Tuism

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Tuism
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  • A related find, a cool way of printing one sided to fold into a booklet:
  • Yeah I find that the focus feedback does drag on. So I totally agree that it's not the best use of everyone's time to have everyone look at and discuss the same thing. We'd all be more productive and interested if we spread it out more. The 30 secon…
  • OK I found the draft I'd been doing for a while now, it's an outline of the major points, I guess it's a good enough start for anyone who's interested. If anyone has any ideas/points that's not in this outline, please share! :D How to make a good …
  • Yeah actually, I agree that we could actually change the current format to achieve the things we want: 1. Shorter talks. Fewer talks. Strict time enforcement. 2. The "going down the road for drinks" is actually where we lose out a lot - time and pe…
  • Sonicay;32402" said:For some reason i cant play the videos in Makegamessa .....it just loads and loads but youtube videos on Youtube.com i can play with ease...What is going on??? Could you please post the links aswell for unfortunate ppl like mysel…
  • Getting the rules right is a super important step, as @dislekcia said. It's like the old saying of you need a good game first. Then there's the tricky part of getting people to your game at all. That comes down to: 1. Selling it - that means getti…
  • Related: Found another guy Snowman 6aming that talks about Good Game Design. This video is about good level design that teaches without words - yes we've heard this before, but he uses more modern examples - Shovel Knight and 140 (I haven't played e…
  • Then I discovered that this guy (Mark Brown) does a whole series called the Gamemaker's Toolkit and they're pretty good! This one's about Toki Tori 2 - a Metroidvania that's designed not by limiting the player's ability to access places with abilit…
  • EXACTLY. There's just not enough time for playtesting, and having an environment where people can round-robin play each other's stuff and/or even have people other than the makers play stuff is simply invaluable. Plus it also allows us to practice…
  • (Is this Cape Town? Or PE? Just asking because I thought we are all Microsoft hosted in jozi and CT)
  • FanieG;32220" said:How many people were working on this? Zaphire;3009" said:This game is made by me (Johan Heymans) and Jannie Prinsloo. We have recently started to do game development under the name "Obsessive Notion" and we are really pushing to b…
  • Sigh, mine isn't gonna be ready in time, I can't work on that right now because I'm working on something else to show tonight, and I'm not super fast enough to do two things together :/
  • Unfortunately I won't be making this meetup, my flight back isn't landing till Friday! I'll miss you all!!!! So psyched for everything! PWORAREREARRR!!! (Sorry GDC madness setting in)
  • Check Chinese stores, the ones full of weird junk, I once found a place where I got a pile that worked out to less than R2 each.
  • Zomfg the tee just arrived this morning finally (10am right now), it looks AMAZING, design by humans is fantastic! this is real!!!!! Who wants one? :D http://www.designbyhumans.com/shop/t-shirt/dead-run-a-game-on-a-tee/114396/
  • Pics coming later, but to share something: I cracked an invite to the Ludum Dare party at GitHub (Monday night) that was sold out already because I asked Mike for LD stickers on Twitter :D Indies are the best people! :D
  • Settled at the Downtown Hostel, and sorted out my phone: my number, for getting hold of me in SF: 14158023825
  • Update: I just very hastily ordered a tee from Designbyhumans for myself to see, and it seems like the printing + shipping would take quite a while - they're saying it'll arrive Mar 5th (I fly out on the 11th) So erm, orders are urgent for Designby…
  • I've uploaded the design to Designbyhuman - what's the significance? 1. They seem to print at a higher resolution - indicative of better quality. 2. DBH has always been known for great quality - so that's a good thing. 3. The ratio of the design siz…
  • Thanks!! Oh this one isn't insanely long. I'll be out in 4 hours or so. The return one is the mad one at 13 hours! See you guys at the Hostel on Mason, yes I'm there :)
  • Er, just to clarify, if one shouldn't wander around the Tenderloins (I thought it was a nickname but it actually is marked as such on Google maps, wow), would you suggest that one not walk from Powell station to the hostel? (Asking from my transfer…
  • Did these get printed in the end? I'm sitting waiting for my flight so... Just thought I'd check.
  • Lol guys, thanks for the feedback!! The idea is for me to get them delivered to the hostel in SF and I can take them back with me. yes right now it's only available through this, but I am looking at getting it on Design by Humans which just opened …
  • So in an utterly surprising turn of events, I've gone and made a Dead Run Game On A Tee! I really dig designing t-shirts, and this idea swirled around a bit, and since I'm going to GDC I thought I'd take advantage of the Print On Demand service the…
  • Cool! It's like a Warioware type quick reaction game. I like :) Great scope and great execution (so far) :)
  • Oh wow, I actually thought that was just something you guys did, like you're from the super future or something. I would personally keep it 2815 :)
  • Oh I was talking about in general, it's something to keep in mind for anyone. Take a bunch of stickers of your own game/company to GDC if you can. In fact, let me post this elsewhere.
  • It's a giant sheet, die cut however you want. So you provide one file for the image, and another for the die cut. You're responsible for making sure enough bleed etc.
  • Wow that 8pen is pretty cool. One day it could be a one-hand keyboard, I wonder how easy it is to learn. Do you have it on your phone? Are you fluent in it?
  • If going with 6 then the attached file a few posts up is ready to go, grab it and go!
  • In other news, I just got a quote from our local minuteman, 1300mm x 800mm die cut vinyl stickers seem to be R312 - which is a really good option for printing out a bunch of vinyl stickers to take along. Of course I'm not saying go fourth and stick…
  • Yeah I know Jetline are anal about it, they basically run exactly the way they run, no leeway. That's why I suggested Minuteman perhaps. If we can find a middle ground then great, but I don't know any, personally. When is everyone flying to GDC? Wh…
  • Hearting something seems to be a permanent commitment, I don't see a way to unheart something? Although that's kinda appropriate :)
  • If we quickly run to a Jetline or a Minuteman to see how quickly they can do the print (Minuteman I find to be more helpful in clutch timing situations), we should be able to get a standard box of business card deals. Those would be a good quality (…
  • OK in case I'm not around the internet/computer later and things need to get moving, here are the open Illustrator and PDF files. Please print a bunch so that we can all have them with us when we're possibly talking to interesting people :)
  • "Sim Game Devs SA" + box art :) (of course I'm just kidding)
  • I don't know about being negative - i feel like "addressing unique problems" is much more direct, can lead to people talking about the whole google merch account thing, government issues thing, etc. "Promoting and growing a sustainable game develop…
  • I'll let Johnny Depp show you what rubber band thing :P If (mostly) everyone's in agreement, who do I send the PDF to to get printed before GDC dawns on us? Omg I'm flying Wednesday. OMG OMG OMGOGMOMG OMG
  • Ooookay: Version 1 has two punch holes for making the card flash with the aid of two elastic bands, because it's fun. Version 2 is not fun :) Double sided, no name on the red side because seeing the red side makes you wonder "eh?" and turn to t…
  • And this is why we're having this conversation - everyone thinks they're right :) I agree that we're taking this to GDC, "monthly meetups" is not going to mean much to anyone we hand this to over there. Unless we meet South Africans.... Nope. Unles…
  • Yeah I wish I could get postprocessing easily........ It's only available with Pro. One of the big reasons to bite down and invest.
  • @dislekcia - could you give us a brief overview of what you tell people about? I tell people "Hey we got an association of game makers, we have monthly meetups in Joburg, CT and Durban, and if you're interested at all in making games (and who doesn…
  • Oh hey I see the logo's been updated :) woohoo :) By the by, are we expecting to see a custom home page anytime soon? I only mention this because if we're going to be handing out MGSA "business cards" at GDC we should show people arriving first tim…
  • Thanks! I typically start with that kind of intentions, and then as I go I realise this needs to be accessed by something else and then that and then this and that... And before I knew it my gamecontroller's variables are half static half public hal…
  • Ok easiest would be to first decide what we need on this material - this MGSA business card. Let's keep it brief and to the point. What is the point? Makegamessa logo Contact details? URL is of primary importance. Then? Twitter? Facebook? Phone num…
  • Sure thing @hermantulleken :) I was using Application.Load() to load the level as a restart. First time running the level, it would be all good. Then whenever I invoked the Application.Load(), whether with integers or string, it would hang. It hung…
  • Yes I meant red triangles.
  • What are we looking for, exactly? A - "MGSA business cards" - are they personalised? I can't imagine everyone, getting personalised MGSA branded business cards. B - So I guess we're talking about business cards that aren't business cards but actuall…
  • Looks like you switch between parallel worlds to access platforms etc. Not sure why your initial movement speed is so slow? Is there a point to walking slowly? Also yes, what are the big blobs for? Looks good :)
  • Also brilliant, and a classic, is Zenpencils' take on the same quote :)