Tuism
About
- Username
- Tuism
- Joined
- Visits
- 13,217
- Last Active
- Roles
- Moderator
- Thanked
- 1918
Comments
-
Oh man I'm so sad about all the talks I missed during the AMaze weekdays, and today's. Hope they'll get shared soon. Looking forward to @Hanli's recap (from the perspective of wanting to see what I missed :P)
-
Mechanical Proto Juice is up on my blog, without the 6 minute 40 seconds limitation, so lots of words incoming! http://www.thesteventu.com/mechanical-proto-juice-my-amaze-2013-short-talk/ Can't embed the Vine here or I would have :)
-
You might regret this approach when your entire game becomes one monolithic, thousand-line step event monster :P I have indeed considered this more and more lately and begun to shiver at the thought :P I just wish GM's interface was a bit easier to…
-
Heya! Was cool to see PixelBoy, it's really quite polished in terms of quality! Some points I'm trying to remember from my play of PixelBoy: 1. The door opening is not visible cos obscured by the top of the door bit, we chatted about this already …
-
Last night's Broforce Deathmatch showdowns was damn fantastic :D Thanks Simon for Vining this thing, I gotta get used to this Vine thing :) https://vine.co/v/h1Wv2QaWWFb
-
That is a very good point: Don't fight the engine. This came up when we were discussing Unity collision detection. I didn't actually know there was a collision event so I wrote everything into step events, and I'm reluctant to use more events becau…
-
Hey! I've not actually seen that event, thanks for that! I guess that one would do the detection on everything ever too? Or maybe it's written more efficiently than what I would be able to do. Thanks :) I wonder if there's not a script way of doing…
-
@squidcor, not sure what you mean by putting them in a collision event, is that one of the events like "step" and "create" and etc? How would that help? Cos right now all my collisions are written into a script in each object's step, and it checks …
-
A Maze Saturday was absolutely incredible, such an amazing meeting of great minds, I'm still abuzz with awe from meeting Rami of Vlambeer, his incredible drive and life view (which, mind, pretty much echoes some of the greats on our very own forum),…
-
Not yet... Theoretical upper bound for objects right now is about 140, and they're all running physics and some other checks. I haven't gotten to the bit that I need from this yet, it was more a case of I want to learn what the best practice would b…
-
I was super sad that I couldn't make it during the day today, it was so good last year... Then I wondered why I could make it last year during the day... Then realised I wasn't working during A MAZE last year XD I also didn't realise that Saturday …
-
And smarter! The previous one had "Space Invader" in it and sounded like an argument :P
-
@Squidcor does that code assume that the object will disappear or be changed to another object after it's been "processed"? Because if the object remains the same/there, wouldn't the collision test return the same object? I'm trying to work out how…
-
@Boysano thanks for your input! I'm also self-taught (past tense? I'm certainly still learning...!!) so high-five! :D Question though, I know collision_rectangle, collision_line, etc, but do they return more than one instance of collision? That was…
-
Not sure if serious, but I loled HARD :)
-
Sorry, that's my shitty programming logic that seems broken... I've taken a click as pressing the button, so that if you click anywhere to get focus the item selected by the cursor selected is, selected. I'll need to change that :P Then yes it goes…
-
Has anyone ever tried the HTML5 compiler for GMS? I made a compile of my game in HTML5 and put it into my Dropbox. I loaded it up, and there was a loading bar and all that, it even goes into the main menu. But then when I select the option to enter…
-
Amaze is this weekend! How're everyone's things going? :D
-
Oooooh, how did this go?
-
This is just after the AMAZE weekend, should we do something for/in conjunction/recap/something? :)
-
So interesting, I read another review of the very same game that said it was gimmicky and not worth your time :) but yeah it looks totally fun! Saw a copy around here somewhere, gonna go check it out :) Edit: aaaaand it's already been cloned :( it'…
-
Such a sore point of contention. We all want to make what we want to make. We all also want to make money (well, some more than others, and some more necessary than others). In the end it's all down to balance, it's not really fair to say that eith…
-
I guess one thing could be argued - that Dev 1 will level up in his storywriting and plot development, setting, etc, but at the expense of not levelling up on GAME DEV and GAME MECHANICS. It simply isn't possible to level up in game mechanics when …
-
Yeah agreed with @Thaumaturge's points! 1) On the size. As I played it it feels a bit like a series of fetch quests in any of the Elder Scrolls games... They're long and unnecessarily drawn out. Whereas those games had other side quests, enemies, t…
-
@dislekcia I'm not sure if you're sarcastically trying to remark on the invalidity of these strategies in our local context, or genuinely trying to find successful examples of these strategies :)
-
My face is 1. naked. But my antipogonodensity is quite high on the pogonoscale. First JHB meetup and joined forum around July 2012 (everyone's join dates for the forum, by the way, is in their profiles :) )
-
I wasn't there and I feel like it must've been awesome :) TBH @dislekcia's talks are always really well researched and put together, something that's a hard act to follow. Are the videos of the talks being updated to the channel? I guess it's kinda…
-
Hey! I haven't played it yet so like @Rigormortis I'm useful :P 1. I figured out you get different coloured dice, but it wasn't instant. Maybe if you showed that the dice in the dice pool on the board somewhere? Like in KOT you get 6 black dice, so…
-
One thing I'm not sure of is when the keys appear - if it's random intervals, or a set interval (so that you can either grind for random key drops or there's a supply of key drops after which you must pay for keys). But I haven't ground enough to s…
-
Signed up :) Dunno if I have time for it but I'll at least save it to go through later :)
-
What, it's a real game!? I thought it was just a big joke...!
-
Wow love your work! Very cool lighting and shading, the appearance of economy of rendering really hides the work/experience it must've gone into each piece :)
-
And I still wanna make the next Pokemon :P
-
Welcome! As everyone said already, start with small things. My first foray into Game Maker was a year ago. I followed its tutorial, then I made some more tiny thing that made things move. Then I added something to it, and added, till I realised wha…
-
2D in Unity and... 3D in GameMaker :) hehe
-
Hmmm, Moonbase? Wasn't that local and went quite big? Thennnn... *crickets*...
-
Oooooh thanks for that link, it looks awesome :D I assume it works in GM Studio still?
-
Just on Game Maker, I've found that they ONLY take MP3 for music and ONLY take WAV for sound effects, or there might be some bugs I'm not understanding because doing it another way around causes... silence.
-
That's cos I'M A DOER NOT A DONTER! (go watch Pain & Gain, it was fantastic :P)
-
What's @TheFuntastic's email, by the by? And anyone else who's interested/capable of helping us organise the screening? Gonna get the ball rolling on this so we can get as much notice ahead as possible. It's possible that this has wider appeal th…
-
OK guys I got word from the filmmaker, Spence, he's a super cool human being and he's basically greenlighted it for us to show here, he'll send us the QT file etc. So now the question is - Where and When? Amaze is coming up, we have tons of organi…
-
I must be really really not presenting myself clearly, I didn't say that a game focussed not on mechanics not a game - I say that it will be known as that thing with that art, rather than that thing with that mechanic. I don't think every new game …
-
Hey the guys wrote back and basically said they'd love to have a screening in South Africa :D So - we want a venue (or two, one for Jhb and one for CT), and dates, and I've asked them what they need from us (is there cost involved? Is there usually…
-
@Thaumaturge what you described is exactly what I was talking about - if you focus on that story, you'll end up with a game that is focused on the story that you've set out to tell - and you'd have naturally spent less time on the mechanics. Wheth…
-
I've sent an email to the filmmakers and forwarded it to Andre so they can be involved in an official makegamesSA capacity. Hope they respond fondly :)
-
The bit where you have to kill it yourself is cool :D But only if you respawn as another bro immediately after (as normal) or else it takes away play time from the player who had Ripley :) Go kill it! :) Could be super fun if balanced right :)
-
Same could be said for Candy Crush, Mafia Wars, Farmville, Ebony (was it that?) and many other games of those nature :)
-
Yep, SO much padding. I got a few stars and just thought "screw this padded shit". Metrovania style padding is fun because you figure more stuff out, this kind of backtracking is just lame and forced. Or, of course, you can pay your way through.
-
I love that! You lose a life and respawn as a facehugger - heck, just pop right out of her chest, essentially switching character. The facehugger has crap offensive capabilities, but can facehug - and become a xenomorph that TAKES THE FORM OF THAT E…
-
Ripley's special is a self sacrifice to unleash a chestburster... Out of her own chest! :O maybe it's a player controlled alien until it dies, or a mega tentacle that destroys everything in a line, or something :) but she pays her life for it! For a…