Tuism
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- Tuism
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Greeeeeat meetup, it was fantastic to see everyone, and Zoe's talk was super good, I gotta put a lot of that into action, starting with using presskit() which I keep saying we all should be doing. I really suggest that we do a mini presskit() comp w…
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Thanks! :D On putting stuff out (eventually), apparently Apple has disallowed the approach of having a 99c version and a lite version of the same app, mandating that you should instead have a single version with in app purchase, can anyone confirm …
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Well what I was referring to was more the design and flow rather than the mechanic. As it is I can see how you can communicate exactly what you have in a treed view, whether that's enough of a simplification to the system or not remains to be seen, …
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Oh and I made prototype Android:Netrunner inspired multiplayer spy card game, will bring it along and see if there's time for a test :)
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Oh? Is it a clone? I haven't played Threes, is it basically the same thing... in multiples of 3s?! Seriously??
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Just thought of something - the platforms and things can be likened to Diablo etc's skill tree, and the way that's communicated is a good example of how to interface with complex systems :)
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Hi guys, sorry to be a nuisance :P Does anyone have the iPad/iPhone to screen adaptor thing that I could borrow briefly tonight? The original one, not the new Thunderbolt thingamabob.
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7284 points, 512 max XD lost to rookie mistake XD
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Got to 256, what a cool game! It's like triple town lite :) I don't know how well they "control" the difficulty cos basically that depends on the tile spawned - if it's something that is smart enough to always "fit" the situation you're in then dann…
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Just a little teaser for tomorrow's Dead Run quick showing :)
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Ok finally gave this one a go, and I must say, the effort and time it must have taken to take it to this point alone is REALLY impressive. However I fear that with this kind of investment into it, it's not really in your best interest to be asking "…
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Super interested to hear about some experience and actual implementation in the F2P vs whatever monetisation model, so yeah, can't wait! :)
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If it helps we'll keep our show & tell quick, just introducing some new stuff, and that'll leave more time in the after slots :) Cool? :)
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I didn't mean, get real hectic equipments, I actually meant that everyone should have their own mics, even just regular gaming headsets with individual mics :)
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When we recorded a podcast with the Xbox guys it was with some real hectic equipment and everyone got their own mic, it turned out pretty good. That is, I think a single directionless mic would come up with suboptimal results as everyone's voice and…
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Erm, if you were prepared for the fact that nobody reads instructuions, then you need the game to be much more intuitive :) Or have on-screen control prompts :P If you compare this to, say, AAA titles like COD, those controls are standard (replicate…
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So finally had time to give it a listen/watch. Haven't read the other guys' input above, so excuse any overlap: I'm not sure what it is you guys were trying to accomplish and who this was for, here's what I think it would accomplish with respective…
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Nomad X was a short film made as a satire to Let's Play videos... The depressing dialogue was purely fictional :) I hadn't actually played any Elite or Frontier or any of them personally, but I've had them burned into my memory from reading so many…
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HEy!!! I was just thinking about something that does this, cos damn it takes a long time to cut out bloody cardboard bits. HALF A BLOODY DAY. And thought also of doing it as a physical thing too :) Looks damn cool! Comments: 1. What you mentioned …
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Yay it works! I'm struggling to get that logic and understanding into my head though - so when foreach does its thing, it's actually iterating through a list of things that are children in the transform, and when I take each out, the order screws up…
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Thanks @Chippit!! Appreciate it much! I found out where my code was going wrong, it turns out I was putting the blocks into separate containing containers, so they moved out of sync... But this is where I don't understand why they ended up in separ…
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A strange request from the other Asian going to the jam, if anyone has any hackey sacks or balls of the sort please bring them to the jam, thanks :)
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There's also a very good article by the Vlambeer guys about procedural level generation for Wasteland Kings, however their site's currently going to http://www.gofundme.com/brandonnn in support of Venus Patrol's founder who got screwed by his medica…
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A kinda simple question, I think: I'm using this to make blocks move every once in a while. The block object contains child objects. No biggie, really. void Update () { if (dropCount
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The point isn't to try and knock Trials off its pedastal, the point is that if there is something existing that what you're making is VERY similar to, you either should learn from it completely, learn why it made the decisions it did in its design, …
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Voted! (two days ago). Very cool to see that games as a subject seem to be getting more interest than others :) Either that or we got some super kickass value in having an association :P
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Boooo, ok thanks :P I'm thinking of how I can fit 7DPDL into the physical game jam, two birds with one stone :P
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Did that guillotine get sharpened yet? :)
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Awwww shiiit Crawl looks amazing :D I have an idea. Been toying with tetris.... So what is roguelike? Procedural generation, progression, permadeath? I wanna make a procedurally generated landscape that you get through with tetris skills. How? Cle…
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I believe that even if they do it like that, there'll be a tiered system (maybe like XBLA or something) where self-published titles stay on the one side of the fenced garden until they prove themselves on that side before being allowed in the same p…
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I feel like a real retard when I'm spamming questions like this :( But I really can't work it out and it's driving me nuts and google doesn't help :( I have this code that checks a position to see if it hits a block. The scene looks like this: Th…
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Despite Diablo sharing tons of elements with roguelikes, I wouldn't call it a rougelike. (though does the permadeath hardcore mode automagically turn it into a roguelike?) Dark/Demon Souls are a lot less like roguelikes, but I'd say that (judging b…
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Can "a number" be 0, so the array is ready to take in more elements, without it being pre-defined?
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OH. I think I just realised that an array must have x elements in it before you can start using it, unlike Lists, which I'm used to. OK thanks!
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Hi, there's this thing that seems utterly retarded, dunno how this isn't working :( This was declared right at the top: private Vector3[] p1LastBlockDrawnPos; Then in the code I have this, after I instantiated a newBlock. That part's known to wor…
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I figured the ship disappearing when moving was some kind of downloading... Could you pre-load it before letting players in to play? Other than that yeah, what Rigormortis said. The art is suitably cool, now try and make the game feel more organic, …
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Procedural Experience ? PDL sounds more epic though :)
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The info here is very useful, along with the other thread (http://makegamessa.com/discussion/1482/how-much-does-is-typically-cost-to-hire-an-artist#Item_6), it could be valuable to keep these togethe and put it into a tutorial thread?
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A suggestion to OP, this could be very valuable in the tutorial section instead of "jobs and portfolios" :)
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Oooooh looks nice, pretty pretty :) Will have a deeper look when I'm home and not displaying my monitor to half the agency :)
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Obviously there are links, but if you don't entice people with visuals already from here, people are not gonna be bothered to dig further. Guaranteed 50% of people who would have supported would not be because they come in, see wall of text, and get…
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Protip: post some screens/videos :P
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Hey feel free to drop thoughts, we're not kid-glove guys here :) I know it *looks* like we're all hoping to be the next Flappy or whatever, but I honestly have no delusions about that :)
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So, ideally, we should... Web build, Dead Run Lite, Dead Run 99c? :) Cover all bases... Gauge traffic, etc? :)
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Cool! I'd love to see improved Maltese Foursome! And, not sure if we should be showing Dead Run again, it's final tweaking stages now. What do you think?
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@dislekcia yeah I really need to get into tweaking the difficulty level - one thought is to have it easier as it is now due to a responsive swing, but your player sprite advances up the screen faster with each rescue. The sets of 2 mix it up too - t…
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@AngryMoose yes, that was on the to-do list, but we never got to it. Apparently some code buggered out when @Loet tried to implement it and it was late so we left it for now XD Thanks for the input guys! Leaving the web build playable online with .…
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OK guys, unfortunately we were not able to get a beta iOS build out due to some performance and framerate or something issues (and time), but in the meantime, here's a beta WEB build :) It's hosted on a different location than the previous one so do…
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Ok thanks so much for the insight guys, I know about time.deltaTime but wasn't sure where it might apply... I'll pass these suggestions to @Loet when he's up (he beds early). We found some stuff about stepsteps and going from 0.02 to 0.03, which di…