Tuism
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- Tuism
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Comments
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@Blackshipsfillthesky So I'm glad I'm not just retarded because I played half a level of MMU and found it to be dastardly difficult... Which I thought was the case with all the previous Megamen (Megamans?) and was why I never got into them. And I t…
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Skype's just asked to install an upgrade. And sneak in "set Bling as your default browser" (checked by default) right after "Install Click to Skype plugin" (also checked by default). Microsoft essentially bought a giant ass banner for their millio…
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Wow, it just goes to show that different people have different opinions on things! Yes I can call it a clone with you, but I really feel that its creators didn't make it with the intentions of cloning. And by that I mean a clone's intention is to m…
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And some browsing revealed this thing... That won't ever be mistaken for an official product but looks cool nonetheless :) Megaman... 3D! (lol) http://cutstuff.net/mm8bdm/
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The thing is, Megaman Unlimited is not a direct clone, as in, they didn't just copy it - they took the spirit of the game, and made more content for it. It's as if the original creator went and made another Megaman - that game wouldn't be a clone, i…
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Wow that's such a clever design :D
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Fascinating... And quite commonplace in "marketing". Especially the mobile operators and content providers. Things are designed for people to not notice. Yuck.
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@dislekcia On releasing new stuff and power-creeping, it's an inevitable result of a piecemeal monetising strategy, and despite the fact that I left Magic precisely because of that, I'm absolutely ok with the same concept (continually releasing new…
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aniwey... Are you talking about this: http://candies.aniwey.net/ ?? It's...... So funny XD
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@dislekcia Well yeah I might have been a bit vague in what I said - I don't think what he has described so far is "good fremium", but I do want to see if there's "good fremium" to be learnt from his experiences :) @Bladesway I do agree with @dislek…
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Hi! I'll put up an updated version of my game's video, but I definitely would like to show it for AMAZE! :D It's a two-player versus puzzle/platformer game so I think it suits spectatorship too :)
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Hey! Really appreciate what you're doing with this! To be honest when I first saw your introduction I instantly wanted to ask about Freemium games and your experience in them, because I'm sure you're aware that there are tons of negative sentiment t…
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OMG THAT WORKS :D Looks so obvious when you do it XD Thanks a millllll!!! :D
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Thanks for the assist! :D The code still has some drift, I don't know if it's because of something I'm missing, or if it's because the mouse detection happens before the shake (it's in a begin step, and the shake is in a regular step). In fact I do…
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Uh oh... I have a peculiar problem that I'm not sure how to solve... So I have a screen shake system in place. And my game is controlled via mouse click and drag to set the angle of throwing stuff. Each frame, the game catches how much your mouse h…
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324 days on Greenlight! What a journey guys! Congrats!!!! MANLY TEARS!!! :D
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Why do you need to email a link, when you can just post the link somewhere? :)
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It looks amazing! Well done guys! How is the reception so far? :D
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These principles are so sound that they should totally apply to every aspect of communication - talking about yourself, talking about your game, talking about that thing that you're doing, whatever it is. And damn it's so hard! I'm trying like hell…
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Ah! Gotcha! 5-12! I guess you guys should definitely keep that guy in your final game somehow :)
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I can't find a goat... It *is* the goat, right?
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Wow thanks guys for the attempted explanations! To be honest I understand the concept behind it, I just obviously had zero experience with it and @Gazza_N I certainly am quaking in my boots at all the jargon... All the words are kinda just swimming …
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Wow I wish I knew how that worked. I'm using GMS and I'm having trouble figuring out how to do blending modes like Photoshop's multiply and overlay... The manual's confusing XD Though for me advanced gfx manipulation will have to come after AI... X…
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On the same topic, I use my iPad to sample, cut up and save sounds for my prototype - it's not AMAZING but it's quick n dirty. I use Pocket Wavepad, which is incredibly a FREE app the does everything I need - filter out background noise, cut and sa…
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OMG this is fun. And so damn hard. SOOOO damn hard. I can imagine a 4 player mode being tons of fun (not on a single keyboard or it'll beeep beep beeeeep to hell) :D
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Supported! :D Good luck with the meteoric rise! :D
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Thanks for these! This weekend shall be AI bashing!
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I think that may be it... Somehow I got the words "State Machine" stuck in my head for this concept for "Behaviour Trees"... Thanks! :D
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Hello! Welcome to makegamesSA! :D My goodness the graphics are super beautiful! I can't rightly say anything about the gameplay since the trailer doesn't seem to show much of it, but the prettiness is really well done! Was there like Pixar level e…
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Our search function sucks... TBH I can't find it...
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Gonna work on that this weekend... This will be the first time I do anything like that... I guess that article on state machines will help me... Tough cookie!! XD
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An update is forthcoming... Been trying different looks and tweaks in mechanics, but then I realised... what YOU want the most to be able to playtest... is an AI opponent, right? XD
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BRO-ught!
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i'd like to see some kinda stats around how many searches for "broforce" has there been on the steam store :)
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Another appearance for you guys, this time on The Awesomer! Pumping! :D http://theawesomer.com/viscera-cleanup-detail/243418/?utm_source=pulsenews&utm_medium=referral&utm_campaign=Feed:+TheAwesomer+(The+Awesomer)
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oh lol i hadn't seen THAT trailer yet. SHARKNADO! BTW the web version loads just fine for me :) Why does the helicopter jerk to the left a lot during the fly-off screen?
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I totally agree. If Proteus had more interaction I'd wander around in it all day long :)
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The concept art is awesome! The controls look really interesting, looking forward to more! Having other "classes" to play as is brilliant :) The speed lends itself to an almost qwop like frenzy with the mashy controls. Could be frustratingly fun :)
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That's awesome!! :D Shows it takes a really cool idea to hit primetime! :D The goalless approach is great! Then let people build levels - that thing that RPS said about having to clean up a level of Team Fortress carnage is pure gold :)
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Cool idea! I haven't played Kerbal, but who cares, it's about a space program :) I like the mechanic here, it seems so simple yet there seems to be so much you can do with it, dodging things and stuff like that. Also if you can do variable gravity t…
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This looks pretty damn fantastic! :D If it were up to me I'd probably feature-creep to hell and try to make an engine where the mop can "streak through" the blood if you leave it out, instead of interacting with decals on a one-to-one... But yes t…
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I cut all the cards out on a guillotine, it wasn't pretty but it was good enough for a prototype :) And then drew on them with pencil :) It's prototype! If I have somewhat more polished prototype I go to the local Jetline, print on 300g cardboard an…
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WOOT! I remember seeing someone stabbing at the intro, this is awesome result! :D "WE ARE FXXXXING HAPPY WITH THE VIDEO"
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Heya! Welcome! We've also got a board gaming component to our game making here, a while ago we had a board game jam (event thread: http://www.makegamessa.com/discussion/419/event-boardgame-jam-at-wits/p1) at which I made a Rogue-Like Card Game (htt…
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Anyone got time for a Madiba Game Jam? His birthday is in exactly a week! Remembering the serious games talk we had at JHB meetup last week, it feels like a good fit :)
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You got the right thing - it was called facemash, and it gave people two faces and they chose the one they thought were hotter. Aggregating social info and giving girls people's mugs to judge and giving guys girls mugs to oggle over.
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Thanks @tbulford :D Yeah I'm thinking of single player levels (even co-op!?) for Battle Blocks (working title) (emphasising working title because Battle Blocks Theatre is already a thing and there's an obscure game on the Appstore called Battle Bloc…
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To be honest, I'm super keen on using this, as I've been thinking about implementing single player "quest mode" for my stuff... But the question is Game Maker compatibility... Any hope? :P