Tuism
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- Username
- Tuism
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Comments
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I find that "storytelling" and "narrative" are different things. Good story doesn't mean a good narrative, usually good stories are delivered than experienced, like Mass Effect series, Final Fantasy series, where the gameplay is divorced from the …
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noooooOOOOOOOOOO CRAP. I've got that weekend booked up already with this trip that was pushed out 4 times already, it was a dumb groupon thing. I would totally push it off but it's been changed 4 times already @_@ AAAAAAAAAGGGGGGGGHHHHHHHHH
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I concur :p as much as it's awesome to have great minds working on this (man you guys are geniuses), I'm trying my damnedest to understand the code and it's really all guesswork from my side :/ But thank you guys! :D
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Looks like ye olde transparent thing doesn't cull back faces when trying to be transparent problem? I'm super grateful for all you guys' input already, it's pretty much good enough for prototype :D Though that multiply blend looks awesome, what I h…
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another (smaller) action movie project Hmmmm :) I see FL has found THE niceh :)
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Cool then I completely agree :)
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Like game mechanics speed dating :D
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@Gazza_N It sounds like you're trying to say that games cannot have good story or narrative? I might say that it is hard to have the scope and breadth and depth of story and narrative in a game WHEN COMPARED TO something like, say the entire Terry P…
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Looks so interesting :) Except... The colour thing was the most interesting, and it's not a mechanic? XD Commme onnnnnnnn make it mean something :P
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OMG I LOVE YOU GUYS YOU GUYS ARE AWESOMESAUCE OMG :D Gonna try 'em out now...
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Thanks man, that makes sense in pseudo-code... But I have no idea how that works in actual Shader code... I'll try to figure it out a bit :)
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I can still remember the music. Dom dom dom dom dom dom dom dom ----- dom dom dom dom dom dom dom dom ----- dom dom dom dom dom dom dom dom --------- dom dom, dom dom dom, dom dom dom dom dom dom dom dom bwaaaaan Ah nostalgia.
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@tbulford I was talking about Landshark... In no remorse :P What you say? I'm just wondering, I say :P
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Hey guyssss It's proving a bit hard to ask about trains originating from CT from Joburg side, having a hard time getting people on the phone... Can anyone in Cape Town please try and find out if the train services have power points and how we can s…
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YOU JUST GAVE ME AN IDEA :D
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How are any of these "for fun"? They're not even prototyping :P If No Remorse isn't going to be a thing in a level, I'll be dropping Spider Mines where you least expect. Be warned ;)
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OMG STASIS NO REMORSE. omg Omg OMG
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hanli;22889" said:@quintond Lol! My spelling (lack there of) is a standing joke with my students :P We are writers not spellers :)
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Man. I already do most of those things for Netrunner and I don't even get paid for it :) So very tempting :)
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The effects of good marketing will be self-evident. It's proving good marketing before its effects can be seen that's hard. Being in an agency environment for so long I've become very cynical - yes effective marketing exist, but I can clearly see t…
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Yes marketing is important too, neither part are magic silver bullets. Making a living is a business, things don't just work on their own :) To be successful = good marketing + good game + good strategy + good investment + good connections + good f…
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dammit;22863" said:[quote="Tuism;22853"] A good game is the magical silver bullet that sells games, and a good game comes from hard work, not (what you perceive to be) amazing ideas :) I don't agree. There are tons of great games that never sell.…
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Cool I'm down too :D What are being written? Make narrative or wroted the stories for game? (lol)
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dammit;22852" said:[quote="dislekcia;22790"] I feel like people are worrying too much about the outward trappings of "marketing" instead of building a thing that generates opportunities for them to jump on left and right - like, if it looks sufficie…
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@trobok Ahhhhh! Sounds so interesting! Too bad couldn't make it, was there any record of the what you spoke about? Photos? Writeups? Blogs? Video? (wishful thinking) Tell us more about this "micro factory" thing? :D
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What, they had an apple charger specifically there? Man. 'MERICA! Indeed :)
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There was an extended document with the logo on black... I just can't seem to find it for the life of me :/ edit: Thank goodness for the cool google search :) Original thread: http://makegamessa.com/discussion/342/makegamessa-logo-guidelines-files/…
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Holy crap, looks like one could make Tekken from scratch with this thing. OMG. OMG OMG OMG. ... OMG!!!
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Cool thanks :) I guess this is what we're talking about with communication - letting the forum know that it's being looked at (and how) will save many grey hairs from people :) GJ on organising! :)
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So, spoke to @Fengol last night and apparently there are definitely power points on the train. Funny that NOONE WHO KNOWS HAS CONFIRMED THIS HERE. Come on, some real confirmation here about the power would be nice :) Hint hint nudge nudge.
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This looks seriously good :D I love the premise, would definitely build a town to specialise in zombies :D Does it work like in final fantasy where you kill a zombie by healing it? Cooool :)
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For that we need better tables (if you've jammed at MS office you'll notice they're as stable as giraffes)... and strippers :P
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It was amaaaaazing! So many people, I was utterly surprised. Can we keep the tables for next meetup, too? Actually, what did you guys think of the tables? I thought the only downside was that some of us had to turn our heads, but then you could ju…
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Reviving this! :) David Sirlin's great article about Yomi - designing for a good mind game: http://www.viralnova.com/weekly-chalkboard-art/ Mad beautiful colour cycling animations: http://www.effectgames.com/demos/canvascycle/
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@dammit oooooh what about it? :) Need stuff from me? Though everything should be freely available already.
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How long is that ride from CT to JHB on Shosholoza?
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We'll need to throw up a proper graphic Corporate Identity documentation (corporate!? WHAT?! AI = Association Identity. How's that?) eventually, but for now, this one will do pretty well enough: https://dl.dropboxusercontent.com/u/15257303/makegame…
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Well ok maybe brain teaser's not the right phrase (edited OP), it's more like... A bunch of things that game designers think about, or what makes games good, or why games are good, or... Stuff. I'm titling the thing "The big messy box of game design…
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Well done :)
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There's a new version of D3 with the expansion and a bunch of improved play modes coming to consoles in August, I can't wait for THAT :)
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Give Threes a go and you'll see why it's actually much more of a game than 2048 is - 2048 plays itself. For a LONG time. You can't just autopilot in Threes, and the mechanics are effectively just as simple - but gives a much better decision space to…
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Man. Back in the days these kept me and my friends up till the birds were tweeting. In the original meaning of tweeting. Emulators and an actual SNES :) Tetris Attack (best. game. ever.) King Of Fighters 98 and on - actually everything was not as g…
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Ahem, just another reminder about getting assets for AMAZE so we can get the t-shirt and poster design started and dusted sooner than later!
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Thanks for looking at it :) The only thing that's really unique to my setup is a downward vector of gravity - it's a Vector3 that points directly downwards that I set whenever the shark goes gets OnCollisionEnter towards the plane, and the gravity …
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Local multiplayer is the new hotness, the only problem with single keyboard play is keyboard jam when it starts beeping and signals don't get through, gamepads are awesome. The recent success of titles like Samurai Gunn, Towerfall, Super Pole Riders…
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I've been looking into the camera up vector problem I had earlier, and I'm stumped - I don't think I can set the transform.up of the object while manipulating its rotation... Every time I set its up it resets to face the same direction forward. I'm…
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Park by the front gate, walk in, turn right. There'll be a bunch of people :) It's the second room on the right. Large room. But @LexAquillia knows exactly where we are :)
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I've had a few more playtests of late, and here are my findings :) 1. The rules could do with some clarification, so that'll be my next goal. All the information needed is there, just some of them aren't super clear and some of can be easily misund…
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Wow @Pomb :O Some of the design things that I mentioned he really brought to life, well done dude :D
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Hm, no word from the originator? Just a note on this, anyone who goes to various community and just drops a message and then is never heard from again (3 days is a long time in kickstarter time, it's 1/10 of its lifecycle!) tend to lose the support…