Tuism
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- Tuism
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Comments
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Donut Country is AMAZING. I remember seeing it before it was called that and loving it. That it will have narrative is just mind blowing :)
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@Fengol it won't be an auditorium, we won't have a huge crowd so we're taking a room. We'll post which room exactly when we know. @Asbestos is on it :)
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DUUUUUDE THAT WOULD BE AMAZEBALLS :D Also I really still want to try and get to a level of understanding. Have to admit I still am blind as star-nosed moles around the whole shader thing :(
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Oh by the way, ARTSTS! You can just make spritesheets too, for other people to swap into their games :) So no need to actually make a game, make spritesheets! :D GOGOGO! :D
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I'll leave answering the sound stuff to those who know :P But just would like to say yay for expressing interest @McCoySoundD :D Would be awesome to see your take on the music! :D
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I said Hotline: Spaceship because the screenshot looks like it was taken from that graphic style, whether it was actually inspired by Miami or not, I don't know. I thought it might play a bit faster, but watching the trailer gave me quite a disconne…
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I worked only in gamemaker for about a year, my first real dive into Unity was around April last year during Ludum Dare. When should you move to Unity? When you understand gamemaker enough to know that there's something you want to do that you can…
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Samples being fired at a variable BPM, which is why it makes the game an interesting exercise for game audio makers :)
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Hotline: Spaceship? Is the game done? What're you looking for here, feedback?
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I think it would be valuable to talk about how to make this art right. Something like... What should the brief have been, or what would the brief be to "correct" this. Displaying of posterior is definitely wrong. Figure-hugging, impractical spacesu…
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Thanks for the great meeting guys, the focus on business is definitely something we can do with more of, thanks to @JohanNagel and @garethf for bringing their expertise. Both inspiring - was inspiring, and still inspiring massively. Inspiring and te…
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Yeah 1/5 is the clearest of all these, the rest are more difficult to read. Icons should be... Iconic, though of course I've fallen for the trap of overloading it before. Borders are a no-no too, imo. Some brands use a consistent border as branding…
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Just saw Adventure Creator go on 50% off sale on Unity store: https://www.assetstore.unity3d.com/en/#!/content/11896?utm_source=unity3d&utm_medium=blog&utm_campaign=may_20_15_adventure It looks REALLY good for making adventures, and seems …
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I would actually try to stay away from changing origin points during runtime, it'll probably confuse your game more than its worth. Try to pick an origin point and stick to it, most of the time it's possible to not change origin points if you plan f…
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hey @cooldude I think you'll be more efficient at finding answers if you learn to google for them, the forum is inevitably slower for simple stuff. For example, I put in "gamemaker how to check two variables at once", and got: https://www.google.c…
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That page has an INCREDIBLE WEALTH of information. So good. Thanks! :D
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Thanks guys, I'll investigate more and report back when I can. From all the reading I've done it seems a lot of it is centred around "premature optimisation kills kittens". I'm doing this exercise to see how pooling and things can work easiest for m…
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Cool thanks, so what I understand is that "Overhead" is the editor doing stuff, and has no bearing on the game when it's on-device and out of the editor? So - I really shouldn't worry about it at all?
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Yeah, I suspected it's not that simple, but here's something I think seems relevant: Does this here mean that this 77ms spike is being caused by the Coroutine Enemy.Jiggle()? I have a coroutine set up to make the sprite jiggle every 0.2 seconds.…
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Thanks, I didn't even know that's how I tell how long a frame took to run... Ok so I've run it a bit and found a huge spike of 150ms :/ omg that's nuts. Comparing that to where the red line dips, I see it's not GC then (if I understand it right). …
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Garbage. So I've been looking at Garbage Collection and how that works because BeatAttack was suffering from lag spikes. So instead of looking into the giant bloat of code in Beat Attack I tried starting a new project just to see if I can make stuf…
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I feel like all I"m doing is hearting everything so I'll actually say something: FUCK YEAH thanks everyone for being awesome :)
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By the way, The Ensign, the follow up the A Dark Room, is free on the app store :)
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The decision to make the ship lerp instead of instant-jump was an aesthetic one, and the piece's lerping behind the ship was... A prototying issue that I hadn't really fixed yet. Mechanically, it works precisely - the piece lands and gets picked up …
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Argh, I don't know what's going on, whether it's Unity's fault or Gamejolt's fault or all browsers in the world's fault :/ I just tried it myself and it threw the same error... Guess we all have to live with standalone builds until Unity and browser…
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Hi all! It seems a common thread with my games, my attempt at "radically simplifying" "traditional controls" (all the air-quotes) has made Beat Attack stupendously confusing for people to understand from the get-go. So I've tried to address that pr…
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Shouldn't there be time.alphaTime in there? And AddForce is cumulative over time (right?), which means unless you're doing an accelerating rocket or something, it's probably not right. setting velocity directly can work, but you need to be very ca…
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Testing spoiler tags and images: Result: [spoiler]spoilers tags only work for text...[/spoiler]
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There's only taboo about graphics if you're making a game and you're not making... a game. Countless hours go to waste when I make pretty graphics for something then later discover all of it was pretty much throwaway work when the mechanics needed s…
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OK the quality stuff is bugging my brain out. I don't think this is a quality level problem: I have fog settings on. Playing in editor gives me one result, playing in iOS gives me another. The fog doesn't seem to appear on the iOS version, then I t…
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@Nitrogen I'm having the meetup at my place now - same time 12. Rivonia-ish, Paul and Luke are coming, if you want to join you're more than welcome! PM me if you'd like to come and I'll shoot you details :)
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Well you have a point there, but being such a massive team of people on the project, I just think it's natural for things to be more than just one person. Could be wrong though, no idea how to check. Google didn't turn up anything :)
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Just a point... I hardly think Hideo Kojima penned every line in his games :)
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:( I know on Twitter Luke Carelsen said he'd be going though.
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That's a good call, I'll have a look at that if I have enough time. I'm busy implementing different types of blocks too... So chaining creates blocks that when matched pop more stuff... You'll see :) This to get more chain reactions going, so it fee…
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I'm working on single-playerising Beat Attack, wrangling bugs and introducing new features :) As well as bug-mashing on Codename: Canyon - my tilt-twisty speed game that I started while doing Dave's thing at Microsoft XD If I can figure out cont…
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I agree MGS had too many cutscenes....... However for some reason I really, really enjoyed the game. I don't know why, but the cutscenes didn't grate me at all. There are also parts of the game that narrative very well through QTE-like things that w…
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But wait, there's more! The rabbit hole goes WAY deep, but yes it becomes super repetitive, I'm not going to defend that about it, but it was a filler game that grew into something I really wanted to find out more about eventually. I didn't get to…
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What I'm trying to get at is that it fundamentally sounds like Pandemic - yes there's tons going on, yes everything can go wrong in one turn and invalidate all the "best moves" (have you seen when a couple of outbreaks happen chaining off one anothe…
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No, you *know* I don't like dice OR chess, either of them fall into extremes of chaos and determinism, which are both bad in my view :) (extreme chaos and extreme determinism, I mean) I don't like games without randomness, but there must be some rh…
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I've heard of Flashpoint, I've kinda mentally compartmentalised it with Pandemic... Haven't played it, but I know it's quite visible on Boardgamegeek. Yeah it does all these things, but how does it stop someone from running the game by being more …
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Dead of Winter has, what, 1/12 chance of being not co-op for one player, I think? So I'd say it's co-op enough :) Yeah. Alpha gamer syndrome is my biggest bugbear against co-op, ALTHOUGH a fat load of people don't seem to mind it, so I don't think …
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@kidult That's interesting, how did you find it off-beat? Did the movement seem off beat versus the music, or were the notes in the music off-beat from another? The movement of the cursor cannot be "on beat" because what's "on-beat" should be the us…
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BlackShipsFilltheSky;33776" said:[quote="TheFuntastic;33775"] Here, to my mind, isn't just an online forum anymore. It's gone beyond that now. It's the public face of game development in South Africa. I'm a little worried about this. I think I'd pr…
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Oh geez Feb. OK sorry my bad then. Though I don't agree that missing a date is the same as unable to follow a brief. Is sloppy though.
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Posted 19th, followed up 23rd, today is a week after the follow up, doesn't seem extremely unlikely to me, considering the OP was wondering about a lack of response.
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@Karuji this one? :)
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Hi there, though I've not done the particular style you have there, I'm an experienced illustrator and photoshopper, and would love to add some sublime fantasy landscapes to my reportoire, so if our needs connect, why not? :) I wanted to know, what…
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The question isn't whether people "want to" produce and profit from their own IP... The question is the route towards it is uncertain, and uncertainty is difficult for just about everyone.
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How exactly would watching videos be embarrassing? I've watched so many. And learned so much.