Tuism
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- Tuism
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Comments
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Oops, double post... Lemme find something else cool to go here... Errrr http://www.indiegogo.com/projects/catmouth-island-episode-1 Catmouth Island!
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This is interesting - a program that lets you "paint with shapes" - or "Hexels"... A grid based art thing... Reminds me of our own hex grid guys :) http://hexraystudios.com/hexels/
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Yeah. We will get there eventually :) headers not the place for promotion, we wanna promote on the front page, where newcomers will see. But ya, eventually :p
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And yeah @Fengol your colors are not gonna show up enough on a lot of computers.
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Any word on the fav icon? That should be a quick easy insertion :)
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I prefer 12 hour clock... In any case "10:10 10 Oct"
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Hmmmm, the juice is cool :) Mechanically... > I feel like it'd be better to give the players less degree of control over the time/speed thing - right now scrolling up and down is a bit too much micro for the outcome - I feel like maybe 3 levels…
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I don't mind either colour scheme, I think the desat ones look neater, but the other ones have a clearer distinction. Much of a muchness. What say "the committee" :P
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Imagine... "you play a zombie from biohazard, and your primary attack is burting through walls". That sounds like fun, no? That's just an example :P
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Yeah that's cool, that's what I had in that hacked screenshot :) Control+F5 didn't get me new colours, I'm guessing you haven't updated it online yet?
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Well don't try and "save" things, I'd say intrinsically think about game changers. Think mechanics. I like the way you changed the wall to transparent - that's a mechanical thing - and it's interesting - but you didn't add more to it yet, so all it …
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Last page there was this image: Just saying :P
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Errrr, don't take it too hard, I'm just saying that making everything transparent doesn't mean you designed the game around the aspect of having transparent walls. If you had other mechanics that were written around that (I don't know what that is!)…
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I did suggest more faded tones, had a screen and everything. Though "weird" is such useful and concise feedback I find it incredibly odd that I don't understand what it means :P
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The first thin I thought of when you said transparent walls was lag. So I tried it and sure enough. LAGGGGGGG. Maybe my computer isn't super up to spec, but yeah. Not enjoyable for me so I didn't go much further. Cool idea though... If a bit lazy i…
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That looks promising, thanks! I'll see what I can figure out from it :D
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Art is fun to work on, but it doesn't give you a game :) Especially for our short comps - the main point is to get a playable game going, and if you have time to art, GREAT. But if you arted first, you'll likely not have time to game. Then you'll be…
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Art is not fun. Find the fun first! Make a game first! Not screenshots!
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Yeah the zooming isn't the hard part, it's the zooming while rotating that's got me stumped... I'd have to constantly work out a top left anchor according to the zoom size in relation to... omg I don't know @_@ Tempted to just go to Unity XD
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So here's something I hope is an easy answer for... I want to zoom in and out as well as rotate the view around a centre point, so I looked up views. view_angle is straight forward enough - it rotates the view around the centre of the view, awesome…
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So many thumbs :) The toppest post lost its bottom rounded corners for some reason, but that's no biggie XD Annnd the "12 new" label... seems too loud in comparison now, can we change that to the google yellow? #ffd76e I mean google yellow as in t…
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Underlining is underlining! They didn't change English because it was so BC :P Functionality I feel is more important. I keep missing links in posts, no jokes. If we can CSS in some kind of link icon... Or a frame... Or whatever, I don't care anymor…
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while we're on this subject, can someone put this favicon in? That default blue thing is all I see and it's irritating me :P
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Oh but the link is still a bit invisible :P Underline it? Underlining is a common convention for links...!
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Just thinking if the list view isn't a bit too busy now... My original design had short category names, it feels like the full names could distract too much from the thread titles... What do you think? Maybe right dock it to left of the bookmark st…
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OOOOOOOH OK my bad COMPLETELY! I forgot to flush my cache with Control F5 XD That thread view is MUCH better :D the lack of a top edge (visually) is slightly irritating, but not really major. Is the current state AFTER I said add 10px? If so then…
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1. Now I'm gonna sound like a real nitpick, but can you give the whole thing 10px more margin, just to see? It just feels so claustrophobic XD 2 and 3 see image :P
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Hmmmm, can't you seperate it out more? Betwen posts that is. I notice there's no margin around the whole thing and it's giving the content a crampy feel. The seperators should be given a bit more prominence. A margin around the whole post would do n…
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So had a look, looks cool :) The number next to the notifications at the top (by user name) is still blue :) And while we're on the minimal effort restyling... For the love of goodness gracious, can we please look at restyling links? Like bold with…
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YES full width is a strain on reading. YES muted colours are better. In fact I'd say change the whole background to a dark grey but that's just too drastic :P (there's a reason why unity's interface is on black)
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THAT IS SOOOOOOO COOOOOL :D
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I can switch between voice modes :P *PODCAST MAN!* And @RickyGC what're you talking about we're ALL noobs... at least I certainly am still :)
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Everyone "enjoys" story and art, but story and art doesn't make a fun game. If the original makers of Tetris and Pong had to get story before they showed the world their game, they wouldn't exist. We're shooting for fun here, story and art can come …
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@RickyGC - story, art, graphics, sound, all of that is superflous to a "fun game". Well, ok, not completely, but what you need to do is make something fun - and EVERYTHING ELSE must serve that and nothing more. Graphics only serve to show that ther…
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I would love to hear about how this one came about! Did you approach them? Did they approach you? Did you guys get all their assets? What were the expectations? How did you hooky up? It's super interesting! :)
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+10000000 for marketing hype win! :D
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If we going for red I'd make it a lot more mute and not as loud. Will take a look at it later in photoshop, maybe dig up a secondary colour... I do like that this restyling would take minimal effort and make it look a lot like it's "unique" than be…
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Yes that rig. Mind blowing. And this one!! Mario in a Minor key.... Musically inclined guys please tell me why this sound like a Tetris music now with Minor Key. Don't understand this Key business...
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THEN that'd get over the 5 minute limit ;) Unless you trigger the final time limit before 5 min and the monster WILL kill you in the remaining time :P Not that any of these restrictions are needed in real game design, It's really a design challenge…
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Could this be the start of the MGSA Durban chapter? :D
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Wonder why everyone wants to escape a maze. I find the prospect of labyrinth navigation with an escape in a time limit aspect liable to create dead-man-walking syndrome... Where you know you're not gonna make it, and the game just becomes meh :P An…
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Sorry, not unlocked yet. You're an unlockable.
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My lesson learnt: A-NUN-CEE-ATE EH-VERR-EEE-THINGGGG
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draw blocks! XD
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Don't you just spray some particles (by code I imagine) around the path and it'll move itself as the camera moves? You can also have them more or less visible according to their distance from the camera so they fade in. Or just have code that genera…
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Ha! I love the idea of using time as a resource in a time-limited highscore game. Very cool! :D Maximising the rewarding feeling of the high score would be the best thing, I feel, like unlocks at score thresholds, I think :) And I like the Crimson…
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If I couldn't, then maybe @LittleBear... could bear it... a little....... XD
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Did we take any photos while doing the podcast? Man I completely forgot about that. I really dig the loose vibes of the equipment being pro and us being chilled at the MS office :) Thanks again for the awesome opportunity, I really really enjoyed i…
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OHHHH MYYYY GOOOOODDDDDDD I WANT TO DO THAT. DAMNIT I NEED TO START USING UNITY. Is that basically done with free Unity + that iTween plugin?