Tuism
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- Tuism
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Comments
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Agreed on bodypart damage, you'll want it if you want any kind of simulation feel in your game. It fits the world and the UI and everything. Also, remember this? :)
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Tomorrow Sale: Has a bunch of really cool sci-fi themed stuff. Check it out. https://www.assetstore.unity3d.com/en/#!/sale?utm_source=facebook&utm_medium=social&utm_campaign=scifi_april15_launchFB
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"Teach us how to social media." I guess this isn't game-centric, like dammit said. Got excited for a moment.
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I swear to you unless you've made 10+ things already, what you set out to make will not be what you end up making. Just make stuff. Keep it small. Don't overthink it just yet. JUST MAKE STUFF.
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Look here if you really want some free art: http://opengameart.org/ But generally, yes just leave the art out to start. Make a game. Forget how it looks. Make it move and do things right first. Worry about art later.
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I love the idea of doing it on a day when students are around, assuming it's good for everyone/someones. Good for everyone who can be involved!
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Adventure games are hard! (For me anyway). Needing to have a setup and story and plots and set-pieces (when you take the mouse to the cheese to chew it and release the kraken genie in the cheese block you have to show it or it's no fun) makes it a t…
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Looking forward to this! :) I got two games to test :D
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OMG DUCK PENIS IS SCARY. Wang Commander could get a Duck commander expansion. Maybe.
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Really? Just double checking, I hear it at 0:11, 0:14 (twice) and 0:43 (the clearest, and didn't lead to anything else), 0:47 and 1:06 (multiple instances again) If it's one of the random samples of screams, it's too distinctive to be thought of th…
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@shanemarks... I really wish I understood what that stuff was talking about! Is that shader trying to tell unity to render everything that is at HUGE distance away from the camera as a flat thing? Does that make the far planes visible?
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They feel a bit like human voices through effects sometimes. When it's high-pitched squeals it felt right, but when I feel like I can hear speech patterns (at the beginning of the sample) it feels weird. I can only compare it to a grunty simspeak. …
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Hmmmm, I'm not super pro at this, but I've been messing about with huge scales, and I've run into the same problem, which I've tried these with: Hopefully someone with more experience can chime in if these are wrong. 1. On the camera, increase vie…
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Let's play the game first before seeing what to sell it for, yeah? In-game purchases can work or not work. Talking about it all vaguely is silly. Dota's in-game purchase is not pay to win, it's pay to look cool. Nor is Killer Instinct. It's pay to …
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And it very much largely depends on the game. There's no way Clash of Clans could have been viable as a $5 straight purchase. Nor could Call of Duty work as a free to play. Killer Instinct is now a free to play with character unlocks. They could ha…
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I'd just like to point out... This is what happens when a bad scope is presented to people. Telling people the work will be 2 months = it's going to take two months of 9-5, and for R10000, that's really really bad. If you can tell people you need X…
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Well, thanks for exposing me to Ducktards. I enjoyed that. Then, a few bits advice: 1. I don't think there's anything wrong with copying a game for practice, if you don't try to pass it off as your own or sell it, it's fine. And from the wholesale…
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A thing I remember from the old mech games was... Setting the throttle speed not with W and S, but with discreet settings of the number keys. So 0 = full ahead, 0 = full stop, 5 = half speed forward. I don't think a full range of 1 to 0 is needed, …
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Aw! Where's the rest of that? Good talk, the point about chance of reportage dropping significantly after review is a GREAT point and not one thing we ever really hear about.
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Bernardus;32815" said:No I was just joking about the court case. I think this game is still unique and experimenting with interesting technology. What I don't understand is you don't want to try out casting spells on your table for R50? And you …
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Any word on the venue? @Fengol any reply? Thanks you're awesome :)
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Aw hells yiss :) The projector I suspect would take any input we can hurl adaptors at, right?
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Aw damnit, sale cut off before I bought :/ THANK YOU ESKOM.
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I also understand where @dammit is coming from - it's really a beautiful game with amazing aesthetics and design, I understand the mechanics are super niche, but seeing MANY MANY MANY people spend ages on it throughout all the festivals I've seen it…
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Really good work guys, congrats, and it looks like it's already doing great things :) Woo! :)
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Thanks! Though the profile's a funny one, you can't get to it via top-right directly, you have to go edit profile -> back to profile, which... works, but shouldn't you be able to go directly to "your profile" top right? so the drop down should b…
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Loving the new look, everything seems to be working top-notch, well done! :D Just a few more tiny things: 1. Where can you find all your own posts? There used to be that feature and it was pretty useful! 2. It says "make games South Africa" under t…
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The first thing you should learn from this community is: Don't only show things when they're *done*. Show them before they're done for feedback. That makes sure whatever is *done* will be better than it would have been!
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Ludum Dare is a 48 hour game jam for individuals or 72 hours for teams. It runs at the date prescribed above, and you can do it from anywhere. We in Joburg should be doing it together over the weekend at the Microsoft offices in Bryanston. It start…
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There's no magical button or design or whatever that "makes people back". There's a heck of a lot that goes into a crowdfunding campaign, especially these days. There's tons of work on it alone before during the campaign. The basic gist is that YOU …
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Can I just mention that, while it's great to have a resource section and we should totally have it, I think it's prudent to prioritise a non-confusion front page first, if effort is being spent? I bet we still have a consistent stream of newcomers …
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Also, dunno if you're looking for more feedback - basically, JUICE! Make your game feel responsive - a lot of the mechanics you explain there can be helped by the visuals helping the communication of those mechanics. For example, if a column is bein…
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If you can't communicate the "coolness" of your game in 30 seconds you're in trouble anyway... Don't try to explain everything, try to make sure you understand who'll like it and why and focus on those. There are some videos... Someone shared this …
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@sudoktris it always helps to try and get some media in your corner, if your game is truly unique they'll be more than happy to write about you. So what you need to work on is something that really expresses what you think is unique. A pitch. Be it …
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Great idea, thanks @tbulford :D Twoplus Games url: twoplusgames.com email: steven@twoplusgames.com twitter: @twoplusgames
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Yeah, South Africans getting a kickstarter is a unique that people who're already successful on it won't know about. We basically need business contacts from a country that has Kickstarter access, notice that Cadence is run in pounds, Sultan's Libra…
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Personally, I don't see that we've consciously marginalised non-game design material... @Elyaradine's talks (there was the Shader one, another thing about Journey, and the one about his Riot stuff) were great, then Travis had a networking thing, and…
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And the website (https://www.photongames.co.za/) isn't loading for me, by the way. It tells me "SSL connection error". Thanks for sharing your story. I'm happy you learned from the experience, and hope that you'll hang around our community here - w…
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Just wanna chime in on the food thing... I... personally always try to get to the meet early enough to take advantage of the amazing hospitality by the MS guys - the food that we get before the meetup is pretty damn good, and has always gotten bette…
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mattbenic;32491" said: People make weekend plans... Yeah, that. Personally I prefer weeknights, because it doesn't have to compete with everything else happening on weekends. Of course the fact that I work down the road from the venue makes weekdays…
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Tools for what? Playtesting = getting your game in front of people. Making that simpler is a matter of 1) Making people more interested 2) Making it easier to access sites like itch.io makes game exposure a bit easier, for example my page twoplus…
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Confession: I don't go for the talks. At least, not usually. Not often at all. I go for the people and the games. The talk is a structure, and structure is easier to follow for some. I personally wouldn't care if there was no "talk". Personally. Did…
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Ninja'd by @dislekcia :) As soon as something moves to the player's commands and can show what interaction you're going for, show it.
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Ben, I don't think I feel differently from you, I think you and I see it from different perspectives but have the same frustration. I wasn't bringing stuff to playtest because there didn't feel like there's ever time for that. Also because I felt t…
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Hmmm, about me, I've stopped working on Bear Chuck because I couldn't solve its design problem. Rocketto fell by the wayside too because Loet got busy and I went on to see if I could handle making something completely by myself, which turned into Be…
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@dislekcia can you give us a time-per-thing breakdown of events in a typical CT meetup? I think it would be very useful for us to gauge against. Thanks!! We really want to fix that yeah. With or without another dedicated meetup, which I'm all for (…
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Yes, what @Nitrogen said here is exactly what I meant but in poorer words. We should multi-thread the whole thing as there are many games and many people to play the games with. Asking everyone to pay attention to single conversations is not fun/pro…