Portfolio of Yeshua Nel

edited in Portfolios
Portfolio of Yeshua Nel.
I'm Yeshua Nel an artist from South Africa with an interest in the game, movie and comic book industry.

A few samples below of what I do.

Concept Art
Make Ideas take shape.
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Character Designs
Making Characters come to life.
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Illustrations
Turning concepts and ideas into cover art.
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3D Modeling
Turning things into three-dimensional objects.
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Low Poly Male & Female Meshes For Sale

Male
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Buy Model
https://3dexport.com/3dmodel-low-poly-male-model-157522.htm

Female
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Buy Model
https://3dexport.com/3dmodel-low-poly-female-model-157527.htm

You can contact me at yeshua.work@gmail.com,
or visit my website at www.unnamed.co.za
Thanked by 2electrov critic

Comments

  • Nice work Yeshua! Robot Minotaur is my favourite!
    Thanked by 1unnamedArt
  • Thanks Benjets, much appreciated ;)
  • Cool work man!
    Thanked by 1unnamedArt
  • Some updated Arwork

    Elven Knight
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    My take on a classic role playing character.
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    I like the Elven Knight with a man-jaw.

    The metal greaves seem to be rendered a lot like leather, or cardboard painted gold. I don't know how intentional this is (the whole character is a bit dust ad battle stained which is cool). I'd expect if he was covered in a thin layer of mud, then there'd still be areas where the metal might shine through (places of wear and tear, like the knee caps). I'm not sure if I'm giving good advice, but it feels like the metal rendering is inconsistent (which probably doesn't matter if this is a concept piece in any case, although given the amount of effort spent on rendering this is beyond a concept).

    I guess that the detailing overall is a bit inconsistent sticks out to me, like the brown leather bands on his legs looking a lot less worked than the bottom of his red chest-cloth. There's a lot of thin brush strokes in a lot of places to create scratches or bright rim lights, but the forms of things are sometimes at a lower resolution... Not sure how much of this is aesthetic preference.

    The bands of brown leather of the legs don't seem to have ambient occlusion or shadows cast on them from the cloth above. Something about the lighting feels like there should be more shadowing. Maybe it's that I expect a leather material to have less pronounced highlights than the metal parts of the character.

    I think some of the lighting might be inconsistent in general. The shadows that are cast by objects appear like the main source of light is very much in front of the character, but the god-rays and maybe some of the shading make it look like the main light source is from above (and if the light is mostly above the character I'd expect the shadows that are cast to be longer).

    The chest doesn't seem to be lit correctly. Given that the main source of light is probably coming from above and in front of the character I'd expect the cloth over his stomach to be more in shadow as it is tucked into his belt and other objects seem to imply that his chest isn't perfectly vertical.

    Anyway, I like the character, I like the masculine jaw on a youthful face, and I especially like some of the looser/more confident lines, like the saggy shape of the water skin by his waist and the string floating away from it and catching the light.

    Sorry if I just gave a whole lot of criticism and that wasn't really what you were looking for :/
    Thanked by 1unnamedArt
  • edited
    Yeshua, your work looks awesome! Keep making art!
    Thanked by 1unnamedArt
  • An update.

    Here's an Illustration done for BlackHart Entertainment, It's of the character Cassandra for there game called "The Kingdom Of Ice"

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    Thanked by 1roguecode
  • Some Video Game art done for The Alchemist

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  • A Poster design I made for a game called The Kingdom of Ice.

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  • An updated Illustration.
    Pixie Face

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  • edited
    Gimp Craft Illustration.

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  • edited
    My 3D male body reference which you able to download here
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  • My 3D Female body reference which you able to download here
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  • Latest Cover Illustration for Kyle Brown,
    It's for his novel called "Journal for Mandela Men"
    You can read it here: http://endthiswar.co.za/episode-1/

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  • Updated Character Concept Design.
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    A trible type alien mixed with robotics.
  • I also do logo designs.

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  • Some work I've done for Bilda Games.
    Link to Bilda Games bildagames.com/

    Logo Design
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    NPC Concepts & Models
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    The models are hand painted and rigged for UnrealEngine.

    (C) Rexmark Investments
    Thanked by 2critic Jurgen
  • Stunning work!
    Thanked by 1unnamedArt
  • Keep up the great work my friend :)
  • Portfolio of Yeshua Nel.
    I'm Yeshua Nel an artist from South Africa with an interest in the game, movie and comic book industry.

    A few samples below of what I do.

    Concept Art
    Make Ideas take shape.
    image

    Character Designs
    Making Characters come to life.
    image

    Illustrations
    Turning concepts and ideas into cover art.
    image
    image
    image

    3D Modeling
    Turning things into three-dimensional objects.
    image
    image


    You can contact me at yeshua.work@gmail.com,
    or visit my website at www.unnamed.co.za
    Great.Amazing.
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