGM3NmE5YWNkLWY3OGEtNDBiOC05MmFhLWI2MjkzNmJiMTgxNQ
Comments
Would love to hear about networking games at a Cape Town games meet up (though I know not everyone will get value out of such a specific programming topic).
Luckily, Shaun Silson, was kind enough to share a great resource from which a lot of the talk was based, where Fabian breaks down the source code of several games and software:
http://fabiensanglard.net/quake3/network.php
Really interesting stuff - I just need a few weeks to read through it all :)
What I'd really love is for someone to do a talk on the higher level logic patterns when keeping a game in sync, and clever ways to debug sync issues.
We've been playing around with Photon recently, and it looks like an excellent tool that will make most of the network problems we need to solve to be game logic problems. But even with the low level stuff solved, networking is difficult work and I'd love to hear about higher level solutions to produce impressive networking results.
Like what do you do if you want to sync hundreds of entities in a game like slither.io
If you're looking for something more general (as DevUG is), It's probably best you reach out to the DevUG organizers themselves: https://www.meetup.com/DeveloperUG/