Tuism
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- Username
- Tuism
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Comments
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OMG @damousey that bunch of stuff is AMAZING! Videos like this, just watching it, BLEW MY MIND how they use photographic sources, but not copying it. Wow.
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That is a great idea! Collaborations would work great in this space :D
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I wonder if there's any value in "there's no such thing as bad publicity". Personally I don't think it's true, but I dunno! Maybe there's something I don't know about the industry. It seems like all you ever do hear about are people who blow up. It'…
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Already did :) I freaking love that art. From the colors to the design to the pixel interpretation. So good.
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Hmmmmmm People's tastes are their own, and I think "the effort it took" is among the worst yardstick to try and predict popularity... Sorry, that's just the way it is. I personally love Superhot. Sure the mechanics may wear thin - BUT that's only …
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I don't see how your statement contradicts mine at all... I thought you understood that Superhot went viral because they created something cool, made a bunch of social media efforts to market it, and now they're popular? Well, they emerged from the…
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Nothing I guess, but when does the marketing arms race end? That is idealism talking. And while we're all idealists here, because we're not lawyers and accountants (ok sorry @LexAquilla), we're all chasing an idea of fun and giving people that fun a…
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To be honest I'm all for walking the talk, that is the only criteria I care about. As long as a community/organization delivers, I'll support them (If I care enough about what they are, lol). Right now the content is on the low side, and saying "it…
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Just make it! :D
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Don't just like my post, an answer would be nice, please :P
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Well, that'd probably be something else, because the constraints are two digital buttons - with on and off states, not a range of analogue inputs. We could do a challenge where all you do is move the mouse :P Arguably fruit ninja is like that.
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I'm gonna make my point succinct and simple: 1. If a forum/organisation has enough value to offer (ie people who put their time and effort into making content, managing the site, and offering/implementing experience and insights into the right subj…
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Hey, that's Prey :)
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[quote]@Tuism wrote: "A tycoon game where you experiment on people to score happiness points." So... That's a game about running an ad agency focus group system, right?[/quote] Or... Shrinktopia! Or... Happystein! Or... North Korea! (ok not funny)
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Slap an E: in front of this topic and call it a comp :) Sounds legit :)
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First one started with MMO so I went again, 2nd click: "A tycoon game where you experiment on people to score happiness points."
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Just saw that Superhot got updated and is now WAY BETTER with a lot more gamplay style and polish. It's AWESOME. http://superhotgame.com/
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No... I have never thought of it as a Kickstarter problem. There's been a few really awesome looking games coming out and still to come - stuff like Radio the Universe and Hyperlight Drifter has gotten me genuinely excited - and not big-name-hype ex…
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Cool investigative journalism :) By "dig dig dig" I assume they mean click click click. Ah well I'll let the cynicism rest till the game comes out proper.
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Reus was so much fun, with all its layers of interaction between different facets, it's really complex but simple all at the same time. I agree that it's a much more interesting way of portraying a god game. At this point, anything is. Sadface :( …
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That guy with the mic is so his gay groupie. (And I mean no disrespect to gay guys. Really really.) 2:50 he said Farmville. And he said they were greedy.
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I am so so sad about this. That interview between Double Fin's Vanaman (http://www.rockpapershotgun.com/2013/06/19/telling-tales-molyneux-vs-vanaman/) had me hopeful again for Monyleux's latest escapade. After seeing Curiosity for what it was at the…
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Wrote up a post about Amaze 2013 with a selection of photos and all the vines Simon Bachelier so graciously took, should I spam them here too? :) http://www.thesteventu.com/a-maze-2013/
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Amazeballs, just so amazeballs :) It's incredible to see so much love for this comp, it proves this is a game-making community after all :P The two-button cabinet NEEDS to be done. And we can even expand it with two-player one button games :) Arca…
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AND for the joburgers who couldn't make it too... I also want to post the overlord but it may be a bit spammy by now :P
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What did you just call the 80s, 90s, and Broforce? ;)
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You mean Norris? :) I dunno yet, I guess "why not" if it fits :) Though I do know that there's one thing I need to have - a Dutch flaming bear ;)
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If non-finger food we can boardgame :P Though just bringing up an option... I think we'll be sick of playing by that time :P I prefer not-pizza if we're actually taking votes :P
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This is what I'm sticking with (for now) :) A biggish update should be coming this weekend, as I work my way towards rAge...!!!
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What if we put all the games behind a selection menu like Sos's Achtung Arcade menu? :D Probably not realistic as a short term goal but we (with @dislekcia) was talking about doing something like this for us :) (in particular all our 2 button games…
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I WAS WONDERING WHERE I COULD FIND THIS. AMAZEBALLS (hahahah pardon the pun)
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Bear Chuck or Chuck Bear? :) And I can even put a vlambear in there :P
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CHUCK BEARS: Chronicles of the Bears of chuck Done!!!
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Dropbears... DROPBEARS OK! Imma give it a try...!!! Thanks for the input guys XD Something that came up was Chuck Chuck Boom - How does that sound? XD
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I just have to know about when our tournament (there's gonna be one for Netrunner) would be, and then I can definitely help out after. rAge man, it's like this monkey on my back... Every year I think I'm not gonna go, and every year I have a reason…
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OK it's the moment of truth. Naming this damn thing is going to be the death of me!!! By today's end I have to stick with a name, and do a logo. Battle Blocks Skydrops Arena What do you guys think of Fling Fight? Seemed a bit generic, didn't reall…
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One more on agreeing. You can hardly balance when you don't know how the game plays, which items make you kill faster, how long it takes between enemies, how long players actually will take while chatting/waffling/inventory managing/whatever, or if…
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The Juice in this game is amaaaazing, yeah the stars moving away from the explosions makes a nice touch. And the chunkiness makes it feel very... powerful. ALL THE PARTICLES! :D
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Not sure if this helps, just documenting it. This one I've seen quite a few times before now too:
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Strange things like this have been happening often, when the page idles it typically ends up like this, with a variety of erroneous looking content that can fill that panel. Not sure what's going on?
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Re: control hints, you only really need to tell people about left/right keys and drop/remove, so just a small hint while you play would be good enough, I think. Re: Hints... I'm quite torn, I don't want it to be an easy spoonfeeding experience, nor…
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I really like the game, it was confusing at first, but after reading instructions it was manageable, but I would maybe put bare basic keyboard instructions in the play screen, or make the players have to see it before getting to the play screen, bec…
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It would be incredible to have a guy shared between a couple of teams doing sounds, if you can handle it :) The plan *is* to have a single venue for the Jam, so I think that's a great idea to try!
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So I expected it to be a slow evening tonight, what with the post-event burnout meetups usually suffer from, and was ready to go home early to make more games, then *OMGWTFBLAM!!!* @LexAquilla makes a surprise appearance like a Lawyer Ninja * And k…
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brb, opening a new life chapter Man, you know how to leave a cliffhanger. Good luck! :)
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I'm so down with this! :D
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@AmyisAwesome we REALLY don't bite :) And you can remain absolutely anonymous if you want to :) In fact if it'll make you comfortable we can organise everyone to all wear masks a la masquerade ;) Join us! :D
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Lol I thought this was talking about my boardgame from ages ago, also called Asylum :) Sounds cool, gotta see if I can make it!
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So I downloaded this and gave it a try, here are some initial thoughts: 1. There was a big initial jarring dissonance between the "target area" and the arm's mobility! I saw the big green area, and my thought process was: "I must fill it with stuff…