Tuism

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Tuism
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  • Er hello, I'm not even sure if you'll ever read this, but hey worth a try: 1. Is there anything that you can show as example of what the engine has made? 2. How does it compare to Unity and Unreal? What's the advantage of using it over those establ…
  • Yeah I meant Bethesda's 45%. 30% is fairly standard as far as digital distribution takes go... 45% for use of IP is a LOT. And that was actually pretty swift action by Valve. Well done for that. But yeah that sucks for the possibility of monetising…
  • What @karuji gave you is a formula that looks ahead of the current frame to get a position. "Number_of_seconds" is something you need to feed into the formula yourself to know how many seconds ahead you're looking. I haven't worked in gamemaker for …
  • OH, so the dark bar across is the editor > play's quality setting, then. OK cool I got it, hope this syncs things up between device and editor, as I gave it a try, and besides some pixel sizes and things, it feels like some lighting quality and t…
  • Thanks! I checked out the Quality Settings stuff, it seems to be platform-dependant? I have my build settings set up to be iOS, and the two screenshots I posted up are screenshots from device (home + power button) and screenshot from Editor > pla…
  • Sorry again for double post... Again, can't edit and attach :/ Here's a screenshot comparison, probably better than the photo :P
  • A non-specific question... When deploying from Editor to device (iOS), how do you make sure everything remains the same? The lighting and colours seem off from one another in this example, for example. (It's not running simultaneously, iPad is runn…
  • Input.gyro.attitude.eulerAngles.z+90 worked perfectly!! :D Thanks so much!! I thought it was something a lot more complex than a quaternion -> Euler conversion... Doh!! Wooo :D
  • dislekcia;33690" said:Cast the thing that's a double to a float value, then do whatever the hell you want to do to it. float angleWanted; angleWanted = (float)Input.gyro.attitude.w - 0.5f; Thanks! I always thought casting meant "as GameObject" or s…
  • @FanieG I don't think it has anything to do with that - I am running the game in landscape in the editor and testing gyro via unity remote 4 - the game is locked to landscape on the desktop. Exporting it is another matter altogether, and I will disa…
  • For a game to get to Clash of Titan status where you have people always online takes two things: 1. TONS OF MONEY (marketing) 2. TONS OF TIME (marketing) Neither of which are what you have, nor is it important right now, which is playtesting. Priori…
  • (sorry for double posting but I tried to attach an image in the previous post by editing..... But no attachments via editing, it seems!) Question 2 I am trying to read gyroscope values from my iPad to apply as a rotational element - so I only want…
  • Question 1 Hey guys, a (hopefully) easy and quick one... I'm looking for an "elastic" easing/lerping function, something that doesn't just go from A to B, but overshoots a bit and bobs around the target value... Like a spring with zero friction or …
  • Hi there! That's an interesting idea, I haven't played it yet, but there are a few big barriers to entry that maybe you can address to make it easier for people to test: 1. Multiplayer-only... It seems like this is a game that you can build a pseud…
  • This kept me busy for the better half of the flight to GDC :) Very surprisingly engrossing, I think it would fit well into the writing comp EXCEPT for the fact it takes WAY more than 20 min to play through :) (No I haven't finished it yet, but it d…
  • Nothing about JRPG says "it needs combat". Nothing in story says you can't do JRPG. Have you ever played To The Moon? It's short by JRPG terms, but it's a zero combat story game, and it was about the most memorable game I've played in a long, long t…
  • Huge thanks to @DaveRussellSA for the really awesome workshop today, it was great for the beginner and the "more veteran" among us, and the conversation around gamedev as business in general was insanely good. I started making a game during it with…
  • Don't need BBCode :) Just put the URL in without any of the funny optional stuff after the &, so stop after the v=oGKOiQGeO-k in my example. Just hit quote on my post and you'll see what I mean. Back on topic, it seems there was a lot of proble…
  • Like this? I saw that the breakdown was 25% to the dev, 45% to Bethesda, and 30% to steam... That's a bit tilted in the big corp's favour. That's the one thing I'd be questioning.
  • @brondin you don't have to use Twine - it doesn't have to be a text-based game, I'm sure it can be, but it doesn't have to be :)
  • It's a brilliant move, they've already moved almost the entire DOTA2 monetisation over to user-generated content, and that was spearheaded by TF2 and some other stuff... It's been a long time coming! Damn I wish I could make level editors, moddable…
  • Ooooh, I was a bit meh about this until I actually read what the thing is about. Key points: 1. It's not about text. It's about a GAME that is WELL WRITTEN. So you're submitting GAMES. That can be played through in 10-20 minutes (as cited in OP) 2…
  • I totally missed the guard thing. What happens if both players are guarding? Also I noticed that there are rounds when the tip simply misses because... Physics? So that's pretty much purely random?
  • Yeah books are a huge time drain I can't afford right now, not in short notice anyway!! But definitely count me in, more prepared this time, too!! An idea for discussion: how about we share some Ludum Dare games that we played (not necessarily our …
  • @Nuclear_Mosquito - played and rated :) Good one :) @Nitrogen - thanks for the comments! Yeah the civilian vs criminals thing was really really thin and unfleshed-out. I simply had put too much time in too many systems for any of them to be complet…
  • [quote="quintond;33557"]Thank you for your comments. I am a little confused however, how are you supposed to work on game play without play testing and you can't do play testing without some type of basic working game.[/q] A "basic working game" do…
  • Yeah... because they start as one button, and eventually I find the *need* for a second control... le sigh. And you're right, I realise that it doesn't work very well on phones. So yes, for tablets, not phones. The single-player aspect could fit th…
  • Thanks for everyone's input! It's all super valuable to me! Now that #LDJAM is done for now, let me get back to this discussion: @dislekcia - Thanks for the suggestions about presentation to first-time players, tutorialising the presentation, if yo…
  • What *is* happening with the Durban meetup? Is it starting up?
  • What the heck is up with the magenta scanline thing? And the texture seems to all be broken up half the time, I can't really tell what the heck is going on with all those glitches all over the place. Is it supposed to look like this? But then I t…
  • @Nuclear_mosquito just export it, don't worry about testing, if it fails someone will say so. Rather take the chance that more might be able to play it than not :) @Pierre thanks! Honestly I'm not sure. I'll see what comes back from the whole thing…
  • OK played and rated everyone's games who I could run - those of you without stuff that's playable on OSX.... SHAME ON YOU :P Once again I'm blown away by the high standards and originality of our peeps! :D
  • I'm in two minds! This was easily one of my most frustrating jams, having realised WAY TOO LATE that I'd slapped myself with a dozen really complicated (at least for me) systems that's required for the game to work at all, such that I didn't have mu…
  • I personally believe that there should be, and are always, really valuable things in between polar extremes of one thing or another. Life and people are more often shades of grey rather than pure black and pure white, and that should be ok, and I su…
  • Not sure what time, and we're expecting about 10. COME. JUST COME. Don't be a "hmmmm maybe" BE A DOER, NOT A DON'TER :P on another note... UNITY WEB PLAYER IS OFFICIALLY NOT WORKING CHROME. Thanks Unity. What's the best alternative for us these da…
  • Thanks for that @dislekcia! There are two things about that: 1) I've been trying to reduce the learning curve in the game itself 2) If I had to explain everything verbatim (either in the game or outside the game), doesn't that already mean the game…
  • I'd like to ask... Why is feedback on Beat Attack so thin? I've worked hard to make sure that it's accessible and playable and has pretty pictures and animated gifs and (now) a video... Is it because it looks like a game you don't understand? Is it…
  • Now you guys are just showing off with that list XD
  • First of all, thanks for everyone's playtest feedback at the last meetup! It was super valuable! You can play the game on web build here: http://gamejolt.com/games/arcade/beat-attack/60411/ (trying out gamejolt, please let me know if there are any…
  • It really depends on the context. If it's a specific character's personal story, then it's a specific character's personal story. If all the specific characters happen to be only male or only sexualised females, well then getting called out for it i…
  • Pierre;33211" said: - making a game featuring an exciting and strong character that I find attractive and beautiful - the comical expression of how game design culture tends to over inflate things like weapons, armor, sex appeal etc. - a knee jerk r…
  • Oooh, I see you added in a thing about Shaders. Would it be practical enough that we are going to write shaders on the spot?
  • Fantastic meetup, what @AngryMoose brought to the table is invaluable, for myself and I'm sure for many others too. I didn't mind the smaller turnout, I think it's encouraging that we are focusing on what matters and not how many people. Chatting a…
  • This is never easy. I guess I'll share what I think I know. 1. Make your game attractive. Whether it's video or screenshots or other people saying it's good, you gotta make it attractive. 2. Focus on the good bits - this speaks to the same as poin…
  • The whole thing about sex appeal in game characters aren't that simple. There are multiple angles: 1) It makes no sense, in real terms, if anyone actually thinks about it. Gravity-defying breasts, zero armour, lace bowties, etc, has no place in mon…
  • Slight (ok major) update, I can almost use fancy words like "vertical slice" here :) Featuring: - JUICE. So much juice. - You can now turn your ship/cursor. - Power bar for attacks - ATTACKS. Not only attacks... They're asymmetrical! - A count-in t…
  • @LexAquillia will be here? Rad, I got a new boardgame protoype I'll bring along :)
  • Don't let the fact that there's a meetup at the end of the month stop you from interacting! Post! Chat! Show stuff! :)
  • Check out the official website. You submit your games for the whole world to play, and the whole world plays your games. The more games you play of others, the more visible your game is. It's a great system. There's a theme, and you're encouraged t…
  • Everyone here is your mentor :)