Tuism
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By "keep it up to date" do you mean re-installing it? Cos I do install updates whenever it asks, but I've been having tons of issues - first of all it's choppy as hell, then it stopped actual recording (like previously described), and I'm not sure i…
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Heyyyya :) Well ok I'm not personally ignoring your posts, I see them, and I think Re-spawn looks impressive, though I've no idea how it plays, cos I'm personally tired of new shooters, and I suspect that most indie devs are similarly minded... It'…
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Indeed, that sounds damn epic, when do I have to take leave for? ;)
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The woman (women?) speaks! :P Can I remind us to get the file from Thorster? :) and all the logos we'll need? :) Can make the poster too!
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lol the point is that it was supposed to be a simple shape and it came from A MAZE :) here's a better horse but i'm not sure if this is right. I don't see the sex symbol in the original, feels like finding a man symbol in that isn't going to be comm…
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Wowwwww, I've never thought of that, at all. Why oh why the hell does everything these days have to turn into a sexism debate :/ The face came from AMAZE Berlin, making it a horse is kinda... well then we might as well make our own... I mean reall…
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Gibbo;21967" said:Aww yis, 80's video game ads! *Looking back at December post: What on earth inspired the rendition of 2 Unlimited's "No Limit" in bear variation? XD 3AM, the night before rAge, and I didn't have a theme song. And it's TU Unlimite…
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@hanli, can you please ask Thorsten for the original vector? If it's alright to use it, of course. It was on their poster, and I haven't seen it big enough anywhere else online. Of course I can just trace it but it would be nice to get the real thi…
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Somebody played Bear Chuck at A MAZE / Berlin and tweeted me this old Game Boy ad that made false advertising claims which I'm addressing with Bear Chuck :P Also, an update has been overdue, I should do a brief update of what I've updated for A M…
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When the proto is ready for viewing I'll show you, but I think it was edge-to-edge collision that was making me think that the hitbox wasn't rotating... And no I'm not using physics because it doesn't need physics :P I'll show you soon! Promise!
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Hi guys! Returning to GMS for true "rapid prototyping" :P Have a question that google can't answer, and I hope there's an answer for it... Edit: ok I might have misunderstood my game, it worked when I reduced the "edges" of my precise collision ob…
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A MAZE./JOBURG unicorn head T-SHIRT. Who wants one? :D I'm thinking it would be a great way to raise something for us :)
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That would be the most fair. Unless the two algorithms are completely identical which results in a draw if everyone has two games in a round :P
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BTW: Each player is given a single poison pill that may be dropped at any point in the game when the player makes a move. The poison pill can only be dropped in an empty space, it cannot be dropped on top of a pill. A player may only drop a poison p…
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Fengol;21933" said:I think the default should be the split view. It makes it more puzzle like! Really? It feels like an unnecessary redundancy, as all the info can be seen in one screen. And it confused the **** out of me when I first saw the game i…
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Looks great, sounds brilliant, plays better! :D * I believe you mean all tiles "connected" are enabled when it's occupied? * Not sharing a single tile works great, but it's a bit weird that they can walk through one another but not stop on the sam…
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I propose: the A MAZE JOBURG mascot:
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So is this the full list? I thought there were a few more nominees from the nomination thread, are there more or are these it?
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The Sweden partnership sounds super exciting! :D Another Hard Deadline™ to get my ducks in a row for! So exciting! :D
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NickCuthbert;21900" said:I'd like to join in. How does it work. Are teams decided beforehand? I can code and I can art, I'm happy to do either. Art: http://makegamessa.com/discussion/1751/nick-cuthberts-art-portfolio/p1 There are actually no rules…
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OK I scrapped everything I had and started again, with an example from unity references. And hit another wall :/ Ray ray = Camera.main.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 11f)); RaycastHit hit; Debug.Dra…
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Thanks so much, I think I'm understanding it... In principle. Now I've gotten this far, but I'm not sure if I'm getting screwed by syntax or if there's just no METHOD for what I need... Ray rayTest; RaycastHit rayHit; rayTest = Physics.Raycast (C…
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>> Higher placed monitors if possible >> T-shirts for sale (like a central location where everyone can sell their stuff, including MGSA logo tee) >> A cool name like Indie Megabooth but not indie megabooth that we can use everywher…
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@dislekcia Thanks for the detailed assist, super appreciate it ^^ 1. I'm casting a ray from the camera because I thought Ray ray = Camera.main.ScreenPointToRay (whereScreen); casts a ray from the camera's position to the screen point. So to debug …
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I'm still trying to understand this @_@ OK so THIS I know functionally *works*. I use it in another script. bool CheckPosForBlock (Vector3 whereScreen) { Ray ray = Camera.main.ScreenPointToRay (whereScreen); Debug.Log (ray.direction); De…
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I'm trying to wrap my head around everything you guys have said. I kinda get it, and I'll tinker it more to see if I can get it working... Bear with me for a bit XD But thanks guys, really appreciate this trying to get me to understand it thing :)
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So I've been looking at my rays, and I don't understand why they're not matching up... Ray ray = Camera.main.ScreenPointToRay (where); According to Unity documentation, "Returns a ray going from camera through a screen point.". Does that mean the …
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This is what I'm using to pass the "where", it is on the GameObject that is moving to move the blocks inside it. foreach (Transform genericBlock in transform) { if (CheckPosForWall(new Vector3(transform.position.x, transform.position.y + 1f, tr…
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@farsicon thanks so much bro ^^ So much appreciate ^^ --------------------- So I've been trying to figure out a simple, global, I-can-use-it-anywhere collision detection type thing that I never have to think about ever again. Cos each time I have …
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farsicon;21784" said:There's something very wacky with the amount of braces in your code, especially in your Update() function - don't you get compiler errors? it looks like you pasted the else part before the end brace of the for loop. This may cau…
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Hi guys. First of all I wanna really thank everyone who's helped and continue to help here, I really feel like I'm parasiting off all you great people and that makes me feel icky. Then I realise that I would do the same for anyone here if I could a…
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konman;21778" said:@duncanbellsa Wow, that looks pro. Makes me want to play it :) Good work. Excuse my ignorance, but what is a press kit exactly? Looky here: http://makegamessa.com/discussion/1841/proposal-for-f-presskit-jam#Item_1
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@Gazza_N Token... or totem? ;) That was a game @DarkRa88it made, kind of a creature summoning combat game with no hidden information, everything's on the table. Closest comparison is... Any deckbuilder, as everyone gets stuff from a common tabletop …
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Heyyy welcome! Your pretty things are very pretty, love the character designs :D
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Another awesome meetup! Thanks to everyone for showing awesome stuff and trying awesome stuff :)
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Hey are we getting video recording done tonight? I think the dramatic reading will be great material for a recording :)
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@blackshipsfillthesky HAS IRANIUM-TIPPED FREEDOM HAS ENABLED YOU TO DOUBLE HEART!?
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Hey guys, if you have a moment, could you have a look at Twoplus Games' Presskit? I'd appreciate some feedback on it as Bear Chuck and Dead Run are off to A MAZE in Berlin and this is pretty much what I have for anyone who's following up on the game…
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dislekcia;21710" said:Yup. KS needs a month beforehand to drive press interest and polish it so that it catches people, then you work fulltime on only the KS for the month it's running. Then you get back to work on the game when it's done. That soun…
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Bumpity bump, anyone? :)
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Auditorium 2 the usual big venue right? @Elyaradine is that someone besides Vietnam? :D
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Thanks for this! (what happened to the shaders workshop, did I miss it?) I have just ONE QUESTION about Shaders right now. What language does one write shaders in, and where can I find help/reference/manual/something that I can learn it from? Is i…
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Fannnnntastic! :D When I opened Steam today it was the first thing I saw and I was filled with so much freedom it moved me to tears from my biceps :D
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Decals?? Stop arting when you're supposed to be prototyping :P It *already* looks good :)
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After GGJ I am an even firmer believer in jams. And I'm going to just admit, it's hard to be nearly as productive when I'm not pumping metaphorical iron with the bros. So let's gym. At Microsoft. Metaphorically :) Who can do the organising?
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@dis said better what I wanted to say about the main guy, thanks :) And very very good and valuable advice for anyone who might wanna do a kickstarter-esque thing!
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Someone pitch a FFVI remake :D
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Woo playtesting time :D
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So... It's a kickstarter + greenlight for square-enix exclusively? Then square publishes it, and gets it onto platforms via connekeys? Hmmm, actually pretty interesting, although it *looks like* all the other existing stuff, kickstarting into a pub…