Tuism

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Tuism
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  • Oh cool :D and his beard :) given the higher res I guess you could play with more details from the original :) fun! :)
  • Enemies fought each other in Doom? The first one? Wow I never remembered seeing that. Very cool :) OMFG these Fifa12 moments are TOO FUNNY. I wonder if the devs knew this kind of stuff were happening and if they decided not to fix them "too much" :)
  • I never knew Darth Maul had cut-out holes for his horns :) And dude! That's 10/10 for a dress rehearsal! (unless you already had your Halloween party?)
  • I just had a few games of Mystery Rummy: Jack The Ripper, while I was sceptical at first (Rummy? why would I want to play a traditional poker game with variant themes?), it turned out to be pretty cool, with basic Rummy mechanics being adapted into …
  • I do apologise if I'm coming across as being all pointing fingers and not finding solutions, the purpose of the point I was raising was the last few words - let's solve it which can only be done if we all just said "here is the problem, it is x y an…
  • It's ok, we all sometimes feel like we need a little elcor in us :) And guy, this is part of what I've been saying all along, this site, as it is now, only serves regulars really well. Anyone who isn't a regular already are not made to feel welcome…
  • Haaa! I remember that. Ooooh that reminds me - ROCKET JUMPING in Quake :) Don't remember if it started in Quake 1 and 2 - but Quake 3 definitely was rocketjumping like a bauss :)
  • Yeah of course, thats what I meant by its not black and white. I guess what I meant was truly surprising combinations, like healing an enemy. I think that these must've been quite off the chart in those days, yes the ff guys probably meant it to wor…
  • looks good! Maybe just work on the contrast - get more contrast, or add a shadow under it, the colours are very pretty but a bit too light :) Well, depends on the environment you're gonna use this sprite in :)
  • Lol yeah :) "Nothing is original" strikes again :) Great point man :) Back to the original note - why is it that MotN has to go through FPB when clearly a million other games that we can buy off Steam hasn't? I doubt seriously that even 5% of it ha…
  • I think @blackshipsfillthesky meant only that they should give credit and acknowledge that they've gotten inspiration from Gunpoint instead of "nope we didn't see that game before we made ours". To me, it's nice if they gave credit, but if they don…
  • you can get stealth bastard for free already: http://www.stealthbastard.com/ played it a bit it's lots of fun. Strangely laggy, I'm guessing it's made in GM with lots of transparent layers. I guess Deluxe will have more content :)
  • How does that work?? Lots of clever code? :O
  • Looks awesome! And I dig the idea of using one prototyping process to basically develop skillset for a possible future project ;) I don't mind the antenna :) Dude looks like fun :) Jamming sounds like fun! :)
  • The contrast doesn't really describe the shapes very well - for example the right (his right) blade feels all melted into its body, like Elyaradine said it's probably gone too dark - try to lift the whole of the bits in front to be lighter than all …
  • Oops, I missed yesterday's I think. Anyhoo here's One more... I've not had much time so I'll come back and fix him up a bit, I think... Panda Witherbeard and Panda Withoutabeard. And bonus... the originating meme :P
  • why's his mouth white btw? The original I noticed had white mouth, but I'm guessing that's for the cheesy toothy grin. The other dudes will have different mouths. And in that you can give them all kinds of expressions, sad, happy, surprised, etc, wh…
  • This is actually pretty cool now, losing the thumb on that pixel was definitely a good idea, the general arm/hand shape reads better too :) Maybe bring the arm in one pixel, it miiiight be too long, but it's really not glaring or anything. The who…
  • OMG GUNPOINT LOOKS SO DAMN COOOOOOOL I need BOTH THESE GAMES NOW
  • what he said :) for example, my dwarves - they actually came from a lot of other sketches, the pixel artstyle was arrived at almost accidentally, and then I decided to stick with it. Linking it in case you were curious, I could show a lot more than…
  • Cool read :) actually I just remembered Assassin's Creed multiplayer - I think that's one of the most PERFECT stealth games EVER, it allows for stealthy as well as gung-ho play, and rewards each accordingly and justly. It's a great simulation, and i…
  • I like the first head better than the second, in fact I feel like the first one had more personality even if the second one had more colours.... The uniformity in line use makes the 2nd one less interesting, and the head in the second one seems rat…
  • Can definitely see the improvement :) Especially of the third one. The desat test indeed works here :) Due to the background being green, that single green buckle makes me think his pants have fallen down. Look at it, see if you see what I mean :P h…
  • Everyone from wits game design - roll call! :) And I must say, this is pretty ambitious, aiming to do a fighting game right out of the gate, I'm not sure if it's the perfect item to get people "familiar with the process"... And I think if you want …
  • Give me one good reason I shouldn't be on the Steam US store schedule rather like the iPad app store... going to go look for a setting.
  • @bensonance cool story bro :) I actually would be happier with mass effect choices if et weren't shoehorned into either or. Often the choices simply didn't seem to match with the renegade/paragon polarity, and I Ended up choosing according to "max…
  • I've heard about it..... And I've searched on steam, can't find it @@ will read the articles sometime :)
  • Stealth games has always had to walk a fine line between having the information that you can use to make you stealthy (Commando had visual raycasts visible, thief had light things, metal gear was pure deduction and then later noise levels) or the re…
  • yeah - outlines don't have to be black, and it'd define the shape better. It looksreally detailed and cool, but now just define the shapes better with colour... Maybe it's black outlines, maybe it's lighter more "forward" and darker further back, no…
  • It's ok, I saw it too and decided not to out Mitt Romney.
  • well by narrative I don't necessarily mean "have a story and cutscenes and name everyone", I just mean that it shouldn't be as clinical as "here are shapes, play with them", even games like gears have some kind of narrative where there's sense in wh…
  • yeah definitely better :) less colours are sometimes best in pixel art for definition :)
  • lol it sounds cool, go implement and see :) a lot of it can just be flavour, the story doesn't have to be explicitly stated (Abe's Oddyssey)
  • (with great humor) Dude, you sound like an Elcor fm Mass effect (unable to contain laughter)
  • Well actually, the previous version, her thigh was pointed down more, and made more sense to me. Cammy's doesn't actually fit (did a search), since her front leg's turned inwards - but let's use C.Viper from above: her back leg starts more vertical…
  • Hmmmmm the thing with the arms... They just don't seem to connect right. The shoulder part FEELS like it has a smaller joint between the shoulder and the body and the shoulder and the rest of the arm. Then the arms seem too thick for what the body i…
  • @blackshipfillthesky would like to raise the issue of removing/changing the blue smileys :P
  • Geez dude haha cool trick :) I do love the level of interaction your system of stuff allows - between shots and enemies and the terrain and the weapons, it's wonderful and super inspirational :) And I must say this revision is MUCH harder - the lib…
  • a good exercise would be try to take the original pic, and draw all the light bits lighter than your base colour. Then all the dark bits darker than your base colour, do them separately. Then put them together, have a look. Change what you feel like…
  • faaaaaantastic news guys: NO CRASHES :D I had to stop myself from playing :) 2 piece of feedback I just remembered: 1) Stage context - I'd lost count of how many stages I was going through, and it actually felt like I was playing random stages. I…
  • Raised tiles aren't totally the worst thing ever, but I thin the charm in the original style is that they are 3 dimensional AND they are perfect hextiles with no obscuring - that means people will quickly learn that there are no possibility of hidde…
  • Cool info :) I was referring to the big walloftext shoehorned in like you said, and I did speak to the guys in town, can't say that made an impression on me, but I guess that's cos they worked :P May I suggest a hextile art style... I've actually w…
  • The boost works well enough in practice :) I like that it was assigned to a different key, I thought from the way it was being discussed it was tied to the ball's natural movement, so deflating it would automatically jump, that confused the crap out…
  • purposely degenerate like SuperBrothers Sword & Sworcery would be GREAT :D Everyone's on the pixel trip around these parts (and the whole indie world to be fair) but that doesn't mean it's conformist :P I'd say for now don't worry about the a…
  • Cool adjustment, does alleviate the overlap of dark on dark issue. I keep thinking she has a gun in her hand @_@ I feel the stance has become too stretched - as in the hind legs wouldn't look like that in a combat-ready stance - they'd be flexed a…
  • it feels that the appendage known as an arm starts small, gets really big/swollen, then becomes smaller again. Where it's big is where anatomy tells me it's at its smallest (elbow joint), no matter what size the arm is. The shoulder looks really sma…
  • The current dithering makes them look like stubbles, which isn't necessarily wrong :) I'd look at the arm, as a rule, shoulders should be at least same size as arms :) its looking much improved! :)
  • Wow dude that's an awesome article, puts to words so many good ideas and stuff to look out for. Awesome :)
  • I can see the same kinda golden thread in this game as well as your previous games (DD, Minciv, even electric zombies) where it SEEMS overwhelming, but if you stuck with it it's actually not difficult. That leads me to wonder if the difficulty was a…