Tuism
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- Tuism
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Comments
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DD's not nearly mid-tier as it took 3/4 people to make. Broforce is bordering - how big is Free Lives now guys? Like 10/15?
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Interested to see what that ice shader looks like when you stick it on a more complex model? :) Also I like the first ice shader more - the one with the dots instead of these spikes. Looks better to me.
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Unity! So I've gone with my own advice/mantra of prototyping in Gamemaker because it's much faster (from my own perspective) to get things done. My advice/mantra/theory is that I'll move over to Unity when it reaches a critical mass, a bit of an op…
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@Denzil thanks for your input man! :D I am crazy :P I think it's because I'm still much more "experimental" than "refined" with my game designs, I tend to try mash-up concepts :) 1. So yes, you realised that it's not normal WASD because there's a…
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In case anyone else would be looking too - Oriental City/Plaza/something was where I eventually found: It was R15 for 12, so even less than R2 a pop. Time for this:
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Well yeah, the daily visitors (myself included) are just gonna see whatever is up. Categories will benefit newcomers and infrequent visitors, so we should ask ourselves: 1. Are the newcomers/infrequents using categories? 2. If not, why not? 3. Can …
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Have you tried momentum in regular wasd movement? Have you tried driving controls (up to forward, left right turns movement dir) Have you tried... double tap to dodge? (you wanted to focus on dodge mechanics) Have you tried to give enemy movements a…
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I hope you understand what I was trying to say about balance - you can easily incentivise players to not be gung-ho by making enemies hard instead of trying to introduce artificial "movement difficultfiers" to the controls. Give that some thought :)…
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Maybe.... Give wasd controls nuance and momentum - so that if you're running up and you hit right, instead of going straight right, you "turn" right. That way it feels much more "alive" and real. Although it'll be less precise and could frustrate. …
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Crap is too harsh, I just mean if I don't intuitively understand it or it doesn't do what I want it to do - then it's not "correct". What I mean by correct is transparent, invisible. Gets out the way. As invisible as using my arm is to me - I don't …
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Well if you want to hamper the player to make want to run away, it should be in the form of balance - like make it almost one-hit kill or something. Make the zombies hard to kill. Making controls crap to make you run away will make me not want to p…
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Look at Transistor for how the combat controls are handled - you can cardinal direction it with wasd AND move by clicking. Right click to attack. There's also a pause during combat, of course. But that sounds like a combination of what you're looki…
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I hear what you're saying, but basically this KS to me is funding 3 projects - Spaceteam + additions (mostly this), and then the two games Blabyrinth and Shipshape. I guess you could say it funds him as a person for a year... Yeah it's blurry, but …
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Er, why would anyone fund a company? What do they get out of it? Kickstarter has been bastardised from the original meaning of "crowdfunding" - where people would have bought into a product/concept/company in shares and share in its earnings. Inste…
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Thanks, but I would like also to make better use of my time than woodwork... Trying to get cubes of wood to be of the same size on each side is non-trivial :P
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SO EXPENSIVE :) The point is cheap things for prototyping that I don't mind messing up :P Not 2 hours an R200 for a single dice :P
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We all just want to make games. If it were about money we'd all be accountants or doctors. Or bank robbers. Making money is the facilitation of continuing to make games. It's a direct influence on how much time you get to spend on making games vs o…
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Wowser. Just wowser. I think the spikes are a bit too harsh though, maybe put some stuff on top of them (like foggy ice surface-ness), but if you're going for a clear surface then it's probably right. Why does rotating the ball rotate the room too…
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Wizards in joburg? Where? And as for Outer, I remember checking out their dice, they only had pretty dice in boxes, max like 10 or something of different denominations. I just want bulk d6s I can paste stuff on :)
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Well that's the thing, I was looking at a game shop and they seemed to only have quite expensive ones, so... I never bought. I'll have another look around :) If anyone knows of any please let me know ^^
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Rigormortis;24660" said:[quote=Tuism]Everyone always says use arrays for blocks, every game I make people say that... And you have yet to catch the subtle hints. :P[/quote] Because it's always slower for me, and I'm prototyping for speed :P
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OK thanks for that, those are good points, I'll try to incorporate them into my "engines". Though the things is that I prefer to have self-governing systems that are adaptable when prototyping (or at ones I can understand), because those are flexibl…
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Actually to be honest "Questions and Answers" is a super vague topic. Anyone asking any questions should use it, but browsing it doesn't really anyone anything. Maybe this whole thing should be rethought a bit? I think the Unity/Gamemaker stuff cou…
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Well I haven't gone that far with my UIs yet, but both of what you're proposing would work :) I guess we'll have to ask other people for what's more "optimal", cos I'm not sure about that. The only thing I know is that instantiating and destroying …
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I never use GUI... I just attach things to quads attached to the main camera and manipulate them from there. Hope that helps? :)
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Hmmmmmm The question is if it'll help people. 1. Are people actually using the categories on the right? If not, is there reason to? 2. Would using the categories help the needs of some people? I think splitting events to CT and JHB etc may help I…
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@Squidcor thanks so much, there was NO WAY I could have figured that out on my own. Damn, that's a bunch of maths :/ For others' benefit, here's the full thing including the rounding to the nearest 90 degrees :) Vector3 relative = transform.Inver…
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Ha XD Everyone always says use arrays for blocks, every game I make people say that @_@ but my games aren't really discreet blocks, the characters walk between them, and I'd like to not have to write extra systems when I could just get an angle bet…
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Hi guys Erm, embarrassing. This seems so simple but... Not so, apparently :/ I'm trying to get a simple thing to happen - I have blocks, and I want an object to move towards a point in discreet steps, not turning directly towards it. So for exampl…
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From what I can see, this is only in Cape Town, which is important to note :) and it does look interesting, wonder if it's actually about game related things or really art projects with interactivity, because from reading I don't see much game-ness…
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So Cal'Caccio was closed and I see noone was coming, so I'm home and warm, and I guess most of you are too :P
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Cool idea! :D There're many ways to tackle this theme - it could have been a quicktime event like game, it could have been a simulation (physics etc a la Pain), it could have been many things, but you're right - you needed to actually go and put th…
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**ahemhem** Any writers got anything for my story? It's feeling pretty lonely over there! And if it's not interesting... Pray tell why you think so? Please? Maharaja: The mysterious architect of the Taj Mahal http://www.makegamessa.com/discussion/2…
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Elyaradine;24568" said:You can, but it takes some effort digging through the settings. Is there some kind of guide to those settings? I don't have a clue where to go?
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So there's no luck in getting mono to autocomplete/format like this? if (thing == value) { DoAction(); } It's starting to irritate me a LOT having to undo every time I hit enter :/
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Games aren't about ticking genre boxes. Games are about things that people want to play. I don't think adding puzzle elements to an existing game that you feel (and see) is not successful is going to make it better, because the core of it - what peo…
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I'll leave the actual money stuff to people with actual experience in the making a living off of it, but my impression and experience in this is that generating funds doesn't really rely on having smaller or bigger titles... It relies on having a ga…
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SubiyaCryolite;24485" said:Also, perhaps I'm biased towards my work but how can I improve my art? I wanted a style similar to comics or anime and I've never experienced criticism (on Ubuntu, gpwiki or fam/friends) until Steam Greenlight. I look at m…
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Thanks for the info above - really really helpful because this is the number one most contentious subject matter in making games out of hobbydom, which is what we (many of us) are striving towards! The transparency of information above is super awe…
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Omg you're just showing off now :P
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oh yeah I forgot to mention, yes it was a prefab, otherwise there wouldn't be an apply :) Couldn't duplicate the situation. Bleh :/
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Has there been some recent hectic Unity updates that changed expected behaviours? I ask cos I made a GameObject, then duped it a couple times, then added a script to one, and then hit apply. Then went to playtest, then was utterly confused by what …
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Not need, just feel like it would be nice to have an infographic for mgsa :) But yes, priorities - it's not high on my list right now, I'm just spitballing :)
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I really like the idea... But it's so hard @_@ After I eventually was able to shift the population's colour from blue to dark red (maroon?), I kept not being able to get the middle dots and the exact colour right. 42 generations later I gave up XD…
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Bensonance;17831" said:@Tuism Yeah the lack of granularity is why I didn't use an info-graphic in the first place :). It's difficult to make info-graphics without comparing things to each other :). I'm compiling data from 2012, after which I'll ma…
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@edg3 are you working in unity or gamemaker now with this shader stuff? :)
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Surey done! :)