Tuism

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Tuism
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  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for reg…
  • Great job! Finally! :D (btw you should put http:// in front of your URL or it doesn't link right)
  • BlackShipsFilltheSky;22632" said:FNB screwed us recently. You can no longer use their business cards for a lot of online payments, unless you also have a personal account there and the two are linked. This happened totally without warning. I can't …
  • Personally, if the visuals don't quite make sense or it doesn't look as good as it can be/should, it could be looked on as a cheap/incomplete product. So in my mind, release when it's ready is more important than releasing sooner. I feel that a more…
  • Very cool guys! This has come a looooong way from where you guys started! And works a lot better now! :D The music is lovely, works well with the theme :) I have a few niggles with the visuals - like, the hallways don't look like hallways. The hos…
  • Much, much, much, much later in the process. Putting in effort and time in designing the character before you have gameplay is putting the horse before the cart, and every bit of design you do now can mean 10x the work down the line when you discove…
  • Coool! Thanks! Still trying to wrap my head around it all, the theory of shaders sound simple enough but dammmn I don't get why it looks so cryptic XD The shader I'm looking for would do this: The original vertex colour would be disregarded. If th…
  • Thaaaaaaanks everyone for contributing, most of all @Elyaradine!! :D 1. If a property is declared at the top and not included in the CGINCLUDE, for example your sampler2D isn't there, does that mean you can't access that property in the shader pro…
  • Man. I would love to. Except of course I'm no modeller. I AM HOWEVER MECHA. :P
  • Firstly, graphic critique isn't really what you need right now, but here goes: Tiny thin black lines aren't usually a good mix with huge chunky colour. Your stylistic consistency is a bit off between the outlining and not outlining. And yes the med…
  • That article is a nice TLDR for those who hasn't read the epic mail post :) I feel a bit irked by the way a game needs a bunch of behind-the-scenes for people to consider it good - not that "people aren't smarter", but that... Well, let me put it t…
  • @TheFuntastic Thanks :) I learned LOTS about Unity 3D building this, and especially from all the other awesome jammers at the LD. So no matter what else that was absolutely my takeaway from Landshark :) As for what I was trying to make... I think i…
  • Holy batman pretty scenery... But um, right now the design is focused on game play and visual aspect Where is it? :)
  • (Non-player character?)
  • Actually I know I brought this topic up but I agree with @karuji, if we were changing anything it should be for a reason better than "slick" :) The things I see missing from our current setup: 1. Landing page. Or, good landing page, that can be edi…
  • Oh mannnn, thanks @Elyaradine!!!! It's a good start, short of going line by line :) I'm going to try and use this. Really like all the "here" links, gonna be my reading for a while. Thannnnks!! :D and looking forward to more! :D
  • So from what you've said, the differences are: 1. If you pay you get a spot 2. Unlimited space, as long as you pay you get a spot (see 1) In principle I like the idea, it works out better for those with a budget to get a stand at all. I don't fall …
  • Yeah we need to give it a name. It certainly can't be that name. The same as the MGSA stand, we should have a name to rally behind AND TO GO ON A TSHIRT :)
  • bischonator;22546" said:[quote="Tuism;22542"]I agree with @creative630. I didn't mean pay per meeting, but rather to be a member and as such attend as a member and not a regular etc. [/quote] Hmm? I don't quite know what you mean, what's the di…
  • I agree with @creative630. The money could go a long way towards the community, but at the same time paying for the meetup is against the spirit. Paying to be a member is great and will eliminate silly takeover stunts - THOUGH. If someone can be bot…
  • Speaking of Shader workshop :P When when when? :D @Fengol said he'd chat and setup... yesterday :P And while quick or easy solutions are preferable, I don't mind the non-quick and non-easy, just somewhere I can get some understanding from and hopef…
  • Just a thought: on the revolution thing. How about a membership can be revoked if contested by more than 50% - 75% of the currently sitting committee? I think the chances of the entire existing and sitting committee being "evil" and collusive is muc…
  • Best, most sensible post all thread :)
  • OK this one is not so general - it's about a shader: So I was looking for a "silhouette" look for my shark under the ground, and came across this, and it works great: http://wiki.unity3d.com/index.php?title=Silhouette-Outlined_Diffuse Except... …
  • Oh crud I pressed submit and totally forgot to copypasta :/
  • Should I do both the gamer and the game dev questionnaires?
  • I think correlations should be taken with a grain of salt. Hearts could mean funny or hearts could mean agreeance, but look at your own voting pattern. Did you heart people you voted for more than people you didn't vote for in your day-to-day? To a…
  • Yes, I agree and I do understand that differentiation, especially when put as succinctly as this :) So how does the organisation distinguish itself from the community? By this process of nominating, campaigning and voting? This thread has been side…
  • Landshark Gear: Silent Missile Barrage Action. Can I submit it for rAge? I'll have music, sound, smooth bullet time, better interface, animation, lose condition, aerial dodge. And more weapons. Putting it down here to Hard Deadline™ myself! :D
  • @SebastianL, No way dude, you're also from SA? :O Where have you been hiding! Been a big fan of Infection since I saw it on the LD site, the blog post about how the characters were built was amazing. And the MAD amount of work you guys were able to …
  • Ooooh thanks for that, didn't know "LateUpdate" was a thing - I've currently solved it by unparenting the targeting thing from its target and setting its position every frame, which also works. For now. I'll try lateupdate if I ever need it again :)…
  • Hey, cool trailer - the pacing is just a bit off, I feel... I got quite bored reading the really short quote for a really long time. And don't yo have footage? With something like this showing a bunch of stills with irritating flickers that obscure …
  • Gazza_N;22442" said:Yeah, sorry, as a fellow Unity nublet, I was under the impression that the transform.rotation was a global thing, and unaffected by parent transforms. Clearly that's not the case. I suppose you can try multiplying with the invers…
  • Yeah that was what I was gonna do if I couldn't find an easier way (was in the original post :P), but damn I can't understand why there isn't :P Thanks!
  • Unfortunately it doesn't work... It does work with an object that's not parented to an object, but when childed it behaves the same as regular LookAt code... When the parent object rotates and things it doesn' work. Where is this absolute position …
  • Oh yes I got that as a mechanic and motivation, and it was a good one and provided plenty of tension, but then I didn't get the why of the pages - just seems arbitrary to have bits of pages flying about in the arctic, I thought I just missed some ki…
  • I have an object that I want to face the camera always. So, billboard. Got the lookat code working... BUT. The object is a child of another object as a child object. So it doesn't lookAt properly. I've tested it, it works if it's outside but not wh…
  • I will concede that it would be best if people didn't vote with a geographical lean. And again I'll say that my votes were pretty much split fairly, but anecdotal evidence doesn't mean anything :) Yet the only solution to this geographic problem li…
  • But a sandbox game is a game. And winning and losing aren't really defined that tightly anyway. In minecraft you can never lose. You can die and lose all your stuff, but you come back. If the player defines "losing" as losing their stuff, then dying…
  • @Miltage good one! 12 pages and 49 seconds :) Rated and commented! Really enjoy the physics and the music and everything - just not sure what the pages were about? Norton says there's a Trojan in Moby-riDickulous :/ Wouldn't let me disregard :/
  • The amendments are agreeable to me. FanieG;22416" said:I would have loved to vote, but due to my geographical location that was not possible. An online vote would mean that I could also feel involved in the voting process. And I am surely not the on…
  • AngryMoose;22394" said:Holy location to nominee voting correlation Batman. I'd say that's expected, unfortunately. Though I voted CT with half of my votes. End of the day it's about getting the right people, not the people in the right geography (th…
  • WHAT. REALLY!? WHAT!? SERIOUSLY!? OMG that is a superb piece of information, and makes so much sense!! I've now narrowed it down to "fixing" the unity's built in MouseLook to cater to my vector.up (I tried changing the transform.up but it seemed to…
  • I'd like a slot to show Landshark 1.5: Liquid Gear of Post-Compo Dare The Max. I'm working on it as we speak and there's a lot of refinements being made and will be made :D And yes, that'll be the title. Maybe :P
  • OK on that vector question... I've looked at rotate towards and it's not working because I A) don't have a target to rotate towards and B) The camera's rotation is in Quaternion and my sharkGravity is a Vector3 (the one piece of info I have about th…
  • Well no I was editing the script in MonoDevelop, tabbing back to Unity, and starting the game again. And again XD
  • Erm, this keeps happening to me, and I don't have a clue why, it feels like a bug, but I'd like to ask if anyone had the same problems: I'd open a script in Unity, edit it, and save. Go back to editor, play the game. Nothing's changed. I keep makin…
  • Thanks @Manikin for the fixeddeltatime solution! :D I fixed the physics but broke something else, and it was GLORIOUS:D Oh and btw a gif of it haahaha:
  • Yeah I think RotateTowards will work! I'll give it a test and see :D But during the jam guys were like "Yes you should use cross product" and a few maths-heads tried it and noone could work it out so I abandoned that... So let me give it another goo…
  • By and large I agree with @dammit in terms of a few things: 1. The voting was meh. It really should have been private. I was gonna suggest at least having the people being voted on be out of the room at least. But that's still not good enough. 2. …