Tuism
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- Tuism
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Hey it's on indiegames! Congrats! http://pulse.me/s/dvstE
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5min demo of my game: savingxena.com I guess saving "private" xena would have had a slightly different meaning :p
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Up voting the crap out of this! I love the one tap mechanic (or not one-tap, depending on how fast you want your Dino to motor), and the music, and that awesome roar :D Just a comment on the feedback - I wish I knew how it "works out", I often feel…
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Hey ct guys, can you record the meets this time? :p :p :p :p Srsly though, I can't record the whole thing on my iPhone (what if it rings) and have no other equipment to record with, can someone manage a camera, a power cable for it, and some duct t…
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To tell the truth I downloaded it and really wanted to make it work, but then I started it up and the wholeness of it smacked me in the face. I tinkered with it for like 10 minutes and gave up. I'll give it another shot when im in front of the compu…
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In an unexpected turn of events, it seems like I'll be present for the ct meetup :) in fact I'm here already. @dislekcia When are we board gaming? My first (super rough) prototype of asylum is getting printed today :)
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I look forward to trying this it when I'm back by my computer! (I'm out of town) I remember playing super meat boy's prototype on the basement collection and I always found that wall jump to be really dodge, cos it required me to press into the wal…
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Totally getting this :) haven't got any of them :) I've only heard of vessel that won something, and torchlight, well, no one liked diablo 3 so I guess I should go play something else to learn about a loot game for my own loot game :p
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I can't believe how everyone's input is pretty much awesome :D The mouth thing's a great idea but I think I wanna keep him grumpy for character :P
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Remember that monopoly meets sim city idea I had a while back? maximum unfunness :) No, simcity is ok, monopoly is maximum unfunness :P
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Wow these Ludum Dare stuff are so damn inspiring! That Strike of Rage is made so prettily! Cool effects and feel! They make it look so easy @_@
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Wow looks really amazing. Only comment I have (if I may) is that the camera seems too tight on the movement and especially during combat - I don't feel as much like I'm in control as I'd like (used to Devil May Cry, possibly). But yeah, just like t…
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allowing you to step in and get the game on Steam for a cut. Just bustin' out my noobness here, but what do you mean by "you" - you as someone who has a relationship with Valve? And getting a game on Steam for a cut - as in you're the middleman gett…
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Well I asked Ray (is he Nuts? lol) about that and said I should bow out, but he said there's enough judges for me to just not judge her (lol) if she does cosplay. So he said no probs. To be honest I don't think I could be arsed :P tried to get some…
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LOL On the alternate theme - real time: The game is a stealth game at night and a shooter at day Savegames get deleted after some days, because the protagonist dies of hunger when the user doesn’t play the game I think this guy's played Metal Gear …
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Thanks @黑天贓艦 :) You hit it right on the head on how big it's gonna be on screen - and what you see there is pretty much the intention - 4x pixel size, so I don't think if it's illegible it'll be due to size but due to clumpiness. But being quite…
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Such a simple yet fun game! Congrats! :D
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Also.. Is that... Iron Man? Indeed that is :) there are a couple more recognizable characters there too :) @pomb Thanks for the awesome comments! That was the first question I wondered about: whether the tiny space of a couple pixels can convey all…
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Just on 4), I was referring to the number of monsters on screen at a time p, not how many types there are :) On 6) and 7) I haven't noticed these cos sometimes I just started and felt I got immediately tele-raped :p
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I like the idea! I got 142 secs, 90 monsters :) The presentation's pretty much there for a prototype - you can see the mechanics down :) Just a few comments: 1) Sometimes a monster just gets on top of you and doesn't let go... There's no collision …
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The future vision of the game looks something like this: It's all about the loot :) I have a question for you fundis out there... It's about Game Maker Studio. I wanna make the guy up from parts, like you see above. So is it possible that instead…
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Tanks! Erm, I'll try and fit it in if it can be fitted in :P Thanks man, yeah that red sword is just a red glow, and if I make it flame I'll definitely make it more flamy and less dracula-esque :) The emeralds are supposed to be amulets dangling ar…
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Thanks my pixel-art inspirational character! :D I actually stuck to the 32x32 grid and just grabbed a screenshot, but I hear exactly what you're saying! Edited and uploaded again :) That last one is a magnifying glass but a bubble blower looks the…
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OH LORDY THEY'RE SO ADORABLE I'M GONNA HAVE TO MAKE MY OWN *SQUEEEEE*
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Define "going around the expo together" and how we're supposed to make that productive... Or are we just proposing a hangout? I would bring my board/card game prototype too if anyone wants to playtest. Wait, when's the next meet at MS? DOUBLE WAIT…
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Oh I remember that - I did play it a long time ago, at that time we weren't playing as much anymore so it kinda came and went. Giants was also like this, I played that a bit. I was actually trying to remember these two titles while scouring my memo…
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Well to be honest I did enjoy Starcraft 1 - mostly I think becaues I had people to play with (those were the 10 mates lugging their boxes and playing all over the living room on the floor or anywhere you can days) and learned the game together. Hom…
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Well I am new to this whole thing so do keep pouring your experience all over my derps :) Yeah it's more for their fans than for the game makers. Valve seem to be really good at doing things for their fan base, to keep them involved, which is a goo…
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I'm pretty sure Broforce will get on eventually, and is pretty much indicative what you're saying about getting the quality before wondering about KS or GL or whatever. Thanks for that reminder :)
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Cool, thanks for the pretty much in-depth run-down. So there *is* that gap between gaming and game dev. The maturity of our audience isn't there yet on a general level. I hope that with current developments with things like Kickstarter, Greenlight, …
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Here's a question: Why aren't any indies showing their games/studios at rAge? Is it simply bad timing? Is it the lack of reasonably priced space? (I know that Artist Corner was supposed to be pretty reasonably priced) Is it something else? Is there …
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Had an idea for a card game, but it was too much like We Didn't Playtest This At All.e Where the heck did you find this... I thought Munchkins was crazy enough, this one looks like... Like they really didn't care. Guess that was the point :)
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What's everyone doing at rAge, or who's going to rAge, or what can we look out for at rAge? Anyone cosplaying?
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Speaking of variety in sides, balancing, etc, what did you guys think of Age of Empires? Personally another one I hated to play but I remember it had a super cult following too.
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I have my roots in ipad board gaming (lol), and I can echo awesomeness of Carcassonne from above. Gotta check out some of the above suggestions myself! Infiltration I've played and is a lot of fun. Other cool games are: Citadels - LOTS of fun, po…
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Moving to actually create prototype cards, will want people to test prototype with soon-ish :) Not gonna explain it in too much detail, but the outline is this: Players are a inmates in an asylum, fresh off the bus, and they want to get out of the…
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I may be speaking under ignorance here, but isn't it easier to just get Game Maker Studio? Unity I've heard so many say is not that friendly for 2D, and I've found Studio to be able to do everything I need in 2D. But also everyone loves Unity, and …
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@Elyaradine I actually wouldn't mind that, we can make a time :) It IS an awesome experience :) Also, To The Moon is awesome, I really love how they put that concept and story into a JRPG frame... They could have overdone it in so many ways, but it …
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Achievements are a great idea - especially if they suggest things that the player should explore - like having the most shops, or having the most employees, or having the lowest risk or highest risk shops, or having everything in a rich or a poor ar…
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Yep I was showing people those two games. They were quite amazing successes and what I thought to be really really good game jamming that was eventually polished and put out. Well, at least I can't imagine that these were massive projects, you know?…
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Just had a big brain fart relating to this game mechanic: In the game, maybe in a turn, players do "something" (to be defined). And those things all contribute towards a "normalcy" - if everyone is doing the same thing, the odd one out is weird. Ex…
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I was reading about the orchestral stuff, and there's this line: "Also, Howard says he will add +Sing to the game if we can reach this goal!" What does +Sing mean? http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generat…
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Like QWOP and CLOP? :P Those games DEFINTITLY test your sanity points :) Imagine having those controls flipped from time to time. Whoa :) Or move the controls to other keys on the keyboard/buttons on the control. I think that's what being insane is …
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Oh yeah I played Infiltration, it was cool :) I didn't mean that they're just paper with stats on them - Infiltration was actually how I kinda saw what Asylum could be, but what I was protesting against was that reducing actions/interactions to a ca…
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I've tried two softwares now, both of them had one niggle - they only saved one of two screens... And I'm used to using the right (secondary) for making stuff... @_@ it's an issue but a minor one. This is the software: http://www.softpedia.com/get/…
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Had a look at Prom Week, it's like Sims but a lot more focussed on the social interaction aspects. I can see why it got technical award at... IGF or IndieCade? Either way :) My vision of asylum is something social as in multiplayered, so it leverag…
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That large left eye already look like a monacle :P Honestly though, nice work :) I guess I need to jump into practicing 2D animation too, been too daunted by it to even start something...
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Cool article. I have something to contribute! After hearing people talking through their game jam, one of the things I noticed was that it was all descriptive while we all react best to images - and we all know everyone is too busy jamming to actua…
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Holy crap I don't understand Spacechem at all @_@ Is it anything like Trainyard? To be honest I also don't understand how colourmaster works. But that just makes it two games I don't understand in this single thread. Maybe it's just not my kind o…