Tuism

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Tuism
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  • Mexicanopiumdog;31578" said:Guys, we are almost have way into the compo....is anyone actually making something? Im keen to work on something if anyone has something to prototype :) Look here: http://www.makegamessa.com/categories/competitions All t…
  • Ah, one of the lists were static, I didn't know that static also meant persistent. NOW I DO. Thanks!!! :D Wait, does that mean all static variables (members?) are also persistent between scenes and MUST be re-initialised?
  • Thanks for all your feedback! Let me give some of my own feedback too: 1. The way the money works is very abstract on a thematic level right now - happy people make you money, sad people don't. It's like simulation intentions with abstract puzzle e…
  • FINALLY!!! So here's where the problem was - it turns out you HAVE TO clear generic lists, or else they seem to carry over their contents between LoadLevels. Or at least when I specifically used Clear() on all my lists it stopped crashing. Hmmm. T…
  • Looks interesting as a simple runner mechanic, everything else seems to be "themed", I wonder what the red hazards are going to be themed as?
  • This looks super interesting, but also I don't understand how it works, I see the tree gets duped, I see the hill gets placed, but I don't see how a hill would work on another, or if everything "in view" gets replicated (that means that on the one s…
  • @vintar do you mean destroying the gameObject before or after the reload? It doesn't seem like that's the case at all, because: 1. Starting the game scene (scene 1) in Editor causes no problems. 2A. Then, invoking Application.LoadLevel crashes it. …
  • Thanks for the news!!! Ticket booked! :D
  • Sorry for the late reply guys, I was away for the weekend. I did add the levels into the build... So that wasn't the problem :/ I'm not getting any errors, it just straight up crashes dead. I haven't marked anything with DontDestroyOnLoad, would i…
  • Soooo I have a scene, the game (in Unity Editor or standalone build) always crashes when I use a Application.LoadLevel(0) (or whichever number it is in the scene, I've tried it as a 0 (adding a scene before it) and a 1). What could be the cause of …
  • Thanks for your kind words so far! I look forward to some actual playtesting! :D @Zaphire thanks for your feedback! And it's Unity Free - I just found out this week you can get shadows with Free, joy :D For now, bonus material: When prototypes go w…
  • Aw, the instagram thing broke, can we get it fixed?
  • Actually, this bugged me and I never said anything lol: 1. Canabalt doesn't have pressure-sensitive jump, that would require physical pressure-sensitive gear, it has height-variable depending on how long you hold the button. Which Mario had. 2. That…
  • Please don't get me wrong! I'm not discouraging you from making what you want to make, I'm asking you if you are hitting the goals that we thought you were pursuing. If your goal is: make exactly this and learn from exactly this, then that's great!…
  • I think, it's about the feeling ownership - for example, Little Big Planet was successful in letting people build levels because there were so many options and ways to build them, making engines that moved and donkeys that honked and whatever, as lo…
  • A. It's your job to get people to be interested. And that means: - Screenshots - Maybe a video - Making it appealing in general. Ask yourself, did you click on someone else's prototype that presented itself in the same way you did? B. Everyone's ki…
  • RAD! Thanks! That worked like a charm :) For anyone else who needs the same thing, you have to set the new camera's Clear Flags to "Don't Clear" too. Yay! :D
  • Yeah, that was one of the things I said, if you're going to try and place your theme into the world of e-tolls, it should try to immerse the player in that illusion as much as possible, or else it just feels contrived. Mole Hammer has a lot more to…
  • Re: Mole Hammer... You'll notice that when a player hits first and the second player goes for a hit, it doesn't actually say "miss". It says "miss" when there's nothing on screen to be hit. Then they have a lot more variety in the stuff to hit (so…
  • Also remember to put player 1 on the left and 2 on the right :)
  • Hey guys :) I'm a billboarded SpriteRenderer to indicate feedback juice in a 3D game, but the sprite hides behind some of the 3D elements sometimes. How can I make it always render to top? My google-fu led me to this thread: http://answers.unity3d…
  • Good meetup as usual everyone, good to see a variety of new and old faces :) @Bensonance's talk raised interesting points, though I didn't entirely agree on everything, but definitions can get tricky. I like the thrust of adding things that are not…
  • Hey :D It looks great! On the date format, is it then everything that's not this year gets a year on it? So the 2015 posts are not labelled 2015 and the rest are? I'm fine with that, but some people might find that confusing. Maybe. Probably not a …
  • Showing images is better than long urls :) Looks nice, I don't Android so I'll leave that to people who have :)
  • Realistic expectations are something that's really hard to have. It takes so much experience to realise that the dreams you set off with are just simply too big for beginner shoes. I started making games because I wanted to make Pokemon for iOS. It…
  • Good to know, thanks :)
  • I'm there at from the Friday previous, so put me down!
  • SebastianS;31310" said:nobody mentioned payment details, are they free? Instructions happened a while ago, the print has been done, we're now receiving payments for pre-ordered shirts. This post: http://makegamessa.com/discussion/comment/31222/#Comm…
  • You just have :) The whole FB thing isn't mandatory, it's just to get some eyeballs on MGSA :)
  • Paging @Karuji... He has tons of GMS experience, should be the best person to ask. Good luck!
  • Everyone should make something! :D Very keen, I didn't have an idea but now I do. Maybe. Let's see how it goes :)
  • Paid, thanks so much @Fengol :)
  • Wait-listed too. We'll see.
  • @Nitrogen seriously! Quad jump? I don't know how you did that, kudos for persistence :P We'll have to look into that hahahah :) I agree with the body getting burned and all that - I wanted to put in an end scene illustration/animation/something at …
  • Wait, A MAZE Joburg isn't in April, the one last year was right before rAge, which was in October, are you looking at A MAZE Berlin?
  • Holy cow :D You guys made Eye of Judgement in a weekend! :D Congrats, looks awesome! :D
  • @creative630 yeah man! I showed some art and concept to Tim and I avoided saying "Monaco", and he came back saying "Cool, like Monaco?" and whipped out this piece. It's mad good :D Thanks guys, I really think we will tighten it up a bit and see whe…
  • Oh one request is to make powerups more obvious, maybe something that shows on the player, because I have almost no idea what I'm picking up or what effects I have to "rely on", like running into rocks or superjump or whatever. I'm assuming they hav…
  • BlackShipsFilltheSky;30940" said:Do you think more footage of the game would sell you on the game? Given that the animated gifs on the Kickstarter page are probably the state of the current game. So that's the catch-22, would I like this game if…
  • Absolutely, we needed to really tighten up the physics - it's REALLY REALLY hard to tame that shit with Unity joints and things that didn't have many knobs to fiddle. We were aiming for physics that behaved more like Super Pole Riders, but again, r…
  • Super cool! Super polished, the way the control scheme works is genius level stuff, really really cool! :D Some sprites seemed broken or something, but it hardly matters as everything is communicated pretty well. Would love to play it multiplayer :…
  • Congrats to everyone who did #GGJ15! I'm marginally well rested now, and resting during the jam definitely helped. Myself and @LoetJVR made something of a physics crime resolution simulation game, we'll post it later. Still didn't have enough time t…
  • I don't mind it going closer to the left, either at the end of the title or in the 2nd row's end. It makes less logical sense there, but seems like enough people think it's important. I just wonder about the "I think it's important" line of thinkin…
  • Video is cool as shit, but other than that the game looks like Quake I and all I heard was gore and random levels. Oh and I caught a glimpse of cool video cam bot thing, that intrigued me, but I almost forgot about it as it was on screen like for 0.…
  • Good stuff, and good to see the conversation going places. Haven't had much time to art, but here's something I tried a while ago in an effort to create diversity in my work - Opera Sentai's heroes are masked opera singers, who do not fit the usual…
  • I like the tabulated view's idea, but I think they don't need to be upweighted that much both in terms of font size and being separated into three parts... here, let me show you: Here's my mockup. Let 'er rip! (by the way the insert image button…
  • 1. I think the avatar is a good enough, though I think having the starter's name in text is better, as a bunch of icons can get distracting. 2. The thing is that people shouldn't read them as part of the thread title, it becomes cumbersome if you'r…
  • I wanna agree with a few above points, and then some: 1. Category colour tags - them being in different widths does suck, I'm fine with moving them below the title, but it might be a bit cramped there. Alternatively, how about we move them off to t…
  • @vintar, @dislekcia didn't say your joke is weird, he said don't be weird about people asking nicely what you meant by what you said. ie @karuji was just asking you what you meant by what you said. He didn't say humour was disallowed. I didn't see …
  • I meant don't buy a Cintiq until you're WAY WAY WAY beyond "learning" to art :)