Tuism
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- Tuism
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Yay thanks @DrDeth! Wait, on 2, I understand billboarding, and I was asking if I could achieve the effect by using just sprites that aren't rendered in 3D without having to use lookAt - like... like 2D sprites in 3D space. Like those old games XD S…
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Which positions are these fighting-game-like rosters of people fighting for? SUPER MGSA FIGHTER EX
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Hi guys! After Ludum Dare and my gambit with Unity, I have a few questions that I hope have "non-difficult" answers from you pros, all these I'd researched during LD but couldn't find answers to them... 1. The Time.timescale thing makes awesome bu…
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Not @Manikin's mouth, my mouth will be involved though. That said, I've taken to the Cthulu Mythos of late so who knows what appendages may be bestowed upon me when the Signs are right/wrong :P
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Oh no, another Hearthstone convert XD I haven't played it, but the F2P engine makes me weary (Assassin's Creed Recollection destroyed my faith in digital card games when Ubi killed it belly up)... But damn so many people (even regular candy crushers…
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OMG if that works I'll kiss you. Not on the mouth though. Will try that out when I'm home. Tomorrow is public holiday. GREAT TIMING :D I've been recovering from 46 hours of non-sleep with only 6 hours a day and damn I've been so zombie... Thanks tha…
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@manikin just wondering, does post-compo version go on the LD site, or is it completely a separate affair? Then yes, there's a lot of things to fix, the bullet time is not smooth because I tweaked the Time.timescale directly, and the physics are res…
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What are we expected to do/have/be ready for as attendees? When has the voting been done, if it has? Through the nominees thread? Should we be ready to vote? Not sure how it works now... (cos it says voting results in the agenda, but I don't see an …
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Rated everyone's game on LD :D Danger Zone isn't on LD? @dislekcia Yeah I think many aspects of the game needed much more polish - the levels were thrown together in an hour, so I definitely could have tuned it more. The missiles are because... hec…
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Sounds like... Youshindoor... Spelt like Yojimdou, I think, I'm approximating Japanese cos it's not my language :P Some interesting translations… that I remember... Street Fighter = 快打旋風 = "Fast Hit Tornado" Mortal Kombat = 真人快打 = "Real Peo…
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Wrote up a bit of postmortem for Super Landshark Missile Attack (title's too long :P) http://www.tuism.com/postmortem-my-ludum-dare-game-super-landshark-missile-attack/ Man what a ride. Ludum Dare for LIFE :D
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Wow Yojimbrawl looks amazing! I'm at work so can't play it now but I'll deffos do it later :D Yojimbo = 用心棒, which is really weird cos that kinja translates to errrr. "stick who uses precaution". But apparently means bodyguard or bouncer :P So …
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Work on a compo version? What do you mean, going back to the 48 hour game? HOLY COW FOR THE GRAPHICS OMG. (is that beholder spud supposed to lok like a bear/sloth face? Cos it does :D
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So I was very sad that I couldn't add music in Landshark, so I made a video. With music :P
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Thanks dude! And thanks for your assist, I'm sorry I distracted you from tower defence in London XD
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ENTRY'S IN! It's short sound but... No time. I was putting a menu together at the 99 XD Anyway I really like how it turned out :D My entry: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35114 And now, bed >_< 46 hours …
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OK I'M IN
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Awkward. Standing at the door at ms joburg.
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Hi all! I've finally compiled a Print n Play PDF file! you can grab it from this link: https://dl.dropboxusercontent.com/u/15257303/game_dev/Cartel/Cartel_Prototype_PnP_v1.pdf I wanted to use a bit.ly... but argh. Nevermind. know it's a bit.ly a…
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Grrrr. Crap :/
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We will have people there tonight, but the official starting time (when theme is chosen) is only 3AM, so most people will only actually start at 8:30 ish in the morning. I'm gonna go through to set up and playtest my game some, then after that proba…
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This is super useful for basic concepts! Thanks for sharing!
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Can... I get a spot if I fly down to CT for the weekend? XD
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I can be there after work on Friday, I'm good with hanging out and boardgaming (playtestingCARTELplaytestingCARTEL), but if we're gonna be up at 3am I'm gonna sleep at 9pm :P Most of the guys seem to want to sleep normally and be there at 8:30 in t…
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Well I'll bring it Friday already so we can play it while we're not jacked in yet :P A typical game I'd say is 20 - 30 mins, but learning games has proven to be longer, like 40 - 50min or so. It's not a long game :) Had two more playtests today, bo…
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OMG I HADN'T HEARD ABOUT THAT BEING OUT ALREADY. MUST. GET. COPY. OMG.
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Yeah that's absolutely true. People even find reading a chore :P I'll need some kind of static camera setup or a person as a tripod :P And editing. And a script. Goodness video production is tough @@
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Yeah I really like the way that Porpentine's interactive fiction FEELS really visceral, and that's a culmination of a bunch of elements including Instead of , it's the same effect as, for example, Dead Space's effort to remove HUDs from the game. A…
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That's a great idea, I've never done one of those, but sure yeah, I should try and get one done :) Time to go a-researching other Let's Plays :)
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That hand isn't even Ben's hand! Smear!
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edg3;21700" said:I have a venue for JHB @ Microsoft Bryanston Offices, I am finalising the details, but I was able to organise from Friday 5PM until Sunday 5PM. There are some important notes: So we can have the venue from 5pm Friday, but Ludum Dare…
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I don't think you need snapping, but rather the activity itself could be simplified to the point of absurdity to create comedy. Think of Octodad - the tasks are so damn menial, but the controls are what gives the game its character. So if you create…
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By the way, here are some focus questions that would help me immensely if you could have a think about it ^^ Some things to keep in mind Here are some thought starters for feedback: 1. Did you like the theme? Why? 2. How did you find the language …
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OH MY GOD THAT KE$HA GAME IS AMAZING. The writing is fantastic, the music amazing, and I DON'T EVEN KNOW HOW IT ENDED THE MUSIC WHEN I GOT TO THE LAST FRAME. Was it pure coincidence?? I DON'T KNOW OMG
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Heyyyyy what's happening with this since it was purported to have been picked up by Skycastle? Very keen to see how the local board game story's developing :)
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Well, it's pointless using "that guy that won the lotto" as a barometer/yardstick, it's not replicable, so you can barely learn from it. But yeah that's kiiiind of what I meant, just make what you want to make, and knowing what's out there already i…
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See no I didn't mean "don't make your game cos these exist", I meant "these games had similar ideas, you can explore other territories out of what you've got so far"! This is especially true since there is no such thing as complete and utter origin…
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It looks pretty cool! Amazing for a weekend of work! :D The idea reminds me of Call of Snakes which looks like Nimble Quest: I'm not mentioning this to tell you it's a clone - This day and age similar games ideas happen WAY too easily! I think it…
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So it checks it against the existing forum database? Just wondering if spambots might jump in, but it looks secure, in my limited knowledge XD
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I mean it wasn't that bad under one of those tented tables last time at GGJ :P
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Personally I'm bringing my sleeping bag, but if time's not THAT much a concern my place is like 10 minutes away :P
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Explaining rules is one really important art, and one that I'm learning every time I show someone my prototype, especially physical games! Daniel is very good at it (@Kharrak, though don't think he's here on mgsa), cos he does it over and over and o…
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oops, yes Ben answered this one for me on fb already... XD
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Hey guys, why does the Ludum Dare site and twitter say it's #LD48, and not 29? :P
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Yeah Paranautical Activity is VERY disappointing. But as I say that, isn't it still in alpha/beta? Steam Early Access and all that? Hope they still can iron out the irritations. There's just not a lot of interesting things you could do with its vari…
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Seriously, there are WAY too many games with similar "premises" for that to be a problem. Make your game :)
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Short of carbon copying all the mechanics intentionally, there's like NO WAY that you'll accidentally make something "like this" :) So I'll bet whether or not they're continuing with it (and I'm pretty sure they will, they just concentrating on Bro …
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I... You guys sure walloftexted this one gooood :) For me the principles are quite simple, because my own principles seem to really align with the prevailing principles around here. (I say prevailing because I understand everyone is a unique snowfl…
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Cool thanks guys, gave Bandicam a look, tried the free version and it performs without a hitch! Realistic file sizes without having re-compress or a million settings is a huge time saving bonus :) Going with that! Thannnks :)