Tuism
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- Tuism
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seesaydoo;54550" said:Please add "SEE SAY DOO" now in Crafters Market Outlets, an incredible game that is a combination of all your guess & go games in one. No need to buy any of your other games. Interesting! I haven't heard of Crafters Market…
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Super cool! Congrats guys!
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I can look into a Joburg venue, but I've been away and hadn't thought about this till now so it might be too late... @megaguy32 here's the CT venue: https://www.facebook.com/events/2413221592279420/
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So that means midnight of Saturday? As in, the very end of Saturday, or the very beginning of Friday?
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Initial feedback for this new site: - Your primary big button does nothing, and when a big button does nothing, it feels like it's broken. Not a good first impression. - Most people don't care to read about the story. Reading about the story doesn'…
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Yeah you have to look at what you present from the point of view of someone who has never even heard of your game before, and try to get to some kind of point quickly. Right now I have no idea what the game is about, no idea what's in it, no idea ho…
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Ammmmmmppppped!!
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Thank you! Especially for putting this news out here just ahead of joburg community meetup night this coming Tuesday! An exemplary example! :P
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I haven't played it at all, so can't really comment on it first hand, but I totally love the way it turned tropes on its head - traditionally slimes are "monsters", though the Japanese culture have always had a less polarising culture around cute mo…
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The game distinctly reminds me of Flower, one of my favourite games in the world, and that can only be a good thing :) Though of course aesthetics might not be the point of the prototype yet. Played it a bit and it looks interesting, I think I c…
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So at the workshop you guys said there would be files and some stuff shared for Unity implementation? How's that going?
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mattbenic;54344" said:Well done guys :) I hope you're planning a Quest port, I think it'll be a great match for the platform. Between Oculus, Facebook, Free Lives, players, the only ones who doesn't want a Quest port is the Quest itself, burning its…
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Elyaradine;54313" said:What's your budget? :P x = value * performance Where x is at maximum :p I really don't know for sure, so this is very exploratory :p
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Unity yes please :p
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See ya'll tonight! Looking forward to getting casting going on our own Quest stuff, right @matbenic? :P
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Awesome, that's what I want to hear :) So the virtual controller was basically stock standard stuff that they already have, and you didn't have to do work outside of Unity to hook it in, yeah?
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This news missed the makegames meetup by like 3 days :) So I think, with the same questions as last time I had: - Can someone (like me) make stuff, knowing only Unity?
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mattbenic;54272" said:I could potentially demo some workarounds we've found to not having deployment and casting access for non-store-approved applications? HELL YES. It was such a pain trying to get it to work on my own stuff. YAY!
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The idea is very interesting but the way it mixes block-based positions and smooth move is quite confusing, and I think would lead to weird and unexpected outcomes where one might expect more deterministic outcomes? Also I see no fighting happening…
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Well that's why people run marketing and such campaigns. Kickstarter's primary function isn't really to actually "fund a dream", but to make sure that there are enough people who commit to a project before sinking money into it. We don't have direct…
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Are you confident in selling the units you want to print? What's your plan? Print numbers is a function of price vs cost. If you print a few units only it's never going to be viable at any retail price. I haven't really heard of anyone printing loc…
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mgsa on facebook is a public group, so anyone can create and share event there. https://www.facebook.com/groups/makegamessa/
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quintond;54240" said:[quote="Tuism;54237"]First of all, without saying where it's impossible to really say anything about this... The venue would have FREE internet and empty clusters of desks (or boardroom table) for the developers. I am assuming t…
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First of all, without saying where it's impossible to really say anything about this... We used to have little workshop things where we'd find a topic and work together and tried to learn something. This was at Microsoft in Joburg. It didn't go ver…
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Sooo cool to see a roguelike/lite (whatever, I don't subscribe to the Berlin Interpretation) :D So I tried to play it (Mac build), and went to the tutorial, and uh, immediately got stuck. I played two Strike cards to table and ended turn. Then it s…
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Great, thanks for sharing :) I think it would be very good to have a record of the numbers over time, and see if any events cause/correspond with any changes at specific times. Like for example if 3% of sales leave reviews, at this time, maybe late…
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Are there any specifics that you can share with us regarding your release? Sales data? Review numbers? Wishlist rates? Views? Any marketing? Any conversion from marketing? People coming from other channels that you can tell? Any numbers at all, over…
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Hey I'm compiling news for next month, please remember to drop me anything if you want to share it with the community :)
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@EvanGreewood I do agree with you mostly, that random in is only *generally* better than random out, and that it's not always necessarily true. Hearthstone's random out is interesting, I think it works because there's so much of it, that the entire …
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Well, again I haven't played Into The Breach so I can't really speak to that. Regarding randomness, I always come back to this comparison - random in, and random out. Random in gives you a random thing to deal with, while random out is an outcome t…
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That's interesting, I haven't played Into The Breach (Turn based tactical games hurt me deep when I was but a grasshopper) but I understood what he was talking about with FTL (which I did play), the drones and missiles are pretty one-dimensional and…
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I don't hate quicktime events, the thing with them is that the main driving force to playing those games with them isn't the QTE themselves but the story and everything around the QTE. So just saying "hey I'm going to make a game where you push butt…
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Updated a bit more context of what my little Quest talk will be about :) - Is The Quest For Consumer VR Over? (Steven Tu) Steven brings an Oculus Quest (standalone VR headset released internationally 21 May) and demonstrates what a console-level VR …
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By the way, I'll be doing a little talk about on the Oculus Quest & consumer VR :)
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Ideas are all good and well and you can talk about incorporating ideas from ALL your favourite games, it could be an RPG too with stats, it could also have a dragon you can ride, with lasers.... All you're actually doing though, is overscoping for …
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So... All you've added are scripted, straightforward things, there's still not much in terms of mechanics for a player to figure out, to create emergent behaviour, to surprise, to find interesting. That's what I'm encouraging you to make. Does that …
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Well... Still not much to feedback on. Try and get some actual interactions and systems going? :)
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That does look interesting, but try to figure out some gameplay? :) The only feedback I can give on this right now is that the walking feels slow.
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Hey by the way, if you can produce a Quest version APK I can test it :p
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History in the making here! ♥️
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There was already a dark theme for this, if you go and "Edit profile"... Unless I'm missing something and you meant something else?
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Hold the phone on this one, we've merged these meetups with the We r VR meetups. As far as I know these are happening In the last Thursday of each month. Here's this month's event: http://makegamessa.com/discussion/5636/we-are-vr-meetup-johannesbur…
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I've been in chats with the people behind WeRVR and have decided to merge the VR meetups we've been having with this to form a bigger collective. There's a stable and rad venue and cool lineups so it makes perfect sense. Also I've just been back fro…
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Fengol;53650" said:Video reminds me strongly of 1993's Zombies Ate My Neighbors Yeah as soon as I saw the sprite I thought of Zombies Ate My Neighbours. Remembered it from old Megadrive magazines :)
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Congrats for pushing it so far so far! I'd just like to ask what kind of focus your marketing is on, as that's pretty crucial, especially considering your game LOOKS pretty much identical to all sorts of other games, but with lower fidelity. Devs c…
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Looks really good! I love me some streamlined roguelike so this feels right up my alley :) It reminds me heavily of Dungeon Cards, a mobile game I've played a bit: On first glimpse, without playing it yet, the information is harder to parse than D…
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Gods thank you for picking this up, I've been meaning to take this to the community but I'm so insanely busy right now between Enter Africa stuff for Amaze Berlin and AfrikaBurn and endless load shedding that I'm dropping balls everywhere! Thanks a…
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Holy heck the visuals are off the charts, the little bits of emergent stuff like the pulse waves and aliens falling into lava are great! And little dudes planting things! Will get the new version and try it out again sometime soon :)
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Oh my Rigormortis;53662" said:@EvanGreenwood, how are you doing the breakable bricks/blocks? My guess is that the original blocks get replaced by a prefab of broken blocks when enough force has been applied to it oncollision, and then that force is…
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I see no reason why this couldn't have been posted in the other thread. There is no context as to what the OP is looking for, posting random screenshots. "level design" is not enough of a question especially when the screenshots don't offer anything…