Tuism

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Tuism
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  • @PS89 The microsoft bryanston one is the usual central one, the other one is at vega, where their students like to be. But all are welcome on both ends :)
  • Major update: - Android build I've iterated MANY different ways of handling the game: - with/without the add planet button - infinite variable tweaks with the gravity engine - how planet/planet collisions were handled - combining planets to get…
  • The LD results came out :D Getting a generally good result is awesome, though I do wonder if people are too easy on games as long as it doesn't look like programmer art. That said, only 65th for graphics so this wasn't even rated that high for gra…
  • @farsicon I wasn't looking for a "completed game" :) I was looking at just the mechanics around moving around and using the hook and how it feels :) I think I barely mentioned anything outside of game feel :) Your saying it wouldn't be a fast paced…
  • Okay played it a bit, and I feel like the rope mechanic isn't thoughtful enough - I feel like I'm just spamming into any old direction most of the time because I fall too fast to feel like I'm prepared fro it, and also walls that I can hit are usual…
  • I like the idea of exploring the ninja rope movement thing, I don't see your game actually using it that much, I think it would be good to focus the gameplay around the hook. There's a buggy bit about the hook that I saw that the player was rising …
  • So your primary goal seems to be to practice animation - so great, go for it, don't worry about making a game, make animations and enjoy the practice and learning :)
  • Putting so much time into animation before you have any gameplay means you'll inevitably go back and re-do a ton of work as gameplay changes. Hand-drawn animation is GREAT. But yes, time-consuming. Examine your primary goal: If your primary goal is…
  • 1) Which games do you know come from SA that informed your point of view? 2) Why would anyone in the world care whether a game is a) made in SA or b) made for a mature audience, and why would either a) or b) result in them "struggle to take the game…
  • AlbertB88;50458" said:Can i join if I'm a noob ? Yep :) The only requirement is that you want to make games and am keen to learn :)
  • AlbertB88;50457" said:I Would like to join so bad but I'm a super noob i don't know that much and I'm still learning .And i don't know anyone to make games with. I would like to learn as much as possible at this game jam. Is there place for Super no…
  • I would try to represent the sounds in a way that's not as busy as individual waves. An overall colour blob field that's brighter would probably be more legible/less chaotic than what there is now.
  • Well, if you want asynchronous then you'll have to work it into your structure somehow :)
  • Asynchronous is not single player. Asynchronous means taking turns that doesn't have to be real time. Pretty much what @Jason described.
  • Asynchronous play is important for games like this, I think. Letting people engage without real-time matchups can really extend the reach, especially if you say "the bulk of the experience is now waiting".......
  • The communities that succeed are the ones who get people to come Yeah of course. If they "get people to come" then obviously that negates the "them choosing not to come" bit, right? :) At no point did I say to wait :) I have been pushing for things…
  • Well if you can hear EVERYONE everywhere then there's not much challenge is there? To continue the limited visibility idea you should only "hear" them when you can "hear" them. Proximity matters. What they're doing matters :)
  • Imma be brief: 1. I agree with @Bensonance with a bunch of stuff, except I don't think I saw the one thing I think is important from a community perspective: To nurture/bridge the community to the industry, should there be a wish/desire to. The com…
  • I dunno exactly how it might or might not work, so I'd say play with it and see what feels right. When do people make a noise? Think along those lines perhaps. When can you hear people making a noise? But it might come down to not realism but fun. …
  • I think the radar has a good "result" but renders uniqueness of the line of sight pointless. If the radar is made to be used in a limited fashion, like every X seconds recharge or something, then it just promotes waiting... So I think perhaps incorp…
  • Looks good! Yes let's get a playable! :)
  • @richard141289 oh hey! Didn't know this was a SA thing! I asked for a mac build on LD to no reply :) The system looks really cool, would love to give it a try :)
  • @thelangfordian thanks for the detailed answer, I think that's good enough for most people's understanding :)
  • @Thelangfordian I do already have it all set up already, I use Sourcetree, and I do have a Bitbucket account..... So actually, this whole thing confuses me a bit, Sourcetree is the local client app, that uses a Bitbucket account, and stores things u…
  • @Evangreenwood yeah no worries, let's see how it goes. But by gods we gotta just get something done. I'm sure I'm not the only person who's tired of this merry-go-round of the same issue over and over. @roguecode I'm still uncertain about the neces…
  • @evangreenwood Yeah your description is accurate. I think that consensus wasn't solid enough, and there wasn't anyone who was responsible for executing it, and so everyone was waiting for someone else to do it. And yeah, you're right we need to get…
  • @EvanGreenwood From my view, these were the main reasons, in summary: 1. Time. Talking about it and actually doing it are different things. 2. Which leads to funding. If someone is getting paid to do it then great... 3. ... but then someone still ne…
  • @EvanGreenwood That is a damn fine point, I'm going to make an effort to get my stuff up into the cloud into GIT. Like today. @watson So sorry, that's a terrible thing :(
  • @EvanGreenwood Mandate? What do you mean? Are you looking for some kind of vote? Some kind of democratic due process? How many times have the topic of improvements to this site come up? How many times have we circled this and then it fizzled out? I …
  • @EvanGreenwood Given the scope of this kind of question, it's a problem that can't be tackled with a post or a sticky in a forum that noone will read. It will need to be embedded into the forum structure. Like a check box whenever any post is being …
  • While the idea of identifying people who "want praise" and the people who "want criticism" sounds like a great thing, I think it's pretty obvious if you ask anyone point blank what they want, they will NOT say "I want praise". They'll SAY they want …
  • An article on CryptoKitties: https://medium.com/@aidobreen/how-does-cryptokitties-co-work-e5071c0abf73
  • flobar;5154" said:It took me 3 months to finish my last project and during that time I realized that I only learnt about game design the first 2 weeks of designing the levels. After that it was just polishing it until completion. Is it a waste of ti…
  • [edit: shuffled some stuff around to hopefully make more sense] Zaphire;50273" said:[*] There definitely does feel like the more active members are giving more detailed feedback to other active members compared to the feedback that less active memb…
  • Assassin's Creed Origins. Egypt as a theme is coming back in a big way. I'm pretty much 100% sure they didn't "read your script" and "copy your triangle portal"....... And honestly even if the off chance they did (minuscule), what difference does i…
  • critic;50262" said:[quote="Tuism;50241"]Showed the game to some non-devs and a couple of problems was immediately obvious. I tried not to tell them anything before they played, and these came up: 1. How do I teach people the concept of a forming st…
  • I feel like we really, really, really should codify the expected codes of conducts of this forum (everything we spoke about above) and put it somewhere, clearly, prominently. Then, instead of this very same issue coming up over and over and over and…
  • A game with a skill component like this will need finer controls than keyboard, to go faster and slower. I would suggest more analogue controls like mouse or analogues tick or touch. And look up stuff that has similar sort of skill feel, like Lethal…
  • Or maybe I should experiment with a different criteria of scoring... Standing still to "check for stable orbits" may be something I can improve on. Maybe just not getting hit in x seconds with y number of planets will score y. Stable orbits would be…
  • Showed the game to some non-devs and a couple of problems was immediately obvious. I tried not to tell them anything before they played, and these came up: 1. How do I teach people the concept of a forming stable orbits? (preferably without having …
  • Also you need a mac version if possible :) (or I do, at least)
  • Also check out other people here's LD40 games :) http://makegamessa.com/discussion/5143/ludum-dare-40-games#latest (was a slow LD it seems) And add yours!
  • You... didn't leave a link... :)
  • Hi there, we're a game dev community, that means we're interested in hanging out with people who make games, and talk about game dev things. If you have a demo, some gameplay, etc, that you'd like feedback on, we'd be happy to jump in, just share it…
  • Sorry, what? If you have actual examples of what you're talking about, bring 'em. You don't know how many have passed trough here and said people are too harsh on them, do you? I'd love to see who you've judged as "not serious about what they do" …
  • Rad, thanks for trying it out, I'll check if I've fucked up on the implementation a bit later, busy with something else now :)
  • Minor bug fix... re-uploaded apk (above link is fixed)
  • A definitive new post-compo version! The mac and windows version are on itchio... Changes: - The first planet to spawn will always be a big one, that should give you enough time to react. - Press P to pause! Pausing zooms the view out so you can s…
  • @elyaradine it's really really rudimentary :P It's based on the assumption that you're not moving... As soon as you move the check resets. And the check is just that it moves from left of your position to the right of your position.... And back agai…
  • Zaphire;50215" said:This part doesn't look right. Something missing after the 0 but I'm not too sure what you want to be there. return (viewportPoint.z > 0 (new Rect(0, 0, 1, 1)).Contains(viewportPoint)); Probably this? return (viewportPoint…