Tuism
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Comments
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Thanks guys, that's a super insightful article :) So other than those principles (very useful) any practical points of contacts that is often used?
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Sounds like a great idea! I think making stuff, jamming or not, is like gymming. Without someone to do it with you get too easily distracted. That's how offices do work... Besides of course the obvious salary thing. So having people do stuff toget…
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We're busy this week with polish and finishing and tweaking some mechanics: 1. Day/night cycle in the background animation. 2. Zombies' heads will come off. Particle blood. 3. We might put in a two-zombie mob so that shotgun becomes more valuable. …
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Wow Tash-Kalar game looks very cool, like a chess game where cards make up part of the game while resources are things on the board and patterns... So cool! :D
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This is now a pixel art competition to create MGSA emoticons that look like and behave like they belong to this site! :D
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I hate it that "the world" (agencies) seem to think that when game devs give timings or talk about timings being unrealistic, they're always being naysayers and being negative. That perception is not healthy. Game devs just want to make the right …
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Can we just change the 'thanked by' to 'hearted by'? :) Thanks, ironically :P
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Just as a point of curiosity, is AGS equipped to make a game like FF7 style RPG? Yes I realise no 3D graphics, and that's fine, but can it handle stats and inventory and non-linear progression and stores and stuff like that? Or is it just tradition…
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The thing with Crimsonland is not the content - it's the polish, and I think that's going to be the case of any short-play game - the polish is WAY more important than the content, because people need to be drawn in by the polish to get to the conte…
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We're building our game Dead Run to be free with ads, and then I thought about in app purchases... But then to be honest I don't believe in putting the ad in to be obtrusive to the play experience, so there shouldn't be a need to remove ads. That's …
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Hahahahaha that's one way of multiplayering :) Cool idea! Though I'm still thinking around a real 2 player game mode :)
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Bosca Ceoil is really cool and free and pretty extensive for stringing together loops: http://distractionware.com/blog/2013/08/bosca-ceoil/ And other than that I'm keen to explore the above stuff, procedural music generation! What! :) One thing I …
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..... Doh! Wide screen... The wide screen means we have to up the speed to maintain the difficulty level and that means... Argh. Implications implications. But I'm toying with a 2 player mode and putting it on Ouya, just gotta think it through :P A…
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Damn I should have asked everyone there to share their pressos, I've got some notes, will compile them when i have time to.
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I found the reverse to be true. I lost a lot more lives when using the shotgun. The zombie would somehow reach me before the gun fired. That's why I commented that the animation might be to long. Also think that was why @hermantulleken said: That's …
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Hey, interesting :) (if you put http://www. in front of your URL you can make it clickable, I think? :) They seem to have missed the good ol' Magic the Gathering Strength/Toughness matchup mechanic. 5/1 creature vs 1/1 creature, if 5/1 has Trample…
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Funny that you should talk about the article without linking it :P And I've been meaning to play it. Been listening to the soundtrack. Guess it's time :)
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To be honest we've thought of the civvies as lives thing... But we feel like we don't want to drag a play out unnecessarily long (by adding essentially more content) - as this was a super minimal scope game, we thought it would be best if we kept it…
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OK feedback time: 1. Right now it's more like a numbers game than a hospital game - the art may have something to do with it. 2. But also, theme doesn't come through the mechanics entirely - like, there's no urgency (patients don't die or get pisse…
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I loooooooove this idea! Will play and feedback :) The only thing I might see being a problem right now is that it's tough to read all the things on all the things, but that's just a prototype thing. Will feedback :) Coooool :)
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Thanks you guys!!! :D That Michael Bay stuff will change, we'll randomise it to be various people :)
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Wow dude that looks amazing! Looking forward to playable™ ;)
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Well still good if there'd be recordings, but I should make it tomorrow, see you there :D
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The engine looks very cool! Makes me wanna dabble in it a bit :D
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Any chance of videos from the conference? Would love it if I could make it!
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That's incredible! :D Looking forward to greatness :D
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IT WOORRRKS!! Thanks Ed!! :D Didn't think to google "pause" instead of "stop". XD
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Hai guys We're working with sprites and animations in Unity, and was wondering if there was a way to pause an animation at a certain frame? We found an Animation.stop function but it has the caveat "Stopping an animation also Rewinds it to the Star…
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Say it with me... I would ask the guys here... Is there a Microsoft office down in drubs that you guys can use? Get in touch with as many durbs devs as possible, more help the better. Figure out a good regular date. Good luck! :)
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I'll need a laptop soon, and I've always leaned towards getting a mac, because I'll need to use the dev environment someday. EXCEPT for the price to spec ratio... Omg macbook pros are so insanely expensive for the spec. If I'm gonna get a machine I…
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(those resources you linked there are pretty damn good, how do we get a centralised resource thing going to keep record of these cool things?)
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OH CRAP. I was coming here to say I'm in, but then I looked at my calendar and have a trip planned that weekend. OMGAREYOUKIDDINGME :(
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Ah. Will do... later :P
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Huh, I'm pretty sure I've done one already, isn't the channel art the one?
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Exchange rate? Right now foreign dollars going in is probably way better than rands :P My money resides in the Paypal so I'm fine with that myself, but yeah locals probably are more comfortable with bank accounts etc. Go figure go! :D
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What update button? Can't see one. And yes I want to tweet it but that amount ain't changing...
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@Bensonance any answers for my questions? :)
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Done :)
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So fun. Much wow. Very post. Now :D
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So I went poking around, and found... http://www.appcampus.fi/application" said:THIS APPLICATION FORM IS CLOSED UNTIL FURTHER NOTICE We are currently not accepting online applications. We are focusing on reviewing proposals from participants in the…
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Yeah I loved the idea of asymmetry from what he was talking about, it's like NETRUNNER SHOOTER :D
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Dat fire is gorgeous :D
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I have some cash in paypal so if we can go that route I can donate some.
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It's true that my mind automatically drifts to "in-game engine" whenever I see video content. Which is *obviously* false :P Duh me XD
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We have a list. Everyone who enters goes into the list. End of the comp, list order randomises, and everyone involved must do a feedback on the two games next to them on the list in a week's time :) (which is nothing, we could expand it to more than…
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Yes keep it simple, but I don't think it's too much to move a few things in game maker and run it off a phone. It's really just a AV out dongle into their VGA port, after all :) When is it, monday? And where is it? In CT?
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Why was the link removed? :s
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To note: 1. Hanli said to bring dice (if you're into that kind of stuff, I know I ain't) (though I may experiment with some) Suggestion/experience talking: 1. Try not to go with pre-conceived notions of what you'll be making - it stunts collaborati…
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Android export is in the paid (professional) version, +$99. Though I'm sure you'll find someone with it down there?