Tuism
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- Tuism
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Comments
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Didn't know these things were called Sifteos, the open approach is exactly what they need since they are a brand new platform that needs some game lovin! And I second @edg3's motion - $139 for a set of 3 seems...... juuust a tad expensive, but I wou…
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What happened to Mark Of the Ninja for Steam? Are we still region locked? Been looking for it, still can't find it. Can we go into US stores?
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Yeah man, dudes if we were playing nothing BUT our own games I'd be spiffy happy :) The more opportunities for playtesting the better! Anyone else with a cool physical game? I would even open it up to bringing prototypes on lappies if you'd like som…
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Cool stuff! Using sprite pack's a great idea, think even I should get into that as opposed to fiddling with a bunch of stuff. Looking forward to progress!
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Downloaded and gave it a play, it's a great start! :) I dig the mechanic, here's some feedback: 1) The monsters seem to do some cool pathfinding, something I haven't even tried in Game Maker yet :) however that results in some weird behaviours, som…
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to be fair @blackshipsfillthesky bought it to our attention :) Really dig the mechanic of it :)
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Is anyone in Joburg interested in setting 2 days aside and getting together in a venue, and hitting start together for a proper, timed 48 hour jam? Me n @Rigormortis has been playing around with the idea. Most likely dates is the weekend - 21-23 de…
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Nice work! Looking forward to the video! :D
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It sounds great Alison :) cool mechanic to explore, unfortunate about the Mac issue! I will see if it works on my work Mac :) The purpose of a prototype is to explore what needs explored, and in your case it seems to solidly be mechanic and gamepla…
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So much of anticipation :)
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Guilty - all counts. 1. My first game idea was "I Want To Make A Game To Rival Pokemon (and make 150 perfectly balanced creatures to battle with an original versus mechanic) 2. As above. 3. Looking into how to get into the Apple app store even be…
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This looks so cool! I love the mechanic! Hit start you are given a few random elements (sound effect, word, image, something) which must go into your game you have 2 days - go! Would be great to plan a full weekend to work on this. Much fun :)
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Just make a game! Thinking about it won't help, thinking about selling it won't help. You won't believe what I'm saying because you think "what he says doesn't apply to me, I'm special, and I'm gonna be ready for all that and my first game will be a…
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I'm guessing you'd use a combination of different samples, and varying their tone(pitch?) and volume between the different gears to create a layered and rich engine sound... But I can't tell you how exactly programmatically :P Maybe do something ab…
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I guess being in the business for real for a long time grants you the see-through-the-bullshit vision that you guys seem to possess :) Cos my first reaction was that the guy was at least sincere about getting and giving people their due despite diff…
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Holy crap, that's quite a story. So this was a matter of inexperience coupled with plain evil who's out to take every advantage they can... Stick to the legitimate stuff, pay your taxes, pay your dues, do research. If it sounds too good to be true i…
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Yep we can bing our own games :) @tbulford you been to amuse?
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Like I said I'm keen, as for venue I have an idea - I heard of a BOARD GAME CAFE in Northcliff called Amuse Cafe, while they're obviously more mainstream gamers, having a venue that caters to board games means they'll have big tables and seating to …
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And once more, if you haven't read this yet, I'm gonna just pretty much ignore you, cos it sounds like you're not taking advice seriously and am just waiting for someone to do your bidding without putting in actual effort yourself. http://makegames…
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@charly you don't need to beta or alpha anything yourself, you just need to make a start yourself, and if that start is substantial enough you'll be able to get people interested. As it is now you have couple of seemingly repurposed screenshots and…
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@charly, you'll find some AWESOME insights into getting your idea made in this article, we've all read it, and we always recommend people to read it: http://makegamessa.com/discussion/6/gamedev-newcomer-faq
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Like @dislekcia said, let's give us some gameplay and we'll give you some feedback :)
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Zombies was fun in a slightly limited way, but the soundtrack for it really worked great. Cool share :) While we're putting out music: ever heard of Nier? BEST. SOUNDTRACK. EVER. (it's not chiptune) https://itunes.apple.com/us/album/nier-gestalt…
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Castle Crashers 4 player on PS3 was awesome :) Loved it. Picked up Blocks That Matter - it sounds totally stupid but is such an interesting little puzzle platformer. The story is very cute, involves the devs themselves :) It's only $2 too, so no pa…
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Limbo... Yes, must get. Is it better on PC or PS3, if it matters at all?
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Thanks for the heads up! Already played Bastion, but snatched up Frozen Synapse (on a friend's recommendation) and picked up Terraria to see what the fuss is about. It's 2D minecraft :P Any other recommends? Intrusion 2 has pretty tween-a-mations …
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(Jokingly) Let's not turn this into an Elcor colony.
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Where is that room for improvement??? It looks freakin awesome! Only nitpick I could think of is having more of a core (white/blue?) and flame colour, but damn it's freaking BEAUTIFUL!
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Would be interesting to see whether this will boost Android development's profitability/business model. Does anyone here own a Vita or a PSM device?
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Errrrm Errrrrrrmmm On principle, I like the idea! By design, I don't know if Caco is legible. Does he need all his teeth? (all the better to eat you with?) and the tongue thing is really a thing. Needs to stand out. ;) :) :P :( :| :D Even if th…
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Welcome Jack! Your game's super quirky, I love how you turned a restriction (easy geometry and lower art capacity) into an advantage by running with it. Awesome :) Please add yourself to our wiki if you have a chance! makegamessa.com/wiki (you have…
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Of course, not worried about it - I'm just mentioning it when the opportunity presents itself so that we can slowly add bits to it, and people are aware of it - if anyone thinks of anything suitable, they should feel free to pop in and add stuff. I…
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Very cool, edited it into the wiki: http://makegamessa.com/wiki/index.php?title=Get_Started_with_Game_Development#How_do_I_get_into_.22X.22_market_or_platform.3F I wish I knew how to format it better though.
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There was talk of next meet being a non-meet of social, sounds like it'll be good for boardgames. All in favour say something about your inner child.
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@edg3 we're talking about screen distortion explosion effects :) and @dislekcia I'll get there when I get there :p like after gameplay :p
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Pretty much exactly what you said yeah, agreed 100%. Wiki needs to be accessible, both to contributors and browsers. And that means making it as loud as we can. If we can use unified login then super bonus.
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Negative things give the other commenters something to discuss and respond to. This. Sometimes marketing is more effective if it were trolling. That Afrikaans Gangnam Style and Julius Malema are great examples of this.
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@Blackshipfillthesky damnit for me that means porting my knowledge from Gamemaker to Unity, which I guess should happen *sometime*, but being, what, 3 months into this whole thing I'll try to walk before I attempt to fly :) Bro hard! Bro harder! Br…
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I agree there should be some kind of prominent presence here to get people to say hi. The point of having people leave their details in a list of SA devs is a great idea for that, BUT - The intention for having this directly linked to the wiki is s…
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Hi! I'm a card and board game enthusiast (but a picky one) so I'm quite excited to see what you got here! :D That art is awesome! I do however have a comment on the rest of the art in that the interface's design doesn't seem to compliment the reall…
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Dino Joust got on Slide To Play :) Congrats :) http://www.slidetoplay.com/story/free-to-play-game-recommendations-for-november-16
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Dude, I love what you've done with the decor :) really appreciate the post effect wobbly explosions too, I'm one day gonna hope to learn that kinda shit :)
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Always make it easier for everyone to be lazy and still help you - link? :)
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The wiki can cover the content of this but without a prominent link to the wiki that explains what it is on the site somewhere upfront it'll be missed by people. Also, the bit where it says "(Discussion about the page content is underway)" on the w…
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#2 is best venn junction between ease of implementation and legibility. Gets my vote. min width 1024, max width 1280. Actually I don't really care about min width, max width is what's important to avoid running to wide.
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OMG Google retards. This recalls the whole Facebook username fuckup. I had two usernames, one for my page one for my personal page. I wanted to SWAP THOSE TWO AROUND......... And basically couldn't. It was (still is) retarded. Thanks a mil for sort…
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Thanks again for the effort @edg3, they're awesome :) Are we going to add them to the umbrella makegamessa channel? I can't find it anymore, youtube says it's closed?
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YAY :D Thanks for these! They're even backdated to before I was around, this is gonna be fun :) awesomesauce!
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@Rigormortis please pop "Joburg" into the headline :P My definition of more than living rooms is only if we have more than say 10 people, then a living room (at least mine for sure) wouldn't fit. Then we'd have to find alternatives or someone with …