Nitrogen

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Nitrogen
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  • Hey guys, just adding my encouragement from the sidelines. I think it's really cool of Vega to allow use of their venues, big props! Hopefully I can join you guys at some future GGJ or LD events.
  • It depends on what type of lighting you have going. If you using Dynamic (non baked) lighting then it should work automatically. If you using Baked lighting then you'll have to use light probes light @TheFuntastic mentions, and you'll have to put so…
  • That was a really cool meetup, I enjoyed seeing everyone's games and that amazing Lucas art's inspired game. Anyone got a link to their site?
  • Ah yes, those changes sound much better. I really liked seeing people's games and having a platform to showcase what you're working on without feeling like you *had* to be looking for specific feedback, so it sounds like you going back to that form…
  • @EvanGreenwood I agree completely, trying to get consensus is the main reason why these things have stalled in the past. So we'll look to the committee to figure out what the community needs / wants :)
  • I envisioned this as part of a larger system. We could run a Wordpress site similar to Ladum Dare where people can sign up for a page to manage - We could have a projects / gallery section where they could blog about a specific project they working …
  • @EvanGreenwood, I've moved it into Meta Discussions :) So the idea is that these sorts of discussions can be put into the Meta Discussions category, which is the same as all the other categories EXCEPT that it doesnt appear on the homepage. You hav…
  • EvanGreenwood;42097" said:In that case is it possible to have the landing page display "Recent Discussions" and remove some categories from the list? (like @Elyaradine suggested). So for the time being we would at least be burying meta-arguments a l…
  • francoisvn;42095" said:do you think you'll be able to complete the changes, or do you think you'll be short on time? I was under the impression that being short on time was the primary reason things hadn't progressed further, which is quite understa…
  • Hi all, so I do have physical access to the makegamessa.com servers to make these changes, given to me by @Fengol. What has stopped me proceeding further is that there was no cohesive voice telling me what to build. I proposed a Wordpress based site…
  • quintond;40927" said:Meh ... it was a little disappointing as the player numbers weren't there as we expected. Sorry to hear, but starting things like this takes time to build up an audience, so the first few are bound to be a bit quiet. Keep it up …
  • Wits (which generally has really terrible turnout. It does? I dont think we've ever held any game jams there.
  • And another idea: Have combos! So if the player blast the cube higher and higher without touching the sides, you get a skill bonus (not sure how that would materialise, maybe just some text saying "AWESOME SHOT" or something) but as soon as the cu…
  • This is a really clever idea! I hit 706 before I got bored :D I felt like the explosion radius didnt match my expectations - I expected a linear falloff from the mouse cursor to the radius of the octagon, so it was maybe a bit more finicky than I w…
  • Merrik;40725" said:@Nitrogen it not very well search engine optimized ;) but totally worth it. Ah. Whoosh! I totally forgot this is coming from the same place as Wang Commander :P
  • @Merrik, you may want to change the name to something else. A prolapse is when an organ in your body slips out of its intended position. DO NOT google prolapsed rectum lol. Also, are you using C#? If so what about the crossplatform Mono libraries?
  • I sneakily uploaded mine at 5:00am so you're forgiven for missing it! When you're alive again @Karuji
  • I FINISHED SOMETHING! I think this is the first Game Jam and/or Ladum Dare that I actually feel pleased with the result. I'm looking forward to seeing how people play it!
  • Elyaradine;39244" said:Oh, and just because it's been bugging me for ages but now's probably the right time to bring it up: The logo at the top of the page currently says "South Africa Association of Game Makers", instead of "South African".
  • @Elyaradine It's a good start. It's very spartan though. I mostly agree with @Tuism's suggested changes: - Where is the list of recent forum posts? - Posting Etiquette should be a page on the forums, not on the homepage I'd say. - Where would …
  • Tuism;39238" said: And if something in the forum post needs to be updated? (happens fairly often) Would you edit the post and edit the WP post so the front page isn't out of date? And I assume we have to set a break point in the WP article so that …
  • dislekcia;39231" said:I don't think there should be news at all. TBH. What's the value of news? Is news ever going to be something other than advertising an event (already covered by events). News would be for: * xxx just got greenlit, well done gu…
  • Tuism;39230" said:That's a workaround which requires creating the same content in forum page and WP post, instead of creating just forum post then setting to show on homepage under whichever category. Nope, you'll create a WP post and it will automa…
  • Tuism;39216" said: BTW I don't think we need as much space for news. I think games and events should hold prime real estate, along with the welcome content. I know it dominates the centre right now but I think it could easily be a lot smaller, I was…
  • @Zaphire it's a good idea, but its more something we'll look at once the base system is up and running. That sort of functionality isn't available out the box.
  • francoisvn;39166" said:if it's possible to preserve urls to old forum threads and/or posts, that would be top notch Yes. We're thinking of doing a 301 redirect from the old url structure to the new one
  • Karuji;39153" said: I was kinda hoping there was just a WP plugin that handles that :< Not that I'm aware of, so that means investigating and custom building a solution.
  • Karuji;39150" said:Ok cool :) So seems like we have the basic principles of the functionality that we want mostly down then, and it's just polishing that and getting the visual aesthetic in line with that of the forums? Well hang on a moment there…
  • So Karuji and I arent fans of Tuisms idea and would rather that when someone creates content on the Homepage, it automatically gets a forum post created for it. @Karuji, I agree, I would not use the wordpress comment system at all, and would rather…
  • Okay, test site has been set up at http://mgsatest.nitrogenlab.com/
  • Okay before you get too trigger happy with design changes, I'd suggest we keep it as basic and simple as possible for now (think minimum viable product) and then after it's all live and up we can focus on how things look. So for now look at *conten…
  • Very cool. I like your custom inspector thingy in Unity, it's a real pain in the ass to make those! And your AI scenario with multiple creatures afraid of eachother but with the need to feed is really interesting. I could see quite a cool game come…
  • Wow this is tons more than I've done! :( Damn day job gets in the way all the time. Seriously though, some very nice stuff here. Good job!
  • Saw this on Reddit, it's really clever!
  • ThatGuySA;38276" said:I think we also "lost" a few games. I can't buy certain games on my wishlist, such as ARK: Survival Evolved, Gang Beasts, Divinity: Original Sin, Starbound. Most games that I can't buy are in early access so I don't know if tha…
  • Do yourself a favour and listen to some of these recordings with headphones: http://www.quietamerican.org/field_vietnam.html It makes you feel like you're really there travelling Vietnam. I feel that having a photo album from a trip overseas is no…
  • EvanGreenwood;38128" said:Haven't mentioned this yet, but the images of the new site look awesome! I'm not sure how big a request this is, but I'd like my posts to show a nickname instead of my username... It's been years since I set up this accoun…
  • @Tim_Harbour yeah my experience exactly. A more forgiving, less scary Amnesia with a KICKASS setting and story (if that does it any justice). I actually got a bit annoyed around the middle of SOMA when it turns into a bit of a full blown Amnesia gam…
  • Totally agree. Though it did take them 5 long years (sounds familiar doesnt it!). Compare that to Assassins Creed Black Flag which as far as I can see on Wikipedia was completed in 1 year?!
  • Frikken awesome, I love reading stuff like this.
  • Yeah a camera would be a very good idea, plus it would be a nice content generation method to drive online traffic to us.
  • Played it at Rage, really liked it! - Need to make the bus stops destructible or move them out of the apex of that one corner - Road Rage is my favourite feature :P - Grass is too green, needs to be all brown and crap with plastic bags everywher…
  • Hey, I tried it but like you said it has no gameplay yet. It's hard to give you any meaningful feedback on such a slim base. I'd suggest getting it a bit further along where you think it should go, add in the combat, get a full game working from en…
  • Tuism;37408" said: B. How does one "bring 3d ink"? Buy a spool of ABS plastic filament they use in the machines - I *think* they use this type of plastic but I'm not sure. Also, I have no experience with 3D printing whatsoever, I just know this is …
  • I'll add my voice into the mix - I'm all in for this! To echo/expand on some points I've read so far: - We used to have DevJams every sunday at the MS offices - these helped me so much with my game and were really fun, They were not as goal-drive…
  • dislekcia;36897" said:Well, I was thinking more along the lines of allowing free player movement, it's just that when you turn around you see this massive horde of enemies coming at you and you'll never be able to take them all out? I dunno, if the …
  • Awesome dude! This looks really good!
  • I'm about 2 hours in now. On the one hand there's lots of little niggles that I would obsess over if it were my game - the animations not syncing with the audio, the way he glides across the floor like MJ doing the moonwalk, some poor audio design…
  • It may be a bit soon, but calling Chris to give us a talk about Stasis in its final form!