Tuism
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- Tuism
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Hey guys! We're running into an unexpected problem in Unity publishing to iOS - timing of things seem to be different. Here's the scenario: We have two attacks that follow each other exactly when you tap twice. On the opening screen we have two ch…
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Android build - for now, because of several issues (achievement integration and stuff is using an iOS Game Centre only plugin, unfortunately), we can only really be building to iOS. Even then it's a bit of a technical boo boo (currently experiencing…
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Hey everyone, beta is almost done, if you want in on an iOS testflight build, let me know with your email :)
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Yea yeah! The hearts and minds mechanic is great! :) I'm busy watching Gundam 08th Squad, it's a really good anime (surprisingly) with a good realistic portrayal of war, and half of the war is getting the guerillas on your side and not blowing every…
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Hmmmmmm, seriously thinking about it, now that you mentioned it. Why would you say so, @Merrik? I personally like the contrasting colours, but it sometimes gets lost in the red background (but the bg isn't always red). Implication wise though, I ca…
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Is that a rainbow, or was I just happy to see this? :) http://instagram.com/p/lCh8OFt1dy/ (nyan nyan nyan)
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A little gif of the current day/night cycle :)
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Hmmmmmmmmmmmm OK the instinctive "don't-read-anything" me was pretty confused for a while, but I think that's valuable info anyway :P 1. The corridor things weren't obvious that they were corridors or that they could be expanded - I feel like if c…
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"Nudist Janitor Trilogy"
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Pretty :) Yeah web design has gone back to the 90s where it's easier to get people to scroll down more than it is to click, select, click, etc. So try to get your (key) projects on the same page and let people scroll. But it's super pretty, cool h…
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@dislekcia I actually thought a lot about the throwing the shell thing, and there's 2 scenarios - 1, the rescuee throws the shell BEFORE they get to you - so you can see it. That makes it too easy to identify some humans, right? Also the animation …
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I guess that's why designers and artists are needed :P
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I... have no idea, google "touch-based icons" and you'll find them, check them out on the page?
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Much pretty! Well done!
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Google coughed up a few, here's one:
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Brief update, we haven't been doing nothing on Dead Run :P We added a bunch of stuff, and here Imma show some stuff that can be giffed: Juice to zombie batting: Then we were busy changing the timing of the bat cooldown and ended up with this hil…
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I wish someone explained what Project Spark was somewhere here (or even on the very pretty site) :)
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We're using iTween too, but I'll be on the look out for potential performance issues if they do come up. Thanks :) While iTween is great, the tweening animation tutorial was for complex animations, like character stuff, while iTween is not good for…
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We've had a similar thing with Dead Run, where the web build sometimes start zoomed in, then when the game restarts and goes back to the initial screen everything was fine. I've only ever seen it on the web build and not on our iOS builds so I dismi…
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I have a question! So I've been reaching out to other forums, and I can't figure out IndieDB... Their forums are full of mods, full of various really scattered chatter, and from what I can tell, nowhere to post games for feedback, per se. I don't k…
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For a moment there I thought we had a cool highlighter function on our board :)
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Sorry for double post! This person who was the marketing manager of Vanilla tweeted me to say that the latest version of Vanilla supports video embed easily: http://blog.vanillaforums.com/features/automatic-embeds-twitter-facebook-pinterest-youtub…
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(perhaps change the details and the OP?)
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Thanks @dislekcia!! We're just finishing off some last bits of tweaking that we think are crucial to game balance (funny how such a little mechanic needs this much balance tweaking) to feel right in the play, before implementing achievements and thi…
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awww, well, actually, i don't mind, looking at my calendar it looks utterly open that weekend, surprisingly :)
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I love GM. The one place where it really falls down is production and finishing. Otherwise it's the fastest prototyping you can do on any tool. That's the bottom line.
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Heya! Best way to go about this would be to post some prototypes (playable is best) so that you can get people interested in the project. Artists are like fish, there was that analogy that was made elsewhere regarding sound guys - and artists are t…
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Has the guillotine been sharpened yet? :) Looking forward to this baby! :)
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I see! Yeah right now I'm actually not happy about shooting out apks willy nilly cos you never know where those may end up today and in 2 months time. Controlled testing feels like is important. Testflight is awesome, I haven't even explored all th…
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Hellooo, good to see this finally go up :) Now put the build up! :) All you gotta do is make a button that does something (resets the random, and/or adjust seed parameters, etc) Have fun! :)
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We were supposed to finish the beta on the weekend but (obviously) a lot of things were unexpectedly difficult, so we've been delayed a bit... But by tonight or tomorrow I'll put out another build (BETA!) albeit with a lot of things not quite right …
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The question is, why do you need this for Android, when you can distribute the apk? Does it bypass the phone needing to be rooted, and makes the test app non-distributable?
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So... I guess this isn't kid friendly :P
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I wish I could post Instagram videos on here... Any ideas how? E.g.: http://instagram.com/p/kxQYIxN1cX/
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OH :o That makes *so* much more sense now.
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Pics? Writeup? What happened? Etc? :) I have no doubt it was amazeballs :) We need more of this stuffs!
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What the actual f**k? I don't see why LG, MSSA, Lazygamers and all of their pet goldfish are involved. Madness.
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Thanks Travis! There is a difficulty ramp, though we're still tweaking that. The visual/audio feedback from ammo collection is missing so that'll be implemented this weekend :) We already have a day/night cycle planned! Just still implementing. …
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I think adding in an infinite ammo lame gun (long charge time, low damage) can work - and like @BlackShipsfillthesky mentioned - making sure that level 1 is short and easy enough to finish with that pew pew free gun opens up a recovery avenue by rev…
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Dat article, very good. Watching Feng-Zhu's videos also is super telling that concept art is a mix of hard skill and collecting cheats along the way to go faster. I've nothing to contribute here, just wanna say it's good to recognise concept art for…
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you have to put http://www in front of your link to be auto clickable :) I really like it! It's super juicy, lots of little details, the graphics are adorable, it looks and feels really good. Love the cat, love the juice :) Some comments: 1. I fe…
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Funny thing is i find it extremely polarised - some people totally didn't get the difference between zombie/human until the were on the verge of giving up, some got it quickly. Guess it's just one of those things - and that people eventually do get …
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@moonstormer (I still find it funny to call people by nicknames when I know their real one :P) if you'd like an iOS build just pop me a mail (mine is s2mega at gmail dot com) and we can get you one via testflight :) Rough edges and all :)
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Edit - laggy double post without possibility of deletion...
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Question, the plugin does not have offline support, but since it's a plugin, can't we write our own offline stats storage and pass to it when the game goes online? :)
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@Cheatsi I would love to know how it works for boardgames, but I don't know enough to really say! Though Boardgamegeek has an entire game design section, and if you're active on there you'll get pretty far in terms of exposure - because most if not …
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I do understand that marketing isn't a magic silver bullet, but it can't help unless we just go out and do it anyway, and mostly I feel like I don't know where to do it at... I'm not gonna obsess over marketing and think it's the be-all-end-all, I j…
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Sorry for the heartspam, but I
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I do see what you mean, yes there's a too-late zone, I thought with experience players will (and from observations they do) learn that they swung too late. But I didn't think that people might completely miss that, though. By custom animation, do y…
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The bat swing - there are some frames before the bat reaches full swing out - so that means you CAN swing too late and a zombie would get you while you're swinging out. The game freezes when you die to emphasise that - right now the interface just a…