Tuism
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- Tuism
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Comments
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Cool article :) Great for colourblind designers like myself :) I've been really looking into procedurally generating visuals, this will help lots provided I can understand it :)
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Why did this turn into a mobile is better discussion? There's room for all kinds of games. Budget and genre doesn't conclusively say that they'll be good or not, or whether I'd like them or not, nevermind whether they'll be successful or not with mo…
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I think a lot of this discussion is too pinpointed and not broad enough. Pricing is not as one-dimensional as "how much is it". For example, the more a game costs, the more marketing it needs to spend to get people to see it. In this sense, selling …
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No sales, no 2nd hand games, DRM from hell, online-only single player... The "game industry" is trying VERY VERY hard to make more money, but has the development scene actually gotten smaller over all this time to the point of an industry under sieg…
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In case anyone else has been trying to download GM's update... And failing silently like 6 times in a row (like I did) cos all it does is ask you again on restarting the thing... http://csanyk.com/rants/2012/06/game-maker-studio-automatic-updates-f…
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Sounds like what Deus Ex should have been in theory :)
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The website confuses me, when is this, and where?
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On a practical level, I'd like to understand which entities are in SA relating to this association we're forming. I just started a thread looking for game dev related entities in SA, please pass on whatever info you have that way :)
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This list below has been replaced by our wiki at http://www.makegamessa.com/wiki Please contribute by adding your info to the wiki, it's a community effort, so it'll be what we make it :) Thanks all Game developers: Luma Arcade www.lumaarcade.co…
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None taken, as I said I'm a noob in here parts, and have very little history. So with that, I'm ready to hear about agendas and direction that this community came from and wants to go to :) Having an established body and talking to the press and re…
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Hey if steps towards this legitimacy will go a long way towards getting 4 year grants to make a cool game named after religiously charged headgear, then I'm all for it :) A good team structure sounds great, as long as guys here have defined goals. …
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YAY I figured out a collision that places the object right up close to the obstruction... and I also figured out how to reinstate gravity automatically when stuff gets pulled out from under the item :) As far as I can tell, this is a perfectly func…
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LOL ok after trying out move_contact_all, it works completely different from how I thought it did. I thought it moved the object in the direction until it hit something, THEN it will place it right up against that object. Now if I move_contact_all(…
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Cool, thanks for the tip, I'll look into that collision code! Indeed it's giving me all kinds of hassles. Now, is there an easy way to move to contact? I find that's the thing I actually need when collision occurs. See I'm doing a stacking blocks ty…
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Are you talking about the red and blue 3d glasses? Can't find mine from my ninja turtle sticker album days :p
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I tend to agree, memberships and any structure tend to get in the way of actually doing things, provided there was motivation to do things in the first place. I think, to answer whether a structure is needed, we just ask this question: what would t…
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OK so I bit it and got Studio :) and already I'm running into something I can't solve with google :( I'm having a hell of a time with their collision and physics engine, and I want to track individual element's y value (generated at runtime) on scr…
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Well, I'm going to stick with game maker cos it seems to be built for 2D games. And cos it seems to have a bunch built in which I'm pretty comfortable with. So... I just bought Studio :) Sucks they didn't take Paypal, but hey what the hey :) Now I…
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Ha! Thanks man, that prototype is nowhere near complete, has a ton of logic to still put in, and block matching, and different types of blocks, and and and :) Will get onto making more when @edg3 mails me the file, major fail for me not bringing an…
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Coolness :) what I've been noticing was that I thought GM is actually A LOT like flash. At least from the perspective of code hunting in objects and the way the script was structured. And im guessing that's kinda what you mean by object oreiented st…
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Just on this, does learning Game Maker carry over learnings into Unity? I feel that for my current level 1 needs I'm going to go for GM, but I feel that I should "graduate" to unity sooner or later... Is that the right way to go about it or am I gon…
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A massive thanks for my introductory session to real game making! Getting into game maker was easier than I thought, a lot of the action scripting that I've learned from aeons past actually came back into usefulness :) some of game maker's stuff was…
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Omg, my 8ta just went out of bundle. I knew downloading both versions of indie game movie at home and not at work wasn't a good idea. Can someone please bring along game maker to install on the pc there? I have a copy...... But it's at work. Darn :s
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SNOPAZANA Say No Or Pull A Zap At Negative Attitude :p
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SAGA South African Game Architects
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SAGGED South African Gathering of Game Enthusiasts & Developers
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Cool :) Consider me coming! Can I book a PC? I guess I'd like Game Maker on it, I'll bring it myself too :) I'll be getting a mac if I get deeper into this, but for now, my PC, even if it has a handle, likes to be at home more than out :) How many …
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Ooooooh, one joburger is interested - I wanted to use this weekend to get into game maker, figuring things out for myself first from scratch, would I benefit from being around beautiful minds now *this* early in the game or should I rather get my ow…
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Well they say sphere and then they say the edges wrap. Those things are mutually exclusive... Cos you can't have a sphere AND wrapping edges. But hey I guess someone will have to call them and ask.
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What, does that mean a bunch of people will be pitting very similar algorithms against each other, with some people trying to be clever about it cos they "know" what other people will be using? THAT could be interesting :)
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Just got puzzle juice, I'm guessing it's also taking the concept of juice from that other presentation? Anyhoo it has juice and it's really well put together for such a massive scope of stuff to ask the player to do. But it manages it so well. The …
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Oh dude more power to you, Stick with what you love! I love too many things, and only started looking at this a tad late, but I'm here to learn the shit outta it :)
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OMG I DIDN'T CLICK AT ALL LOL :p (there was a vague nagging feeling that I've seen that avatar before somewhere but no, no click. Till now :p) Hey Jonathan! This is also why I generally dislike nickname usage. Cos one name is hard enough to remembe…
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Wow what an awesome vid. The bayonetta vids didn't play on my iPad, will see what's up tomorrow. The same principles apply to just about anything, design, video, animation, everything :) its great seeing it in layers, lagging the machine out eventu…
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That sounds like a great idea! BUT! Is this in CT or Jozi? I'm in Jozi! I've been absorbing a lot of theory lately (including split-merge and big o notation, omg my head), the more the merrier :)
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I've been a traditional 2D artist for yonks, and I've always held that 3D is too much work for me - Ever since I left varsity, given the choice to do 3D, I always thought I'd rather not learn to create how to create a really nice flower in someone e…
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Cool, thanks :) looks like I'm gonna dive into game maker and see what happens from there :) thanks Danny (I have trouble calling people by nicknames once I know their real ones, makes me feel all.... Cyber and shit. what's the convention around her…
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Does this happen in Jozi at all? (I did see the Wits comment but that seems to indicate that it doesn't) Will definitely participate... Once I slay a few magical unicorns and level up enough :)
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Well, if there's anything I've learned from thinking "seriously" about making a game, is that an "idea" is really not worth so much until you populate it with said spreadsheets, numbers, databases with items, flesh out balancing, systems, mechanics,…
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Lol I am SUPER LTTP :P I mentioned this only cos I remember being fresh out of varsity and getting pestered by Luma to go do animations there. Wow how different things would have turned out :)
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It's interesting that cross industries, terms and expectations change. For example in marketing and advertising (I'm sure everyone knows what I mean) a designer - of any kind - is the grunt on the ground, while the "Game Designer" role is bestowed t…
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@Elyaradine: Company: www.lumaarcade.com Are you guys an offshoot of Luma the animation studio? Looking all shades of kickass :)
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Interesting post mortem. The numbers lookd pretty solid, it would be interesting to see pre-marketing and post-marketing numbers in case studies like this, that I'd kill to see. The Game Bakers' Squids discussion made some really great points along …
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At the risk of inflating your head Danny-san: Inspirational words :) I've always made games too, I drew consoles (some kind of super nintendo game gear) when I was 8, drew entire board games on giant bits of paper I walked all over, made actionscri…
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I would totally support if I were in CT :) The movie was great, maybe run a marathon with the Team Meat commentary. That was very insightful too.