Tuism
About
- Username
- Tuism
- Joined
- Visits
- 13,217
- Last Active
- Roles
- Moderator
- Thanked
- 1918
Comments
-
Okay here goes feedback: 1. The dialogues can all break quite easily, forcing them to reset if the player moves slightly out of range, or if you do something out of turn a bit earlier, etc. That needs to be more robust or it'll confuse people a lot…
-
Okay! The game was released, and it was rad to see people play the game and having fun without my having to tell them anything. Everything from kids to adults. So I count that as a yay :) I wrote a blog about it, which includes the rules of the gam…
-
The registrations are open! There are 20 fully sponsored spots that includes playtopia tickets and train tickets subject to a selection process, and the 10 paid spots (also including playtopia and train ticket) which will open a bit later that is o…
-
Gave the web demo a go, it's a pretty neat concept! :) It's a pretty good amount of work you've put in, and a pretty great production! Are you looking for feedback?
-
Gave the trailer a watch, I really like the spellcasting and how it homes in on intended targets, that's a really cool effect that makes the player feel like a real wizard :)
-
Nope it doesn't have to be, I mean I jammed a tabletop game at the last #sagamejam, and that worked out just fine. The point is to jam with people on a train, there're really no restrictions to what to do. Honestly I'm down for jamming analogue mor…
-
I can't believe that you guys didn't lead the marketing with "a point and lick adventure" :3 It looks great! All the best with the future of Kittyton! (not a real place)
-
I think I'll let this one sink for now, if more stuff come up frequently I'll close them in future.
-
Yeah I'll share some info after the event, I haven't even seen the components myself yet as I only worked on the game design and none of the graphic design, which is weird for me :P
-
It sounds like a cool idea, though ultimately I have no idea whether something that sounds pretty cool will or will not translate into a good game and generate good sales. There are too many variables that would swing the outcome this way or that. I…
-
1. What is everyone's view on this kind of completely non game-dev related dev discussion? I think what I'm going to do is to allow it since there's scope for brief engagement, but sink it (so it doesn't come back up when new comments are added). Co…
-
Thanks Free Lives! And congrats to all the wonderful entries and winners! And OMG! Thanks so much for the special mention, yeah I completely understood that I was making a bit of a mad duckling among other games here but I couldn't talk myself out o…
-
Yay! Thanks for the feedback! Yeah I'm the end it was intended to be a design for a digital (mobile) game, so if there's positive response I guess I have to work on that digital prototype! Thank you for taking to m the time to try it out!
-
Lol this being a South African community and you haven't exactly said where you're from, it's fair game that I made my assumption
-
Hmm, I thought buying a new shop was 180D, the galley? That's why I thought I couldn't buy a new ship because I thought my money was somehow capped at below what a new ship needed. Maybe I missed something.
-
There's also the format of the sentence - the current "trigger: x condition: y" format was a bit confusing, if you can do something like "[effect] from [trigger]" that would read better. If you can separate the two by colour that'd probably be even …
-
I used GMS ages ago and it was great for the beginning, but then there were several limitations which I hit and couldn't really carry on using it as getting around those limitations meant becoming an actually good programmer and being able to hack …
-
I think a trigger/result icon pair could be interesting, but given the wide gamut of stuff I'd say like a console-style thing running off to the side might be a thing? And that it becomes active when triggers happen (and there's a history). And fade…
-
Yay! :D At this point I count any plays of this a small victory :D
-
Uh, I dunno, my money was always capped at 100D, doesn't matter how many times I loot or get money other way, it's always maxxed at 100...
-
@Rigormortis thanks for your input :) They are valid points, but at this point I must ask: Have you played "deckbuilders"? There are many out there that utilise this mechanic, and it provides randomness while giving players control. There are many p…
-
You're playing a rhythm game without me and I demand a mac build :P
-
Lol, it's a lovely thing, I would barely call it a game, but what it is, is lovely :) Great animations and that intriguing... Thing, was interesting. But yeah there's not much there. I look forward to your whimsy and style used further in more stuff…
-
Honestly it was really frustrating getting to the end, I did it, and relied way too much on just jumping up and tapping dash to stand higher than I was. There was one jump that sends you all the way down a couple of jumps if you missed, and that had…
-
Aww, sorry you weren't able to make it in time, it happens. Hope you learned lots in taking the time! Maybe post it anyway with a proviso, some people might be able to give some feedback in any case!
-
If you could build for mac I can give it a play... If you're using Unity, you can build for mac even if you don't have a mac.
-
Hey a little pirrrate simulatorrr, that's somethin' ta whet yerrr whistle aboutarrr :) The UI interface elements are awesome and slick, I like the chunkiness of it all, and the wobble is great. However playing through it reveals that the actual UI …
-
Well polished! The parallax background looks great, I wouldn't have minded even more blur :) Gameplay wise it's basically a flappy bird, and just as unforgiving. The procedural generation is pretty good, seemed varied without generating any kind of …
-
Great game! I went into the game without reading the instructions, and was immediately confused by what I should be doing. But going out to read the instructions and coming back made me understand that things can do nothing. I think for the ease of …
-
@kirsty_lee0 thanks for the explanation! My understanding of the game was completely wrong then... I thought home was back where you respawned and you're kinda just wandering around getting stuff because it's fun.... I missed that spawning back home…
-
Ha! This was great! Clear, simple, little tiny game that feels exactly like Real Juggling (TM) :) Okay I don't know for sure since I can't juggle for real :P But it feels great and almost feels like mastery of this can lead to real mastery of Real …
-
The polish is great on this piece, the music and graphics really pop and make it look and feel great! Well done for creating a really beautiful world! - But the core platforming experience has problems - Not being able to control the character whil…
-
No Mac build? WebGL? :)
-
Don't see a mac build, can't play :)
-
NickCuthbert;52500" said:A game like this I feel has to be inherently political. It would be useful feedback to know how you interpreted this. the overarching goal was to highlight how colonization, structural inequality, and imperialism have and co…
-
This is pretty damn great! The first gripe is that it's quite opaque to understand, even despite the pretty great tutorial. The way each of the card/tile/thing works takes some figuring out - and that's after working out how the core works. It's a p…
-
PGdeJonge;52484" said:So since I couldn't make the jam, do we play, rate and comment on games like with LD? You are more than welcome to also join in on playing and giving free back! The only difference to LD us there isn't a numerical rating syste…
-
No Mac build, can't play :)
-
Can't play, no mac build :)
-
Rigormortis;5425" said:The country you are trying to manage has been left in shambles by the recent ousting of colonial powers. Okay, right off the bat, this sentence is provocative. It seems to imply a certain political view. I will leave this obse…
-
It's a lovely little relaxing premise. The art style is beautiful, and the ambient sounds are really well done! I like the idea of a planting and growing game. The interaction however feels a bit directionless, picking up the seeds is a matter of c…
-
I'm on a Mac so I could only struggle with lag on the WebGL version, since there's no Mac build... I enjoyed what it is, it's really quite well polished, I always felt that jumping outwards and back in between platforms in any platformer game becau…
-
Lovely aesthetic, great audio! It takes a while to recognise the thrust of the narrative, in the meanwhile giving the player increasingly more points of interest to interact with is interesting. But then it hits a point where you're not sure if you…
-
Really cool that you fit so much into a jam game, and I liked some of the non-conventional things that you experimented with. The aesthetics are pretty cool. I wish you leaned more into the Monty Python inspiration and had more visible ridiculousnes…
-
I really love the look of the game! The colours and the designs are distinctive and feels really interesting. - The initial entry into the game is quite confusing due to a few design decisions that I couldn't really understand. - The "forward axis"…
-
Feedback: - I enjoyed the premise, not sure about the name mapping to the game, but the premise once in the game feels good. - It looks great and sounds lovely. - The screams could vary a bit as repetition kicked in very quickly. Having just 2 more…
-
Congrats all! It's awesome to see so many entries exploding on the forum! Looking forward to checking it all out after the dust settles! A few things to make your entry extra awesome: 1. Build for as many platforms as you can! If you use Unity, eve…
-
@PartyPanda YEAH! Deck building fits the theme super well, and I was stuck on wanting to make a city builder lol :P You'll actually see that the game is much much more suited to a digital implementation, as it is now it works but is a bit fiddly. Bu…