Tuism
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- Tuism
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Comments
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I think having a list of people who freelance or could freelance is enough - expecting a list of freelancers AND availability is probably not going to work - well, people would have to update their own statuses, and we'd have to have a system for pe…
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Publishing any physical work is a huge obstacle generally speaking, as it represents a big risk in putting in money into: 1. Art + design (easily underestimated, but is a huge thing) 2. Printing + materials (the more you print the cheaper per unit,…
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What happened to that list of companies we were gonna have? Easy enough to put a list of freelancers by that. I'm getting people who ask me where to go asking for people who might be able to do thing x related to game dev. I think we need something …
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Rami Ismail goes without saying, the Vlambeer hero is hardworking and does the right thing when it matters. Daniel Solis is a graphic designer by day in the boardgames industry, but by night he designs and publishes his own boardgames with the focu…
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@dislekcia? OOhhh? Not at Microsoft? Where is it now then? :O For how long has it changed? And yes acceptable :P
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@LexAquilla's info on the train ride: http://www.newfusion.co.za/_mgxroot/page_10744.html I don't understand the prices listed at the top and the Premier Class price of R2650? It sounds doable... Though not economical. Especially if I'd have to fl…
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Let's not derail this discussion any further and park this discussion in the Train Jam yard :) @Bensonance I'm very disappointed that you failed to use that pun first :P
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It wasn't Vlambeer who made Vlambeer Clone Tycoon :) http://vlambeerclonetycoon.com/ It's interesting how stories fly around and noone confirms anything and start talking about them as gospel :)
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Like MMM? ;) What *is* going on there? :/
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Chippit;25156" said:[quote="Tuism;25153"]Unity isn't *as hard as* others but it's still a measure above Game Maker in difficulty. While I think this is probably true for most, I think it's probably a factor of what kind of developer you are, and you…
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Unity isn't *as hard as* others but it's still a measure above Game Maker in difficulty. Best would be to try all the engines you can get your hand on, try and make a tutorial game with each, and see which one you feel like tweaking with more. THAT …
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Yeah true, if Namco (is it them?) or EA wants to come after you for making Tetris clone, well, your own fault :)
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Well it depends on how you go about it. Honestly do you think a straight-up tetris or pacman clone is going to be profitable easily in this day and age when they've been out there for so long?
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Perhaps SOMEONE with such experience in the lore of optimisation will be just the hero this forum deserves...
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Even a partial list would be super helpful. Like seriously. It's been a painful process to say the least, with or without coding experience :/
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There's nothing wrong with cloning if you're just making stuff and practicing. There's something wrong with cloning if you're copying it exactly and blatantly and selling it. The "classics" like Tetris and Pacman are less un-OK to clone for profit,…
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Yep, we hardly ever hear from Microsoft. We're super grateful (why is it grateful not greatful? The former... Grates on my nerves) to them for the assist, and while we get asked about win8 and win mobile games development, we're really generally lef…
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It's ok to leave stuff and move on to something else, as long as it's not ALL you do :) And without trying 10 things first you wouldn't know if it's all you do :)
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You... really wouldn't guess what kind of performance issues can happen in "a fairly simple 2D game". Dead Run has had all kinds of optimisation problems which we would never have known without some time on the profiler. Some examples: 1. Instantiat…
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Does that mean here we are actually entering into the competition on facebook? Looks like it. How then, do the two comps work? It looks like two comps sharing the same prizes - that means a game design OR a set of illustrations could win R4k. This …
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I've been making boardgames en masse these days, so this is right up my alley :) The constraints are quite interesting: - 3 to 10 players (3 players are often very different from 2 and 10, so yeah) - Using readily available bits and bobs (Poker car…
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They don't know shit, and that's kinda the point. You don't know how many people I've heard say "hey you know that game, made by that company... What're they called... Unity" :/ I probably won't be getting pro anytime soon (Dead Run isn't worth th…
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I have a Mac and I hardly ever work in OSX :P Bootcamp - look it up - it lets you boot into Windows, and is relatively easy to install. If I can do it anyone can :P Then, Game Maker was the best place to start for me :) Good luck with your advent…
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Heyyyyy, saw this in NAG, thanks to our own DD mastermind from CT :) Congrats congrats :)
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Use Twine - http://twinery.org/ - it lets you make non-linear interactive stories easily. It's making a game with just writing! Many many people have used it previously to awesome effect... I can't remember their names though, damn :/
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Make stuff, find like minded people, don't stop making stuff, with whatever you can, whether it's Unity, Gamemaker, C++, paper, MS Word, Google Drive, dice, spaghetti... And always put it in front of other people sooner than later :)
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Exactly! Making stuff requires no permission from other people. Even with writing - write! We just had a writing competition (by competition it simply means here's a brief, go do something - there're no prizes, the only prize is the prize of creati…
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There's more than the gameplay in making games, but they all support the gameplay. Without gameplay, what do you have? A film? Even call of duty has gameplay :P Even Dragon's Lair has gameplay :)
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rustybroomhandle;24897" said:[quote="Tuism;24895"]We will ask people who ask for advice: "Do you want to become a technical master in the long term or be able to make games in the short term" if a beginner asks us "hey how do I go about making a gam…
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Sigh, guys, let's not escalate this, please. The arguments you guys are throwing about here are nothing new at all. Yes great things can be done with great technical expertise. That expertise is a long term goal. We will ask people who ask for adv…
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@LazyLizzard yeah I get what you're saying. It's difficult to see how one's own passion can look like trolling. I do that all the time personally (not on this, about all manners of other stuff) and it's definitely a fault with the way of communicati…
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I didn't say we shouldn't use [prototypes], I said having [events] when the label events already exists is redundancy :) This will definitely work. Whether coding is easy/possible/etc is unknown: Event MGSA event thing Compo Competition 5 Event …
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Less isn't more, it's better :)
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@JedNinja 1) might work, but it might also not. I know people read left to right, and all that theory, but I'm not sure if that alone is enough. Worth a try though, if it's not too much trouble to implement. 2) Was basically what I was talking abo…
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Separating the comp/jam entries from the writeups seem a bit excessive... How about.... Moving the entries to projects after each comp? It seems a bit unnecessary to have a separate category for "comp judges" or "comp feedback"?
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from a UX lens - telling people to do stuff manually when it's already present in the UI means the UI is inadequate - either change the UI or get rid of it then, because duplication only clutters the visual decoding process, anyway, if they're not u…
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I'm doing the left version, the right side, so er, 2nd from the left. Yes so the left version. The only reason the straight block isn't centred sometimes is because it rotates not around its centre but around a corner. I'll just put in some exceptio…
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mattbenic;24835" said:Got a chance to play, and again, I really love this idea :) Questions for before you play: 1. How did you find the controls? They're not your usual WASD controls, that's for sure, because the game requires a different level of…
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Oh sheet, yes it does. Then the colour labels should do the same job as the [] tags - we should make the text on it darker.
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Well, if the categories are used properly, why would we need to use redundant bracket tags in the title? Colours are much easier to identify than reading, right?
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Agreed. Jobs and Portfolios is very vague. At the same time, projects and portfolios are kinda similar, but I guess we can't put projects in with portfolios. So Jobs and Portfolios split is a good idea for me.
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Aw, that's a super cute story! :D Playtesting is super important, boardgamegeek is a great resource for talking about boardgames. I've been getting some feedback there (http://boardgamegeek.com/article/16314967#16314967), so that's pretty cool :) …
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Hi all! Sorry for the radio silence on Cartel, it's been a busy time for me, but this is getting pretty close in terms of balance, I think. This update was focused largely on details and getting things to be easier to understand, both from the docu…
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Stick it on a complex shape and see what happens? :)
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OMG what, NODE BASED SHADERS!?!? So, you can what, drag and drop? Move things around? I want to hear more about THAT!! :D
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I tried it... But when I give them my email (I trust my gmail spam blocker) I get links that don't work :/
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If all we ever did was ask people what they wanted we'd still be riding faster horses :P
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One of the ideas I wanted to try out is for the game to be roguelike in loot - so there are equipments with different stats - but in this case the stats are more like "knockback on blocks" or "knockback on enemies" or "explodes if in a row" or whate…
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Yeah it was weird as hell that he was moaning about sequels and unoriginality... When he's doing an Oddworld remake. Oddworld hasn't seen anything new for a long long time, but PLENTY of republish and versions and updates... I'm surprised that they …
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@fengol yeah there are slight spacing problems with the blocks' rotation that I'd have to solve with very specific special case if else things (because of the funny shapes and pivot points and and and), I'll get to those later, but you can place tho…