Tuism
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- Tuism
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So sorry for the technical mixup last night, I promise next time I'll be ready... With my own hardware to make sure things are as they should be XD In the mean time, here's the gameplay video involving two hoomans :)
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Just went to the article, which said Nintendo has reversed their decision on this: http://kotaku.com/nintendo-backs-down-allows-smash-bros-streaming-725940804
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I beg to differ, on a few points: Dungeon keeper and overlord has many of the elements you're talking about, you just don't know enough about them to realize :) And many things may need a rift - for example having to perceive 3D depth rather than …
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@Bensonance errr, I dunno, my computer is at home so I can't check, I'm guessing Version 0.6.0005 because the other one is "testing"?
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Have a look at dungeon keeper 2: And overlord 2: These have very close ideas to what's being proposed: I'm not saying dont do it, it sounds damn cool, but knowing what's already been done will allow you to explore in different directions than wh…
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No worries, we don't enforce a full lockdown protocol that excludes latecomers :) I'm late half the time myself, just be courteous, don't make too much of a ruckus and don't forget to close the door behind you (cos there's lots of ruckus outside) W…
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I think the essence of what dislekcia is saying is: what is it about what you're describing is not doable on a normal computer screen? All the stuff you've mentioned: goblins looking sad, the room getting more posh, etc, are all visual things that a…
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I think if you want to take the game idea further, it's time to work out game mechanics! Prototype! Even if you're doing it with cards and dice, or game maker, or just drawing flowcharts on paper, knowing what the game is before going into visuals i…
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I do like the idea of the Dungeon Master sitting on a throne, even if he could get up, running the whole game with his bum on seat is such an deliciously sarcastic statement to run with :) Commentary on all "executives" in the world :) Heck it coul…
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Hm? I would aim for different rather than better, we are prototyping after all :P Wondering how Clash is going :)
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Same thought as me! My running dwarf game was going to be a brawler-esque game, then I saw Punch Quest then I went "arrrrgh" :) But in the end I think everyone's games will/should be varied enough to be able to stand on their own! :)
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Sounds awesome! I must say that Omni stuff is AMAZEBALLS! But of course having to have a junction of both would severely limit the people who would have access to your game. How about creating a game that is specifically designed for the Oculus, ins…
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Why two when you can use just one? :P There's a whole slew of games that fit this. Let me throw out some inspiration: Super Hexagon - two buttons, left and right. Dive Kick - two buttons, jump, kick. Deepest Dungeon of Doom - two buttons, one d…
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Yeah Andre even missed the netrunner tourney, so sorry to hear about work woes! And I'll be early to make sure my game get set up with out problems. Hopefully. Is there a mouse at the venue? Playing on a trackpad also would suck. I'll bring a mouse …
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Hey guys, whose machine will the presentations be run on? May I please ask a favour? Could whoever it will be please grab the gamepad driver/emulater Motioninjoy (http://www.motioninjoy.com/) and install it so that I can make use of a gamepad for de…
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Hi!!! :D I've FINALLY uploaded the gameplay video! Sorry for taking so long! Hope it's worth the wait XD (worth the wait for you guys that is XD) http://makegamessa.com/discussion/745/prototype-battle-blocks#Item_1
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Hey guys, here's quite a big update! Sorry it took so long! Download win single executable: https://dl.dropboxusercontent.com/u/15257303/game_dev/battle_blocks_proto_03.zip > Added life and damage > Added attacks (blocks that explode will sen…
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Now that's Reticulating Space Splines! :D
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Working on it! Have a few super rough ones... OK I guess I can post them...
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Good luck guys! I'm not jamming but I *am* crunching to get something out :) rawr!
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Yeah Bulletstorm was a good fit, I was actually more referring to Vanquish and Killzone 3, though they did blabber a bit (the Killzone guys), in general they felt like endless hoards, like pretty much any other shooter. Also I think I wasn't sensit…
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Yeah it's sounding pretty teh suck from what you guys are saying. When AAA gives up and neglect entire tracts of the game it makes me sad. So much time and so much money for meh-ness.
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Just to confirm works for me too and was quite funny :)
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Good point :) I'm thinking of Killzone 3, Bulletstorm, Vanquish (I love how I forgot the name and googled "sliding ps3 game shooter 3rd person epic" and found it), and a whole bunch of similar games I can't remember off-hand now cos I don't play the…
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But haven't you just described the same briefing that's gone out to just about ALL shooters' AI enemies? I can't think of a single shooter where that situation isn't true in one form or another :)
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I finally got my game to 2 player playable, but it's still in WAY alpha... I'll take some game footage tonight so I can submit (I'm at work XD), and then leave the rest to fate and the judges XD Definitely will get it much more polished for AMAZE t…
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Yeah, the complete game will eventually have a bit of a design around how to teach the players about these nuances :) For now I gotta just work towards it working at all :) Right now it's exploring mechanics then I can work out an AI player 2 to pla…
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It's looking great in HD! Agreeing with most of the previous guys' comments. - Are the AI supposed to be shooting? They didn't seem to be attacking me? - I feel like the arena is too low, like there could be more vertical space to it all -- you ar…
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Hey Dancan!! Thanks for playing! :D It's not easy to find the right configuration to test this, eventually I'll make it a touch game too... Well that was the intention in the first place. Once the life and proper attack systems are in place (destro…
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Pretty big update! Please check out OP, but crux of it here too: Latest build of Battle Blocks! (5 July 2013) https://dl.dropboxusercontent.com/u/15257303/game_dev/battle_blocks_proto_02.zip In this build: > 2 player added! Must have controller…
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Twin stick survival shooter a la Crimsonland! It's been a while since I've played some Crimsonland-esque stuff :) Looks good for an alpha, looking forward to more variation in weapons, effects and monsters! :) There's been so many prototypes around…
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Another question, oh gurus! So I'm starting to need to branch my code to try different sorts of mechanics to prototype, should I use SVN and version control in GMS, or should I just be the one-man "team" that I am and use "save_as" and just pop out…
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Yeah I also did that, but while I did that it ALSO lagged - that was the problem XD Now I have this in step: if gamepad_is_connected(0) { global.gamepad_1_in = true; } else { global.gamepad_1_in = false; } And …
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SUCCESS!! (of sorts!) I was ALMOST about to give up, when I discovered the ONE THING that made the game return to un-lag - and that is to unplug the controller and re-plug it in, and re-enable the 360 controller emulation from DS3tool (that's the M…
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And to fulfil my promise:
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Do you mean to open up task manager and see if services pop up when I do the gamepad call? I'll have to try it out tonight and see, but I don't see how I might be able to pick up how many services there are in task manager, there're TONS. And the l…
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CONGRATS :D awesome product of a jam :) will play the latest when i get the chance to...
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@Tuism You think you can just post an image of an overlord and we'll just do.... We must post videos. Videos for the swarm! Honestly I can do the voice too, if you'd like. In fact I'll do that tonight. Just for you ;)
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People will join you if they want to join you, I have no control over their free-will :)
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Despite my eyes bleeding yeah I understand. Do you understand what we mean by the stuff in the FAQ? Like I said before anyone is welcome to come and meet people and chat to anyone. You're welcome to come and introduce yourself.
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Please use punctuation...
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Here's the the other thing though - once my game compiles once with the gampad lag, no matter what I do - and that includes plugging in the gamepad, plugging it out, deleting all reference to gamepad code (seriously removing ALL gamepad codes), what…
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Thanks for the input! My research landed me on people who say the best one can do is to make the game check for a gamepad existing before actually making gamepad calls, and each time one's supposed to make gamepad calls, refer to that check before …
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I found it! Maybe we should sticky this again? @muneerbadat this is a great read for newcomers to the community, check it out :) http://www.makegamessa.com/discussion/6/gamedev-newcomer-faq#Item_1
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@muneerbadat welcome to our community, anyone is welcome to join our meetups :) ----------------- And community, what happened to the read first thread? I'd like to point @muneerbadat to it. It would be very helpful.
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Battle Chess was super seductive, I also played Quake Chess for a while, even if I totally didn't like chess at all! But at the end of the day they're simply skinned chess, the gameplay remained the same :) Of course there's Rooks Keep by our own …
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Leaving this here in case someone else runs into the same problem... So just as soon as I thought my gamepad controls are implemented and working, the whole game goes into chug-chug lag mode at less than half the usual framerate/speed. So I google …
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Awesome input! :D I'll fix the single run executable thing as soon as I have stable code XD Didn't know about that at all, thanks! Regarding the spawn rate - yeah that's really not refined yet. I've yet to implement the two ways the blocks will fa…
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Really dig all you guys's musical talents being shown here :D
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Yeah that sounds great! :D Put me down for (tentatively titled) Battle Blocks! :D