Tuism

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Tuism
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  • Ah! I was gonna mention Journey :) And another obvious one was Minecraft. Other really cool new retro games for me was Sworcery: pixel design done well is actually a lot more time consuming than normal... Plus it doesnt suit all types of stuff.
  • You know what, I agree :) Will make those changes for application. Speaking of which, if everyone's keen, should we work on applicating the logo to the site? To be honest, as part of that roadmap we spoke about in that other thread, we should have …
  • Actually the grid is worked out to be full pixels ight next to the heart, reducing in size as the become further - that did create a funny anomaly where the diagonally further pixel actually looks closer but is smaller... But that's not what you're …
  • Thanks guys, that's actually what I was thinking too, I guess that just means I have to plan my time better :) It's no hurry I guess! I have friends with Macs too so I could do that. From the reading I've been doing I don't need to tie a machine to …
  • That was SO awesome, thanks for sharing :D It's like the logo + title sequence design handbook in AWESOME MAJOR :D BTW, here's my MakegamesSA logo, as discussed in the other thread, inspired by passion, pixels and a predictable pandemic propagation…
  • Wow looks great, will check out the 3D software when I get to it :) Easy? 3D? I can't believe that :P BTW the runner prototype doesn't run for me (pun unintended), it's telling me it's not compatible with my Windows version (32 or 64).
  • I agree that throwing money at it just to test it - and prematurely too - is a bit of a meh solution, so I'm contemplating getting one as opposed to dead set on getting one :P So I'll still work on the prototype so it's more polished to a presentab…
  • Good point, it fits :) Well I hope it gets printed up in time, using business cards as a take-away is a great, cost-effective idea :)
  • @Elyaradine @Pomb thanks guys :) @LexAquillia here, I think this is pretty final. Colours unified, url url-ified. Twitter thing dropped cos I think it dilutes the call-to-action - also cos it doesn't work (thanks Twitter) Let me know where I can m…
  • Do you mean steam is full of good games by GM that didn't make it to iOS due to constraints? How I'm seeing it is that either way, if I wanna make anything on iOS, I'll need a mac - no matter if I make it with Unity, GM or whatever. Right now it c…
  • Erm, I'm late to the party, but where do I go to play this? I don't see any links on the OP (literally mouse hovered over the entire post line by line) Am I missing something? :)
  • Well, I was more asking the question to the community at large :) But according to my research - the GM system works by running the game through a mac that's connected on a networked environment - so yes it can create mac executable - but through th…
  • I do agree with the URL thing... Generally speaking. But we're talking about people who want to make games - not people who may potentially be stupid enough to miss the ".com" at the end of something and not realise that it's a URL. So that's open t…
  • Hey Tachyon Thanks for your input! It's super valuable :) So as I understand it, Bootcamp makes the computer boot into OSX or Windows. Parallel VM is something that lets you run Windows in an OS window - like an emulator. Is the above right? The…
  • OK, I've gone off the beaten track and came up with something I think is pretty close to the heart of the matter... What is mgsa? It's about spreading the love of making games, right? And as much as we'd like to define and undefine what a 'game' is…
  • I found something - instructions on how to run Bootcamp and a VM on a mac environment that can run Studio - that sounds pretty feasible - is this something to look into, or simply too much trouble in the long term? http://gmc.yoyogames.com/index.ph…
  • Damn, that's a very important point that wasn't made very clear anywhere I've looked - what you're saying means that getting a mac is actually pretty useless for me for all but testing the game. So for me to be self-sufficient I'll need a PC AND a m…
  • Question on topic: What spec mac do I need to run Game Maker Studio and test games etc decently? I'm aiming primarily at iOS, so iPad and iPhone. I'm contemplating getting a mac for the purpose of making games... Not being able to test with touch …
  • I unfortunately won't be making it today, I'm out at harties with my girlfriend. So I guess the thing after this one would be a.maze? Take vids or pics or whatever! :) enjoy!
  • I'm slightly away for a brief getaway, but I'll give you some stuff by Thursday :) no worries! :)
  • Ok my mistake, I made assumptions from my limited info. But I do stand by my points :) So I'm not going to go on more of a tangent with the ios/droid versus thing :P As for the iOS app resale conversation - remember the ruling is that resale is AL…
  • Your screenshots man, love the explosion distortions :) I'm pretty sure the static shots don't do the prettiness justice :)
  • Wow! That looks amazing! :D Looks like lots of fun to play, inspiring me to make my stuff (eventually) juicier :)
  • Is relevant to my interests cos I loved diablo 2, am making a game that kinda has to do with loot, and hasn't played diablo 3 :)
  • Your statement regarding app prices tells me you're really not familiar with app store pricing :) not every app is 99c, and those who are, are that for reasons other than they have to be. Many quality games are sold for ranges $3 to $10. Quality pro…
  • No I don't have gameplay yet, well I do, but it's just an engine that looks for blocks around blocks and combines them into bigger blocks... And it's completely rough and has no point yet... But yeah I'll get it to a point where I think it'll expres…
  • The summary of @dislekcia and co's comments are not "stop making your game" but rather "make it, prototype it, get it to a point where people can play it AS SOON AS POSSIBLE" before anything else. They're advocating that you get the gameplay going …
  • @Karuji Thanks for that, er :) I'm not a youngster (by the average around here) and I certainly don't think my views are cultish :) "I think Steam is somewhat better than iOS since it has a lack of race to the bottom pricing which, I believe, is p…
  • There's the legality of selling games 2nd hand, then there's the practicality. Unless the judge mandates that all games created must conform to standards of resale-ability (which has not happened, from all the comments here), games will live on as i…
  • So what actually happens on the day? We just sit and... er, what? Are there computers there for use? (I haven't gotten myself that mac yet - been wondering what specs I'd need to make iPad game, I don't really wanna blow 12k on a retina this and bla…
  • Do you remember Elite: Frontier 2? I remember reading about it SO much when I was younger. The idea of flying to a pixel that becomes a star then landing on a city on that planet... Is AMAZING.
  • It really depends, what I've learned in my short time here (as in making games, or game, singular, or possibly ga- cos it's nowhere near finished) is that the idea des you start with is almost never going to be the idea you end up with as you think …
  • I'm very tempted to jump in and talk about games I want to play, like an infinite, procedurally generated world with individual houses and inhabitants and "quests". I also want a realistic policing system so that when I kill someone I'll get the cop…
  • Looks like that's going to be a super busy weekend! Well my first priority is to get my prototype to a workable state :) Good luck to jammers :)
  • Do you mean show as in actually get into the program or just as a meetup show and tell? :) I'm working towards a working prototype, getting there. Would be cool to actually participate in something with it :)
  • Oops, double post. Site's responding much slower than usual. Wonder what's up.
  • Ace! Thanks for the tip, I'll look into the parenting, and hopefully I can manipulate the parenting as the game runs as I have to get the object to come off the conveyor too. But that's pretty much spot on, I'll go research more on parenting :) than…
  • *hand up* :) In case you wanna see credentials... www.tuism.com :) Guess now is as good a time as any to get the identity finalised... heading to the other thread about it.
  • Question - is it going to be a new thing, or is this site/forum basically the base station for it? I'm all for maintaining a consistent identity instead of starting another. Make Games does sound pretty sound.
  • @edg3 thanks for the suggestion - so there's not something like in Flash as in nested objects that can be grouped and manipulated altogether with just one object? Was hoping for something like that... :)
  • I don't know who decided that people WANT a randomised menu of undated and unsorted categories of things happening, as opposed to, you know, actually designing for accessibility, but I really still don't know what's going on after clicking on 5 of t…
  • Hi guys A question - something has had me digging my hair out... It should be simple but erm, clearly not. I've built a blocks system that has gravity, and checks blocks etc. But I want to now move that entire system along a conveyor belt type thi…
  • Yeah those are great points, from all the literature online it does seem that those are the final hurdles creators often stumble at. Although I think that last 10% should be started at 0% - meaning you need to prepare for it from the start. And the…
  • Sad but true: extreme views go viral, while good common sense and hard work and wisdom that preaches middle grounds go unnoticed in comparison. People are like that, so that's how media works, even social media. Making a big noise as sensible peopl…
  • Holler :) I'm keen, the last game jam with just the 3 of us at Wits was cool, if more are coming out of the woodworks it'd be legend :)
  • Wait, WHAT?? You got a free copy of the thing?? I had to shell out $99 for it! Darnit :P (what is GGJ?)
  • You guys are all awesome by just being here :) (as in participating and *being* here) Even when you troll (not particularly talking about anyone or anything really, but we all troll :P) Group hug :)
  • I want to make a point that everyone makes extreme views because it seems like everyone makes extreme points, and that happens because people take note of extreme views. And because extreme views are most visible, it seems like the world is lacking …
  • I don't understand what you're trying to say about games and prices and genres, so I'll assume you agree to disagree or agree to agree that there's not much point talking about price as a stand alone factor in game dev. And genres being a non-point …
  • I don't think anyone can write off FPS or RTS on mobile, if someone makes a good one that caters to the platform brilliantly, it'll get play. Autumn Dynasty I hear is a VERY good iPad RTS. If I were into RTSs I'd check it out. Faux Halo (NOVA) is bi…