Tuism
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Comments
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5) Well the fine tweaking a player should do shouldn't be deciding between 55% and 54%, or 40%, etc. It should be distributing and dividing your attention and resources across a bunch of options. So simplifying the decision and the interaction will …
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My game went on until I was turbo clicking the end turn button :) Feedback other than stuff we spoke about at the meet follows: 1) Should be some kind of turn-by-turn feedback summary. Turn number X, how much money made in total, how many shops got…
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hardcore is a word that's bandied about and seem to have become an excuse for not building intelligent systems. I was hardcore in Diablo 2 (collecting stuff and microing my stats, not the hardcore mode). I'm hardcore in Tekken (you could parallel th…
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I like round tables for the fact that we could have a lazy susan and some food like how real chineses do it :) probably not great for delivering a talk :P
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I just hate all kinds of management. I want a secretary that asks me when things are done upgrading and there're free resources to upgrade... Or I just say "do this upgrade when there's resource available", or "I want this upgrade ultimately, do all…
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I'm sure we can negotiate for a bigger space with the cool kids at Microsoft if that happens... In fact I guess we can start that talk with them already, to see if it's possible.
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@dislekcia thanks for that, yes I had asked about it as an individual. Looking forward to more knowledge when it fruitionalises :)
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The monthly challenge really should get its own sub-forum - or category in terms of how this forum works. Then, as Katuji said, threads per project, so people can start discussions and cross pollinating ideas and get input from different spheres :)
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Thanks everyone for a good first meet - well, MY first meet :) We'll get a full branding thing out to all relevant parties sometime, that wouldn't be a biggie. We'll also try to have a bit of a new and more complete structure for the site by the ti…
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Preeeetty much what my reaction was too :) But who knows, maybe Apple's left the whole fake US account thing open by having a whole department buried in paper work :P
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After some emails with Apple staff - and then finally confirmation with Justin from the MakegamesSA JHB meet, it seems like I've been overthinking this - apparently if you simply follow the instructions on the Apple site to becoming an iOS Developer…
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Yeah the pic idea is super awesome, but has to get around privacy. Of course if you write/design the game around that and give people a reason to share or save their horror face that'd get around it :) and if the game is ios or other mobile platform…
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Witch? Am I missing something? All I'm getting are two skeletons holding swords, and you press spacebar and he bashes himself in the head, and you can kill the other skeleton with that. And - I thought too that you meant that your whole thing is li…
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Done :) We'll be getting together some kind of infrastructure where people can update the stuff themselves... With curatorship. A stickied post simply isn't good enough... We're looking into a site revamp/wiki :)
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Hehe I can see that you're as anti-Starcraft as I am :P I haven't actually played TA so I can't really comment on that, but it seems like you're rabid about TA NOT being like Starcraft, which is awesome :) Thanks for the detailed breakdown :) I've …
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I agree completely and utterly with 黑艦贓天 :) re the practical vs the educational It's not just making games, practical careers like design, marketing, and other creative paths to me is much less about academics and etc and much more about PORT…
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Cool. This time I'm not gonna show up at AM instead of PM :)
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Yeah been keeping an eye on this one, the concept of pushing planets? AWESOME :) Has influenced some of my thinking lately too :) Even though I totally SUCK at RTSs... Starcraft was always a big schlepp for me. Like DOTA much more :)
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hey guys... What time does it start? Can't find it in OP...
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I'm hesitant to pledge cos I'm currently "exploring options", and should my option exploration end before rage I may easily be pulled into weekend work, so... I'm gonna preliminarily put my hand up. All those years running Otaku and Asus stands... …
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MAN I wish I could just toss animation together like this :) Very adorable :) Only comment I really have is that spacebar made the skeleton more bash his head than attack someone. I was really confused for a while :) Yay for game maker :)
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Oh Lordy that tighten up the graphics on the 3rd level ad. Hilarious except that it's real. Are game education institutes big in SA? Or at least are there quite a few? Blacklisting or recommending are both thin political lines to walk, but I can se…
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@edg3, please edit OP with event details :) easier for all concerned :)
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Yeah, so if you already have supported them by buying studio, you're now screwed out of $99 if you wanna get all the modules. Poo for us then, but I guess the implications are not that severe if you're serious about going to market.
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Nandrew that topic +98 :) Seriously, would you guys record thee talks? In fact, what happened with the recordings of the Amaze talks?
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Imma a bit late to watch those awesome videos above, but that frenzied, arcadey ghost in the shell mech battle is awesome :) Also that skiing one is a great concept, using the curves of the land as a great mechanic for mobility! :D We'll be looking…
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Also: BROSTAR! Strength of the Bro, Eyes of the Bro, Ears of the Bro, Speed of the Bro! BROXACTLY! :P
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Do PC games have a standard either? Well there are standards in that most PCs can switch resolutions to a standard, lower one, and there are two standard aspect ratios. Then the control schemes are usually standard with keyboard & mouse (Some An…
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Being a recent addition to the community here I think that that both Evan and Danny's talks are must-hears if you haven't yet. Although I felt that I've heard it before. Well, if you've even talked about getting into games with Danny at all you'd ha…
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One of the biggest things that can help sell anything are stats, and this blog seems to have it in droves. cool stuff :) Android Fragmentation needs to be stifled. Or at least game/app devs need to find a standard and stick to it, if manufacturers …
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Fix'd :)
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Updated the list a bit more, and I'm gonna chill for now and eventually we'll get this into a format we're gonna build something for the site. And get more of a management committee so that we can spread the updating workload :)
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WOW. That sounds amazing. What was it that the article was saying about people not being able to browse Greenlight then? Don't understand. I'm not that big into the PC gaming scene (contrary to EVERYONE here), but I tend to agree with @Nandrew in t…
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I've noticed a few new faces (avatars/icons) on the forum, anyone with an experience in getting iOS developer license in SA? Can you assist with the questions in the opening post? -------------------------------- Also, Apple came back to me and ga…
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So can we get some concrete details to the event, and update the OP accordingly? It's now time for people book this into their calendars, and that's kinda difficult without the particular details. I know some people know that it's the usual place a…
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Journey is awesome, their previous game, Flower, I consider to be very much a spiritual prequel to Journey. Both of them made me cry without a single line of language... It was unbelievable. I wish I could make stuff that powerful :)
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Meet the Bros is an AWESOME idea :) That gave me a 5 minute brain-fart session :) Brock Bronnis (hmmmm) Bropley (cos Ripley was TOTALLY a bro) Brolight (even if he's totally not a bro) Bronan (remember hearing this) Brozio Brorio (cos Mario Bros n…
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Ride that Browave! Congrats guys! :D
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Hmmm, for the uninitiated (like me), what is NMMU? Is this an online course? Is there a link? :) Updated the second post as a compilation... Incomplete as yet. It already represent SA game dev in a more powerful light :)
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I think it's a wonderful opportunity, if you can create ample replayability (random maps? Encounters? Mechanics that has to do with THE MONSTER?) or a gripping story, then I think you got something worth finishing off. What IS the point of reaching…
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Adding this learn3d.co.za thing to our list, they have this homegrown comp thing, so the place seems to cater for game making 3d artists: http://www.learn3d.co.za
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YES! Amaze was AMAZING! It was super cool to meet everyone, even thought I'm really young in this awesome community :) I loved seeing everything that everyone has made, and I wish more people could show - I really think many more people could have…
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I do think there should be a bit more distinction between stuff you walk on/interact with and the background/stuff you don't interact with. Even playing in the original I often mistook the dark stuff where stuff were blown off to be actual land, and…
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"Hey jien dsung tian" :) It sounds like a pirate ship... A FLYING pirate ship :)
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Woohoo! Awesomesauce! So glad I actually saw this game at Amaze, one of the coolest platformers EVER made... Or heck it's not even finished :) OH WOW the new art looks great! At the end of the day good art still beats the popular pixel style :)
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I agree it would be a cool mechanism to keep rocket jump in, but it would have to be worked out as a mechanic instead of "i'm shooting the ground and it doesn't hurt me, but it hurts my enemies". I totally agree :) Maybe it'll be rationalised by som…
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"Who needs a shirt when you're Thorsten" Did Mr Wiedermann do something during Amaze to spark this meme-like line? :)
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Painting things black and white is ridiculous. Sometimes piracy helps, with some types of people. Sometimes piracy equals lost sales, with the other kinds of people. Generalizing the point either way with anecdotal experience is the ridiculous thing…
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I know what you mean, I don't like games that just try to copy a console experience on touch. But they did engineer it pretty well, the attacks auto-aim without it feeling stupid, and there's a special touch mode that is super precise but requires m…
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I've posed the question directly to apple support, hopefully someone'll get back to me with something useful. In the meantime, I hope we have some people who's got an Apple Dev account reading this to help!