Tuism

About

Username
Tuism
Joined
Visits
13,217
Last Active
Roles
Moderator
Thanked
1918

Comments

  • File this next to Braid and VVVVVV for being impossibly clever! Damn that's cool :D
  • Just noticed that the tentacle came alive @_@ Is it mechanics powering content... or content draining the life out of mechanics? Both actually have a reasonable chance of being true :P Guess I should again go back to why I thought of making this di…
  • MDA = ? Aesthetics - that's closer to what I was referring to when I said that art/sound kinda felt like they belong to the same thing to me. Though I know that to some "aesthetics" were more of an overall thing, like the Aesthetic of Diablo games …
  • Cool, thanks :) I'm mostly just wondering how it could be done - like you said, I wanted to make a dummy object that counted collisions with it.... But that means running through all the blocks to collide with it - If I ever made a collision detecti…
  • South Africans are kind of conflicted about everything in our past. It's good that we're less conflicted about everything now... Right?
  • I do agree that noone sets out to make something with mediocre games - but one sets out to focus more on one area over the other - The best metaphor I can come up with is that the diagram is a roulette betting table, and every developer has a limite…
  • Hi guys, again with some seemingly easy questions, but nothing is coming to mind @_@ Is there a way to do localised collision detection with multiple instances of the same object, without stepping through ALL of the instances of the master object t…
  • The content tentacle?! :P I think that's actually a good way of describing the content/mechanic... Diametric? If it were possible to completely argue the one over the other, then that's basically a Y axis of (theoretically and arguable) Indie to th…
  • OK, so how it is right now: blocks exploding will always drop a single gem/thing. Collecting those = points. When 4 or more matches are made on your side, an attack goes to the other side (need to visualise that better, right now more Xs are added -…
  • loet said:What about "Boom Blocks" :) Unfortunately there's a game called Boom Blox already :P A lot of my energy is going into the research while I think of names :P @FanieG Thanks!! :D That controller change isn't a big one I'll have it done, but…
  • @Everyone I've finally stabilised the code again, been fixing up stuff for easier changes. Should be able to do an update this weekend. Progress is slow but steady enough as I learn :) Thanks again everyone :D @tbulford Yeah the controller does wor…
  • Yeah I think that's good, no need for a new thread as long as this has all the info :)
  • Please put up the dates and some details of the even on the first post, I imagine a lot of people will have missed that. Thanks :)
  • Not pure convex shapes... How...!? Squares? Stars? Would technology not be able to be grouped under mechanics? Yes I understand that novelty can be good, but pure technology without the right mechanics (playing space invader on occulus, for example…
  • Well actually, that's exactly what I meant by "content". There are games that are successful exactly due to the length of the experience, and there are plenty of games where if it were significantly shorter it wouldn't be successful. In fact there a…
  • I think what @dislekcia is talking about are actual game mechanics - what's the game about, what do people do in it, what makes it different from other games. Saying CTF, King of the Hill, Zombiefied and Soccer doesn't say much - COD has game modes,…
  • Heyyyy, just saw this game, it feels like it bears some resemblence to TSLTB :) http://appadvice.com/review/race-with-others-to-form-the-right-pattern-in-indie-pixel/ You are given a pixel pattern that you must form with other players, but you don…
  • I'm keeping my wife alive. It's kinda chilling to see that she didn't give herself up for the future of Arstotzkan...
  • Hm, is motion sickness related to controls, or is it related to hardware refresh rates or whatever? And yeah, pretty much anything that has visuals (or not visuals lol) has pron :) Apparently Blu-ray is also hitting it big in that arena... In Japan…
  • I found that the only way to survive is to let your family off the mortal coil. >_< And there's one massively irritating thing I haven't learned to check for yet that keeps gnawing at my sanity. GAH. The narrative is brilliant. So many "omgwt…
  • Seagal's one invincible move to own them all:
  • Well, of course these guys knew what they were doing and it actually makes sense. It made absolutely no sense to me at all and I ended up shooting all those snake things and not know where the hell to go. 0 for any sort of guidance, 10 for prettines…
  • Wow just saw this, It's so damn stunning, I don't even KNOW how this was done: A Cosmic Forest: http://7dfps.com/?action=games&id=155
  • Is Wits by any Gautrain stations? I don't believe so? Is it on the Feeder bus routes?
  • I snuck some Papers Please between bouts of code-reading and got to day 6. Could barely afford meds for my son and my family is all hungry and cold :( But I got a token of appreciation (was gonna leave the ***** out in the cold but I misclicked lol)…
  • Welcome @GraviPy... 13?! C++, Python, PHP, Ruby, Java!? Wow... kids these days...
  • *Cough*Diablo3*Cough* :) I haven't played PVZ 2 yet (just downloaded it cos it was free) but I really did like the first one. The problem I'm having with it is that I keep hearing about IAPs, and that makes me wary. And also while the first was a f…
  • I stay in Joburg, and would offer my knowledge, but I don't have inner-city streetwise :P But I'll be glad to help maximise hanging out with cool people time too :)
  • Android pirating is so easy that all you need to do is google the relevant name and apk download and you'll find it. That's the reason for piracy there. Though I've heard that the return policy gives pirates a way to get the initial seed for free e…
  • hermantulleken said::--/ completely off topic... What's with the long nose? :P
  • @creative630 I totally loved that! Those are such great points to make - a story isn't about this character or that thing, it's about the emotions that it conveys. The same for a game. Man I'm going to have to remember that. It's all about emotions…
  • Cool proto! Like a Spiderman + Mirror's Edge kinda thing, does anyone remember Prey? :) Oh and I just figured out how the image worked - you have to change the extension to lower case - upper case won't work... Dunno why! (ok it looks like their…
  • Hi! Welcome! Here's our FAQ which comes highly recommended for all newcomers, it's really good and will answer many of your questions! http://makegamessa.com/discussion/749/read-first-the-makegamessa-faq#Item_1 And also on that, we got a team here…
  • I think there's something that this guy was definitely hung up about - he's specifically relating to "interactive fiction", that is, constructing narrative. Like writing a book, producing a movie, etc. He wants narrative and story, not mechanics a…
  • MrNexy said:Hell yeah :) That was entertaining , my girl enjoyed it too ! :D I look forward to seeing how this evolves ^_^ Thanks!! :D Any feedback? > How did the controls feel? > Was it difficult to understand how the game mechanics worked? …
  • An overdue update! Thanks to @MrNexy for reminding me to put my build up! Windows single executable: https://dl.dropboxusercontent.com/u/15257303/game_dev/battle_blocks_proto_06.zip So this is basically what I showed at the meetup - most significa…
  • Dev group hug! I wish I could help, especially since I've gotten so much help from you already... But alas. Here's some good luck on your endeavour:
  • "Everyone someone mentions Deus Ex, it gets reinstalled on another 10 computers" :) Just had a thought, you should totally just give your giant demon guy a tie :P Maybe he burst out of the original satans you kill at the end of every stage :)
  • In that context... I guess over-the-top-kitsch satan would fit, but I don't know if Diablo-type evil would fit. It could be like... Dude in a suit with horns, rather than a massive grotesque demonic figure... Over-the-top in an almost comedic way an…
  • omg, I must be REALLY old to the party, but I just signed up on GOG and discovered that they gave me Tyrian 2000 for free XD *squuuuuueeeeeee* I loved that game XD
  • Bro with No Name is totally Broland Deschain :) Awesome :) The end theme... Cheesy sci-fi aliens fits, but I don't know if evil fits - the pentagram and all that, I realise may have been a prominent feature in a couple of cult movies (errrr Gremlin…
  • I wish he didn't spend the first 2 minutes saying that other people don't like what he says :P What he talks about arithmetic solutions is a very good point - I realise that he's talking about interactive fiction in particular, but most games these…
  • Relevant: GOG launches indie submission portal :) http://www.escapistmagazine.com/news/view/126960-GOG-Launches-New-Indie-Submissions-Portal
  • @Blackshipsfillthesky Omg SUPERHOT is indeed super hot! I love that mechanic! It could be expanded on so much with so much more interestingness :D
  • (but that's exactly what I mean, figuring out where am I is part of the controls that I think fail to be "convenient")
  • @dislekcia your two statements sounds kinda contradictory: You say that you haven't seen terms that are even remotely close to what you'd earn per sale via your own site, as if you expect/would like/think that you would only get into it if your ear…
  • Wasn't it always this one? Man it looks awesome :D
  • I agree that "it would be nice" to get physical copies into retail. I agree that "it would be nice" to get indie stuff popular. There is no reason why an indie game cannot enjoy success both in the digital and physical retail zones. That reason is s…
  • Rouan, that's the guy with the FluentArt studio? Man that guy's damn multi-talented.
  • We can *try* to focus on local as much as we want, but at the end of the day, the time/effort/resource investment and the payout is just so dismally small on the local front, due to many different factors, that any indie dev not focusing on internat…